User-Created Transfer Stations

What are Transfer Stations

In one of our next releases we will be introducing a new feature called Transfer Stations. Transfer Stations are miniature worlds that users wait in while their world is being loaded.

Kitely is a cloud-based virtual world provider, so when a user tries to enter a world that is currently offline we need to start the world first. This is fairly quick, but not instantaneous. Currently users look at a progress bar on our website while the world is being started, and once the world is ready their viewer is automatically launched. Transfer Stations are going to change this: when a user tries to enter an offline world their viewer will start immediately, but they will enter a Transfer Station instead of the desired world. Once the world is ready the user will be teleported to it automatically.

Transfer Stations will be used only when entering the Kitely grid, i.e. when your viewer isn’t already logged into another Kitely world. If you are already logged into Kitely then you will wait in the current world you are in while the world you are heading to is being started (this is also how Kitely currently works).

If several people try to enter the same offline world at once then they will be placed in the same Transfer Station. This will allow you to talk and chat even before the world is ready.

Transfer Stations have several benefits:

  • They reduce the time it takes to enter an offline world, because the time for starting the viewer is spent in parallel with starting the world.
  • They make it possible to enter a world by starting the viewer directly (instead of from our website). Currently that isn’t possible: we require users to click “Enter World” in our website first.
  • Once Kitely supports HyperGrid access, transfer stations will enable people to HyperGrid teleport into Kitely worlds even if their destination worlds are currently offline.
  • You’ll be able to start chatting, dressing up, etc. with other people going to the same world as you even before the world is ready.

User-Created Transfer Stations

We discussed this feature in this week’s Kitely Mentors Group meeting, and a few people asked about the possibility of choosing the theme of the transfer station that will be used for their worlds. Subsequently several people volunteered to create such themed stations. We think this could be a nice touch, so we’ve decided to accept a few themed stations in addition to the standard transfer station that we’ll create. Once Transfer Stations are enabled, world managers will be able to choose which transfer station should be used for their worlds.

If you are interested in creating a Transfer Station then please consider the following guidelines:

Overall Structure

  • A transfer station is a small, self-contained, simple build. Here’s an example (please note that this is an incomplete rough draft):

  • A transfer station is a structure roughly 48m x 48m x 48m in size, which is enclosed within a larger box whose size is 127m x 127m x 127m. The large box must contain skybox textures, as shown in the screenshot above. (You can make the inner platform slightly bigger or smaller than 48m if you want, but the outer box must be exactly 127m.)
  • The station should be open-space with no closed structures. People should be able to see the entire station and everything in it by zooming out. For example, it’s ok to use arches, but not tunnels. The station doesn’t have to be circular.
  • The station can’t include any scripts or physics.
  • The station must be very low on the prim, texture, and mesh counts so that it will rez quickly when people enter it. Textures should be 512×512, unless they are used for big areas in which case 1024×1024 is acceptable.
  • Consider the physics engine load in your design. Don’t use hollow prims/meshes that are non-phantom. To prevent avatars passing through such barriers, simulate the physics mesh with non-linked transparent non-phantom prims. If you use multiple prims to get multiple textures on the ground then make the textured prims phantom and cover them with a single non-phantom megaprim the user can walk on.

Contents

  • Each transfer station has a few required elements:
  • When you enter the transfer station there should be a large sign directly in front of you. This sign will explain what is happening, e.g. “You are currently waiting for your world to load.” The sign should take up at least 50% of the visible space in front of you when you enter the world. Use a blank rectangle as a placeholder for the content, because the real contents of the sign will be rendered via a script by Kitely when the station is set up.
  • If required, attribution for you and other content creators can appear on a small 0.5m x 0.5m plaque near the landing point. The plaque needs to fit the theme of the station and must not stand out visually. It should state “This Kitely Transfer Station was designed by X and includes content which was created by Y, Z, and W” (where X is your name, and Y, Z, and W are the names of the people who created content which you included in your build).
  • Don’t include any links, ads or promotions in the transfer station. The only exception is the attribution plaque which can include the name of your company (not a URL, or logo), e.g.: “This Kitely Transfer Station was designed by John Smith of John’s Designs”.

Legal

  • You will retain your copyrights for anything you build, but you will need to license your submission to Kitely using the Creative Commons CC BY 3.0 license.
  • Don’t include any content which Kitely can’t use commercially or that includes share-alike license requirements. If you use someone else’s content then it must be permissively licensed and you’ll need to give us direct links to all the website pages from which that content was obtained.

What’s Next

If you wish to contribute to this project then please add your name to the comments section below. Once your world(s) are ready, please edit that comment to add a link to your submission’s world page(s). If you wish you can contact us privately instead.

Please keep in mind that we may ask you to make modifications before accepting your submission for inclusion, and that your station might not end up being included in the Kitely Transfer Station world even if it adheres to all the aforementioned requirements. We’re very open to providing feedback, however, so if you have ideas or drafts you can ask us about them.

This entire blog post is a preview of an upcoming feature. We might yet discover that we need to make changes to the way Transfer Stations work, and if that happens then we may ask you to make changes to your build.

