Search found 1242 matches

by Shandon Loring
Mon Jan 30, 2023 10:13 pm
Forum: Scripting
Topic: Dicey Proposition
Replies: 2
Views: 97

Dicey Proposition

I may be missing something but this works for me. default { touch_start(integer n) { llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_OMEGA,<1,3,0.5>,TWO_PI,1]); llSetTimerEvent(5.0); } timer() { llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_OMEGA,<0,0,0>,0,0]); llSetTimerEvent(0.0); state zero; } } s...
by Shandon Loring
Thu Jan 26, 2023 9:53 pm
Forum: Events and Activities
Topic: Just how big IS an Imperial Star Destroyer??
Replies: 2
Views: 86

Re: Just how big IS an Imperial Star Destroyer??

Thank you for the endorsement Han, We didn't create it of course, just enlarged with monstrous custom megaprims. Our dear friend _________________ gave us the base model. I can't even begin to tell you how supercool it WOULD be to put this thing on a 64-region and open it as a Community Build Projec...
by Shandon Loring
Thu Jan 26, 2023 3:59 am
Forum: Events and Activities
Topic: Just how big IS an Imperial Star Destroyer??
Replies: 2
Views: 86

Just how big IS an Imperial Star Destroyer??

Wookiepedia lists it at 1600 meters in length. If you'd like to see one in Kitely at the full size (yes! 1600m, over 6 regions long) we have it rezzed at Spaceworld.. Currently it is set to Phantom, but there is a solid viewing platform where you can stand to check it out. Being 1600m long you have ...
by Shandon Loring
Wed Jan 25, 2023 3:05 am
Forum: Events and Activities
Topic: STAR WARS DANCE & Costume Contest - SL & OS
Replies: 1
Views: 99

Re: STAR WARS DANCE & Costume Contest - SL & OS

Its coming this weekend!!
Got your Star Wars avis and Costumes ready??
Prizes for both Male & Female Costumes in both SL & Kitely!!!
by Shandon Loring
Wed Jan 25, 2023 2:58 am
Forum: Worlds Support
Topic: the material texture error bug is real in Naboo
Replies: 52
Views: 1198

Re: the material texture error bug is real in Naboo

anecdote time, likely unrelated? and certainly TL;DR... in SL.. i once had a single prim curvy wall that was a sculpty. it was linked to a large castle. usually it was a curvy wall piece. but sometimes it spontaneously became a giant sculpted light switch. sometimes it would oscillate back and forth...
by Shandon Loring
Tue Jan 24, 2023 6:38 am
Forum: Scripting
Topic: llSetDamage question...
Replies: 2
Views: 125

Re: llSetDamage question...

OH YEAH!!
That appears to work terrific Graham!!!
Thank You Thank You

Beware all attendees at the Star Wars dance this coming weekend, the Tie Fighters are firing live rounds!!!
mwah-ahahahaaaa
by Shandon Loring
Sun Jan 22, 2023 11:48 pm
Forum: Scripting
Topic: Trouble llSleeping - advise please
Replies: 5
Views: 187

Re: Trouble llSleeping - advise please

Thank you all for insight and advice!
by Shandon Loring
Sun Jan 22, 2023 7:15 am
Forum: Scripting
Topic: llSetDamage question...
Replies: 2
Views: 125

llSetDamage question...

llSetDamage(float damage) Sets the amount of damage that will be done to an avatar that the scripted object collides with. The scripted object will die (be deleted) immediately on colliding and no event handlers will be executed first. https://lslwiki.digiworldz.com/lslwiki/wakka.php?wakka=llSetDam...
by Shandon Loring
Sun Jan 22, 2023 2:30 am
Forum: Scripting
Topic: Trouble llSleeping - advise please
Replies: 5
Views: 187

Re: Attn: llSleep Haters - advise please

Thank you Ilan,
Like Nicky Perian in the article you reference, more what I'm asking is a suggested way to rewrite the example script I provided.
Anyone?

Thanks all!
:D
by Shandon Loring
Sun Jan 22, 2023 1:28 am
Forum: Scripting
Topic: Trouble llSleeping - advise please
Replies: 5
Views: 187

Trouble llSleeping - advise please

So I'm lucky most days to make a working script that says 'Hello Avatar!', hence I defer to y'all.. I understand that most scripters hate the llSleep command. In the following example script, could anyone suggest some better way to perform the multiple pauses in the execution of this script? (of cou...