Search found 297 matches
- Thu May 12, 2022 5:12 pm
- Forum: Kitely Market
- Topic: ERROR in the Market
- Replies: 8
- Views: 10971
Re: ERROR in the Market
The problem is that llCollisionSound("", 0.0); (I misspelled it in my first post on this thread) is a very common call that many scripters use to get rid of the annoying KLONK sound that physical objects make when they collide. For example, airplanes will make that KLONK sound when they touch the ru...
- Wed May 11, 2022 9:51 pm
- Forum: Kitely Market
- Topic: ERROR in the Market
- Replies: 8
- Views: 10971
Re: ERROR in the Market
This looks like a bug in Kitley to me! The LL wiki says that I can use a blank sound name (two quotes "") in the call to llCollisionSound(). But if I put that in the state_entry of any script like this: state_entry { CollisionSound("", 0.0); //recommended by the LL Wiki } Then the Kitely market give...
- Mon May 02, 2022 9:51 pm
- Forum: Using Opensim
- Topic: Cannot tp inworld or grid hop
- Replies: 9
- Views: 64333
Re: Cannot tp inworld or grid hop
FireStorm has a fix for the TP issue! They have released a Beta version of 6.5.5 that I was fortunate enough to get to try, and it completely fixed the problem of HG TPing from Kitely to many grids. And from those grids to Kitely.
- Tue Jun 29, 2021 6:47 pm
- Forum: Feedback and Suggestions
- Topic: Annoying debug messages.
- Replies: 3
- Views: 3435
Annoying debug messages.
At the last Community Meeting, we were all spammed by one of those annoying script debug messages. Those have always been sent to every avatar in a region, instead of just the owner of the script. Some time ago Ubit (the main OpenSim developer) added a switch to the INI files to only send those mess...
- Wed Feb 17, 2021 7:11 pm
- Forum: Feedback and Suggestions
- Topic: New NPC Look-At feature
- Replies: 1
- Views: 2077
New NPC Look-At feature
At the recent OpenSim Developers Open House meeting, Ubit demonstrated a new OSSL function called osNpcLookAt This function sets up an NPC so that it turns to look at another object, and keeps turning to look at the object even if it moves. Apparently the code to do this with avatars was already in ...
- Fri Oct 23, 2020 11:40 pm
- Forum: Feedback and Suggestions
- Topic: Kitely will be down for 1 hour on October 22
- Replies: 33
- Views: 51854
Re: Kitely will be down for 1 hour on October 22
Ilan, you are using Amazon's home grown Linux? I use Ubuntu 16.04 and 18.04 on several servers for regions on OSGrid and I wonder if I should hold off on updates for a bit. Also I'm using mono 6.12.0.90, did your linux rollback include rolling back to a different version of mono? Which one are you u...
- Sun Jul 12, 2020 9:15 pm
- Forum: Feedback and Suggestions
- Topic: Automatic Notification System
- Replies: 6
- Views: 5613
Re: Automatic Notification System
So the way you say this might work is: 1) I add a rule to my email system to forward Kitley emails to 2) a new gmail account that I create 3) then have a third party service read that and convert it to an HTTP request to send to my server. 4) which causes the server to warm up and turn on its fan 5)...
- Mon Jul 06, 2020 7:15 am
- Forum: Feedback and Suggestions
- Topic: Automatic Notification System
- Replies: 6
- Views: 5613
Re: Automatic Notification System
IFTTT has lots of pretty pictures and lots of examples using lots of social media that I never heard of. They have lots of pre-defined “connections” and “applets” for wiring all these social media together. I don’t use most of these social media so I don’t understand what half the examples are doing...
- Sun Jul 05, 2020 10:55 pm
- Forum: Feedback and Suggestions
- Topic: Automatic Notification System
- Replies: 6
- Views: 5613
Automatic Notification System
Years ago, when I first started selling on the Kitely Market I asked about getting automatic notifications. PayPal and Second Life do this, see http://wiki.secondlife.com/wiki/Direct_Delivery_and_Automatic_Notification_System I also included this feature in my vending machines, they notify my server...
- Thu Mar 26, 2020 4:32 am
- Forum: Feedback and Suggestions
- Topic: We've updated Kitely to OpenSim 0.9.1.1
- Replies: 126
- Views: 144982
Re: We've updated Kitely to OpenSim 0.9.1.1
I'm having a problem uploading mesh: I have a boat that is too complex to upload even with the lowest physics setting, so I don't select any physics LOD, meaning that I don't want any. When I rez the boat, it comes up as physics shape type Convex Hull, but I discovered that I can walk on the boat me...