Search found 4 matches

by Bri Hasp
Sun Feb 09, 2014 5:19 am
Forum: Worlds Support
Topic: Configurable Wind
Replies: 15
Views: 14358

Re:Wind and Sailing

A touch of the five year+ frustrations .. (and I'm considering trying again after a 2 year break?) At the time I gave up.. the whys: ODE.. however, Bullet on OSGrid appears to be the answer. LSL .. vehicle functions appear to be near complete and debugged. