Search found 297 matches

by Kayaker Magic
Thu May 12, 2022 5:12 pm
Forum: Kitely Market
Topic: ERROR in the Market
Replies: 8
Views: 3809

Re: ERROR in the Market

The problem is that llCollisionSound("", 0.0); (I misspelled it in my first post on this thread) is a very common call that many scripters use to get rid of the annoying KLONK sound that physical objects make when they collide. For example, airplanes will make that KLONK sound when they touch the ru...
by Kayaker Magic
Wed May 11, 2022 9:51 pm
Forum: Kitely Market
Topic: ERROR in the Market
Replies: 8
Views: 3809

Re: ERROR in the Market

This looks like a bug in Kitley to me! The LL wiki says that I can use a blank sound name (two quotes "") in the call to llCollisionSound(). But if I put that in the state_entry of any script like this: state_entry { CollisionSound("", 0.0); //recommended by the LL Wiki } Then the Kitely market give...
by Kayaker Magic
Mon May 02, 2022 9:51 pm
Forum: Using Opensim
Topic: Cannot tp inworld or grid hop
Replies: 8
Views: 4142

Re: Cannot tp inworld or grid hop

FireStorm has a fix for the TP issue! They have released a Beta version of 6.5.5 that I was fortunate enough to get to try, and it completely fixed the problem of HG TPing from Kitely to many grids. And from those grids to Kitely.
by Kayaker Magic
Tue Jun 29, 2021 6:47 pm
Forum: Feedback and Suggestions
Topic: Annoying debug messages.
Replies: 3
Views: 2079

Annoying debug messages.

At the last Community Meeting, we were all spammed by one of those annoying script debug messages. Those have always been sent to every avatar in a region, instead of just the owner of the script. Some time ago Ubit (the main OpenSim developer) added a switch to the INI files to only send those mess...
by Kayaker Magic
Wed Feb 17, 2021 7:11 pm
Forum: Feedback and Suggestions
Topic: New NPC Look-At feature
Replies: 1
Views: 1236

New NPC Look-At feature

At the recent OpenSim Developers Open House meeting, Ubit demonstrated a new OSSL function called osNpcLookAt This function sets up an NPC so that it turns to look at another object, and keeps turning to look at the object even if it moves. Apparently the code to do this with avatars was already in ...
by Kayaker Magic
Fri Oct 23, 2020 11:40 pm
Forum: Feedback and Suggestions
Topic: Kitely will be down for 1 hour on October 22
Replies: 33
Views: 30938

Re: Kitely will be down for 1 hour on October 22

Ilan, you are using Amazon's home grown Linux? I use Ubuntu 16.04 and 18.04 on several servers for regions on OSGrid and I wonder if I should hold off on updates for a bit. Also I'm using mono 6.12.0.90, did your linux rollback include rolling back to a different version of mono? Which one are you u...
by Kayaker Magic
Sun Jul 12, 2020 9:15 pm
Forum: Feedback and Suggestions
Topic: Automatic Notification System
Replies: 6
Views: 3636

Re: Automatic Notification System

So the way you say this might work is: 1) I add a rule to my email system to forward Kitley emails to 2) a new gmail account that I create 3) then have a third party service read that and convert it to an HTTP request to send to my server. 4) which causes the server to warm up and turn on its fan 5)...
by Kayaker Magic
Mon Jul 06, 2020 7:15 am
Forum: Feedback and Suggestions
Topic: Automatic Notification System
Replies: 6
Views: 3636

Re: Automatic Notification System

IFTTT has lots of pretty pictures and lots of examples using lots of social media that I never heard of. They have lots of pre-defined “connections” and “applets” for wiring all these social media together. I don’t use most of these social media so I don’t understand what half the examples are doing...
by Kayaker Magic
Sun Jul 05, 2020 10:55 pm
Forum: Feedback and Suggestions
Topic: Automatic Notification System
Replies: 6
Views: 3636

Automatic Notification System

Years ago, when I first started selling on the Kitely Market I asked about getting automatic notifications. PayPal and Second Life do this, see http://wiki.secondlife.com/wiki/Direct_Delivery_and_Automatic_Notification_System I also included this feature in my vending machines, they notify my server...
by Kayaker Magic
Thu Mar 26, 2020 4:32 am
Forum: Feedback and Suggestions
Topic: We've updated Kitely to OpenSim 0.9.1.1
Replies: 126
Views: 111123

Re: We've updated Kitely to OpenSim 0.9.1.1

I'm having a problem uploading mesh: I have a boat that is too complex to upload even with the lowest physics setting, so I don't select any physics LOD, meaning that I don't want any. When I rez the boat, it comes up as physics shape type Convex Hull, but I discovered that I can walk on the boat me...