A touch of the five year+ frustrations .. (and I'm considering trying again after a 2 year break?)
At the time I gave up.. the whys:
ODE.. however, Bullet on OSGrid appears to be the answer.
LSL .. vehicle functions appear to be near complete and debugged.
Crossings .. broken and probably may stay ...
Search found 4 matches
- Sun Feb 09, 2014 5:19 am
- Forum: Worlds Support
- Topic: Configurable Wind
- Replies: 15
- Views: 15054
- Sun Feb 09, 2014 3:47 am
- Forum: Scripting
- Topic: Scripts Library
- Replies: 87
- Views: 1691915
Re: Smoke
Here's your script modified to produce Whiter Smoke that looks like smoke :ugeek:
off() {
llParticleSystem([]);
}
on() {
llParticleSystem([ PSYS_PART_MAX_AGE, 7.900000,
PSYS_PART_FLAGS, 267,
PSYS_PART_START_COLOR, <0.91941, 0.91941, 0.91941>,
PSYS_PART_END_COLOR, <1.00000, 1.00000, 1.00000 ...
off() {
llParticleSystem([]);
}
on() {
llParticleSystem([ PSYS_PART_MAX_AGE, 7.900000,
PSYS_PART_FLAGS, 267,
PSYS_PART_START_COLOR, <0.91941, 0.91941, 0.91941>,
PSYS_PART_END_COLOR, <1.00000, 1.00000, 1.00000 ...
- Sun Feb 09, 2014 3:31 am
- Forum: Scripting
- Topic: Vehicle Physics Question about VEHICLE_ANGULAR_MOTOR_DIRECTI
- Replies: 3
- Views: 5600
Re: Vehicle Physics Question about VEHICLE_ANGULAR_MOTOR_DIR
ODE is not vehicle friendly as you know.
- Tue Jan 14, 2014 6:01 am
- Forum: Worlds Support
- Topic: Configurable Wind
- Replies: 15
- Views: 15054
Re: Configurable Wind
Is this still an issue?
With the Kitely mega a smooth crossing is a huge advantage to SL for sailboat racing. But if the configurable (Flotsam) wind is only in the SW 256 then that forces the boats to carry the wind. That's a existing method from SL..
Sailboats are a vehicle in LSL so the Bullet ...
With the Kitely mega a smooth crossing is a huge advantage to SL for sailboat racing. But if the configurable (Flotsam) wind is only in the SW 256 then that forces the boats to carry the wind. That's a existing method from SL..
Sailboats are a vehicle in LSL so the Bullet ...