Minethere Always wrote:Here is the article link I mentioned in reference to the "kludge" comment. One might keep in mind that if said in one place, it is likely said in others.
One of the aspects of marketing is repeating a message, and if the message is disingenuous, or not the truth, or misinformation, then it is often accepted as being truth, simply because it is said so often.
It is a continuous battle putting the truth out there-))
http://slnewser.blogspot.com/2013/05/ne ... orldz.html
As to the oft-complaint of not many folx being around, I do not see this as changing, nothing much can be done about it anyways, so I never concern myself with such things, personally.
You folx concentrating on doing an awesome build, with the tools Kitely gives us with OARs and a stable grid using stable OS code and people will go "wowzers" and come look.
People who complain about the lack of ppl are comparing other grids to SL, which should not even be a consideration at all here....no other grid will have those numbers, so why bother??
The Zen Gardens Idea, interspersed with information about why kitely is different, noting the major differences and nice gates to other places, is the way to go.
Using the talents of people who are in this grid, already, is also a good idea.
Anywho...have fun-))
Agree and to add most kitely new users are already very familiar with SL & OS so the travel distance will not be much concern
Dot wrote
Given this, it might be worth thinking carefully about optimum world size:
•single region, e.g. Virtually Human
•2x2 megaregion, e.g. Ruminations (work in progress), or A Welcome Plaza (prototype by Sierra)
•3x3 megaregion, e.g. Sri Isodhyana Online
" Isodhyana has had mega region mode off last few days to add in terrain files so going to those regions will not show a true advantage as sim borders are up'
Jim Wrote
http://slnewser.blogspot.com/2013/05/ne ... orldz.html
InWorldz went it's own way and focused on stabilizing the foundation, instead of adding band-aids like megaregions to avoid having to fix the real problems.
'That comment just shows they underestimate kitely or want to downplay mega regions as a impractical idea but strangely they have rejected any kind of real continent in that grid that could take advantage of those region crossing breakthrough they claim,
I do not see grids like that who try to mimic SL lasting much longer as it has been tried & failed for many years in OS and truly is a bad business model to invest so much time & resources then become cornered due to lack of flexability in the business model,
Most people are seeing the light as avination plans to open HG & other grids as well they see a change coming soon so grids like kitely will be at the cutting edge as OS evolves into it's futare
Kitely's Free limited time regions with inexpensive payment options to upgrade and back to main point that with no border crossings it is useful to 90% or more of residents.
I think no sim borders is a great selling point but also the information regarding how to terraform & modify a mega region
even more important because land tools do not work well in mega regions
it will be frustrating to new residents not being able to shape right away the dream land they want,
So it must be a very informative learning center at KWC also I believe threads here sould be revised to help highlight needed info as well,
I also have a idea that when someone creates a new world they would get automatically inworld a Kitely Welcome Packet {KWP} with Landmarks to KWC and notecards to help clear very important questions that might arise also with links to forums,
Maybe this could be done in such a way it is only sent by system when they open a first world not every time they create a new one ,
Just food for thoughts
Every day is a new beginning. Treat it that way. Stay away from what might have been, and look at what can be.