Search found 20 matches
- Sun Aug 10, 2014 4:32 am
- Forum: Scripting
- Topic: OSSL notecard functions and threat level
- Replies: 14
- Views: 21281
Re: OSSL notecard functions and threat level
Handy, I expect the concern is that, because they bypass the dataserver event and execute synchronously, large number of notecard reads could be used to lag the simulator. It jumps out to me as an obvious griefing vector.
- Mon Feb 10, 2014 9:33 pm
- Forum: Scripting
- Topic: llAttachToAvatarTemp or equivalent?
- Replies: 6
- Views: 7112
Re: llAttachToAvatarTemp or equivalent?
Cool. Just trying to set my expectations appropriately.
- Mon Feb 10, 2014 9:08 pm
- Forum: Scripting
- Topic: llAttachToAvatarTemp or equivalent?
- Replies: 6
- Views: 7112
Re: llAttachToAvatarTemp or equivalent?
Ilan, it appears the security consideration applies to osForceAttachToOtherAvatarFromInventoryTemp, not llAttachToAvatarTemp, unless I'm misreading the ticket (and I may well be; this is my first exposure to Mantis). Regardless, it seems that your saying we have to wait until it's part of OpenSim co...
- Mon Feb 10, 2014 7:42 pm
- Forum: Scripting
- Topic: llAttachToAvatarTemp or equivalent?
- Replies: 6
- Views: 7112
Re: llAttachToAvatarTemp or equivalent?
It looks like a patch exists for this. Anybody know what the process is for getting it available in Kitely? Do we have to wait for the next OpenSim release?
- Mon Feb 03, 2014 2:49 am
- Forum: Scripting
- Topic: llAttachToAvatarTemp or equivalent?
- Replies: 6
- Views: 7112
llAttachToAvatarTemp or equivalent?
I'm looking for a way to attach a rezzed object to an avatar (who in this case will always be its owner), and when they're done with it clean it up without leaving junk in their inventory. In SL, we can use llAttachToAvatarTemp(), but it appears this hasn't been implemented in OpenSim. osDropAttachm...
- Sat Jan 18, 2014 1:13 am
- Forum: Scripting
- Topic: LSL functions you should NEVER call
- Replies: 14
- Views: 17235
Re: LSL functions you should NEVER call
That's... really ugly. Thanks for letting us know this. Some of my stuff will not scale at all, given this; I'll go back and rework it, though the resulting code is going to look terrible. (Which of the 0.2 second delays was this timer for again?)
- Thu Jan 16, 2014 12:59 pm
- Forum: General Content Creation
- Topic: NPCs spawn extra attachments
- Replies: 2
- Views: 3600
Re: NPCs spawn extra attachments
Anae, I've noticed something like this. In my case, it was caused by multiple attachments on the same attachment point; distributing and consolidating them fixed it.
- Fri Dec 13, 2013 5:50 pm
- Forum: Building and Texturing
- Topic: Normal mapping applying to all faces
- Replies: 2
- Views: 3550
Re: Normal mapping applying to all faces
Seems like the fix that went in last night got it. Thanks!
- Fri Dec 13, 2013 3:36 am
- Forum: Building and Texturing
- Topic: 3D Design Programs
- Replies: 15
- Views: 24830
Re: 3D Design Programs
You might also try Google Sketchup. I personally use Blender - once you get up the learning cliff it's very powerful - but I have friends who use Sketchup for work and Opensim.
- Tue Dec 10, 2013 3:24 am
- Forum: Building and Texturing
- Topic: Normal mapping applying to all faces
- Replies: 2
- Views: 3550
Normal mapping applying to all faces
I hope this isn't operator error again... it appears that when I apply a normal map texture to a single face, it's being applied to all faces. In this case it was a literal face, causing a mouth to appear in the stomach of my mesh avatar. Kinda shocking. Problem reproduces on a plain cube though.