Thank you Oren!Oren Hurvitz wrote: ↑Tue Sep 27, 2022 8:46 am...
including in boxes and nested boxes.
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The reason that you didn't see an immediately change in startup time after deleting assets is that we only update the list of assets in a world once a day.
Two more questions though, does this affect the simulator's performance after it has started up too?
and:
That's 100 bytes per asset. So it's only some of the data from the assets database that is loaded when the simulator starts, not all of it and not texture files, mesh asset files and such, right?142,570 assets totaling 13 GB
142,570 assets in a 4x4 sim isn't actually that much btw. With 120,000 prims available you can easily end up with more than half a million