Search found 4 matches
- Sun Feb 09, 2014 5:19 am
- Forum: Worlds Support
- Topic: Configurable Wind
- Replies: 15
- Views: 14358
Re:Wind and Sailing
A touch of the five year+ frustrations .. (and I'm considering trying again after a 2 year break?) At the time I gave up.. the whys: ODE.. however, Bullet on OSGrid appears to be the answer. LSL .. vehicle functions appear to be near complete and debugged. Crossings .. broken and probably may stay b...
- Sun Feb 09, 2014 3:47 am
- Forum: Scripting
- Topic: Scripts Library
- Replies: 86
- Views: 1390580
Re: Smoke
Here's your script modified to produce Whiter Smoke that looks like smoke :ugeek: off() { llParticleSystem([]); } on() { llParticleSystem([ PSYS_PART_MAX_AGE, 7.900000, PSYS_PART_FLAGS, 267, PSYS_PART_START_COLOR, <0.91941, 0.91941, 0.91941>, PSYS_PART_END_COLOR, <1.00000, 1.00000, 1.00000>, PSYS_PA...
- Sun Feb 09, 2014 3:31 am
- Forum: Scripting
- Topic: Vehicle Physics Question about VEHICLE_ANGULAR_MOTOR_DIRECTI
- Replies: 3
- Views: 5362
Re: Vehicle Physics Question about VEHICLE_ANGULAR_MOTOR_DIR
ODE is not vehicle friendly as you know.
- Tue Jan 14, 2014 6:01 am
- Forum: Worlds Support
- Topic: Configurable Wind
- Replies: 15
- Views: 14358
Re: Configurable Wind
Is this still an issue? With the Kitely mega a smooth crossing is a huge advantage to SL for sailboat racing. But if the configurable (Flotsam) wind is only in the SW 256 then that forces the boats to carry the wind. That's a existing method from SL.. Sailboats are a vehicle in LSL so the Bullet phy...