We’ll start considering submissions on October 1st so please add your preliminary builds before then. The Kitely Mentors Group will travel to all submitted worlds; information about these field trips will be provided ahead of time.

About Ilan Tochner

Ilan Tochner is the Co-Founder and CEO of Kitely.
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  • http://twitter.com/iliveisl Ener Hax

    oh, so this is open to anyone? to create a station and submit it? nice!

    • http://www.kitely.com Ilan Tochner

      Thank you Ener :-)

      Yes, anyone can submit a station for consideration. The Kitely Mentors Group, which is also open to everyone, will visit all the submitted stations that adhere to the specification in organized field trips. Their input will be an important consideration when we decide which stations to include.

  • http://twitter.com/JohnnyNightfire Johnny Night

    Working on a subway styled transfer station :)  Possibly something else if time permits.

    • http://www.kitely.com Ilan Tochner

      Thank you Johnny,

      Please create a dedicated 1-region world for each station and place the
      station centered at 128,128,104 (please set the platform floor level at
      z=80)

      Please add a link to your transfer station world(s) once they are in a state you feel comfortable having people visit them.

      • http://twitter.com/JohnnyNightfire Johnny Night

        Added a link in my edit.  It’s mostly done except the subway car model itself.

        • http://www.kitely.com Ilan Tochner

          Thank you Johnny :-)

  • Dot

    I’m having a go at making a simple transfer station, Nexus, based on a
    “linking book” teleportation metaphor. It is an elevated gazebo within a
    cavernous space, with a linking book on a pedestal. I’m still
    experimenting with the structure and textures.

    Could I encourage others to try developing a transfer station, too? It would be great if there were lots to choose from!

    • http://www.kitely.com Ilan Tochner

      Thank you Dot :-)

      It will be great if you encouraged others to make submissions as well but please make sure they understand that not every submitted station will be eventually accepted.

      • Dot

        In the building, the initial concept evolved into an abstract place of intersections — hence the new name of Vertex.

        World page: http://www.kitely.com/virtualworld/Dot-Macchi/Vertex

        • http://www.kitely.com Ilan Tochner

          I like where you’re taking this Dot!

  • Kat Lemieux

    As discussed at the Mentors meeting yesterday, I’d like to have a go at this on behalf of the International Spaceflight Museum.

    • http://www.kitely.com Ilan Tochner

      Thank you Kat, we look forward to seeing your submission. :-)

  • mat mahogany

    Hi there, I just sent a few pics to the email supplied on the site.
    I only have the one region so I made it up there and took pics.
    I can’t afford to do much so understand if its not acceptable.
    Its just a simple idea, and I can do more complicated, but love the openess of this one.
    Like the Kitely project very much and hope to be able to do more one day.
    Mat Mahogany.

    • http://www.kitely.com Ilan Tochner

      Thank you Mat.

      Please post your World Page address as a reply to my comment (see Johnny Night’s submission above as an example).

      You can get this address by going to the My Worlds page in your account and clicking the name of your world. This will open that world’s World Page. Then simply copy the URL from your browser’s address bar and paste it here.

      • http://www.designersite.net/ mat mahogany

        Hi there, Ilan.
        My world is http://www.kitely.com/virtualworld/mat-mahogany/Stuart
        I have set a TP to the transport area from the login point. There will be a small globe.
        Good to meet you last night.
        Mat

        • http://www.kitely.com Ilan Tochner

          Thank you Mat, I enjoyed meeting you as well :-)

  • http://www.facebook.com/profile.php?id=100000240396672 Paul Wilson

    I am working on a “Tron” inspired transfer station: http://www.kitely.com/virtualworld/Paul-Wilson/Transfer-Station-Neon-City

    Any comments and suggestion will be welcome.

    • http://www.kitely.com Ilan Tochner

      Thank you Paul, It looks very interesting.

      One quick comment. Please use 6 non-phantom, non-linked prims to encapsulate the central 48x48x48 area and make the skybox phantom. This will significantly reduce the existing load on the physics engine (being inside a non-phantom hallow prim or linkset that simulates a non-phantom hallow prim creates a lot of load).

      • http://www.facebook.com/profile.php?id=100000240396672 Paul Wilson

        I have made the changes. Let me know if you need any more changes

        • http://www.kitely.com Ilan Tochner

          Thanks Paul,

          We’ll let you know once we do a thorough test of the submitted stations.

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  • http://www.designersite.net/ mat mahogany

    Hi ILan ,

    I am at the instruction page again, after having found out about the update on the transfer station builds. I can’t see the updated total info, am I missing something?

    I was thinking of updating the station I originally did on Pixel but I’m not sure it’s altogether that good a build. The one being used is sufficient to me, and based on the simplistic design required because of the 4-5 texture requirement mentioned in tonights mentors meeting, the design I have done will not look anything special as I had originaly intended because of the limitations needed to make it faster. So if you can fast forward past my design, Ill let it pass for now if thats ok, and Ill carry on in the plaza building project. :)

    But thanks for thinking of this, wish I’d known about the update. But thats my mistake for not being in the meetings as often. I would have thought that someone could have let me know, as it was common knowledge I had spent time designing the station in the first place.

    Never mind,

    Mat