Search found 20 matches

by Jack Spade
Sun Aug 10, 2014 4:32 am
Forum: Scripting
Topic: OSSL notecard functions and threat level
Replies: 14
Views: 21205

Re: OSSL notecard functions and threat level

Handy, I expect the concern is that, because they bypass the dataserver event and execute synchronously, large number of notecard reads could be used to lag the simulator. It jumps out to me as an obvious griefing vector.
by Jack Spade
Mon Feb 10, 2014 9:33 pm
Forum: Scripting
Topic: llAttachToAvatarTemp or equivalent?
Replies: 6
Views: 7026

Re: llAttachToAvatarTemp or equivalent?

Cool. Just trying to set my expectations appropriately.
by Jack Spade
Mon Feb 10, 2014 9:08 pm
Forum: Scripting
Topic: llAttachToAvatarTemp or equivalent?
Replies: 6
Views: 7026

Re: llAttachToAvatarTemp or equivalent?

Ilan, it appears the security consideration applies to osForceAttachToOtherAvatarFromInventoryTemp, not llAttachToAvatarTemp, unless I'm misreading the ticket (and I may well be; this is my first exposure to Mantis). Regardless, it seems that your saying we have to wait until it's part of OpenSim co...
by Jack Spade
Mon Feb 10, 2014 7:42 pm
Forum: Scripting
Topic: llAttachToAvatarTemp or equivalent?
Replies: 6
Views: 7026

Re: llAttachToAvatarTemp or equivalent?

It looks like a patch exists for this. Anybody know what the process is for getting it available in Kitely? Do we have to wait for the next OpenSim release?
by Jack Spade
Mon Feb 03, 2014 2:49 am
Forum: Scripting
Topic: llAttachToAvatarTemp or equivalent?
Replies: 6
Views: 7026

llAttachToAvatarTemp or equivalent?

I'm looking for a way to attach a rezzed object to an avatar (who in this case will always be its owner), and when they're done with it clean it up without leaving junk in their inventory. In SL, we can use llAttachToAvatarTemp(), but it appears this hasn't been implemented in OpenSim. osDropAttachm...
by Jack Spade
Sat Jan 18, 2014 1:13 am
Forum: Scripting
Topic: LSL functions you should NEVER call
Replies: 14
Views: 16992

Re: LSL functions you should NEVER call

That's... really ugly. Thanks for letting us know this. Some of my stuff will not scale at all, given this; I'll go back and rework it, though the resulting code is going to look terrible. (Which of the 0.2 second delays was this timer for again?)
by Jack Spade
Thu Jan 16, 2014 12:59 pm
Forum: General Content Creation
Topic: NPCs spawn extra attachments
Replies: 2
Views: 3567

Re: NPCs spawn extra attachments

Anae, I've noticed something like this. In my case, it was caused by multiple attachments on the same attachment point; distributing and consolidating them fixed it.
by Jack Spade
Fri Dec 13, 2013 5:50 pm
Forum: Building and Texturing
Topic: Normal mapping applying to all faces
Replies: 2
Views: 3514

Re: Normal mapping applying to all faces

Seems like the fix that went in last night got it. Thanks!
by Jack Spade
Fri Dec 13, 2013 3:36 am
Forum: Building and Texturing
Topic: 3D Design Programs
Replies: 15
Views: 24516

Re: 3D Design Programs

You might also try Google Sketchup. I personally use Blender - once you get up the learning cliff it's very powerful - but I have friends who use Sketchup for work and Opensim.
by Jack Spade
Tue Dec 10, 2013 3:24 am
Forum: Building and Texturing
Topic: Normal mapping applying to all faces
Replies: 2
Views: 3514

Normal mapping applying to all faces

I hope this isn't operator error again... it appears that when I apply a normal map texture to a single face, it's being applied to all faces. In this case it was a literal face, causing a mouth to appear in the stomach of my mesh avatar. Kinda shocking. Problem reproduces on a plain cube though.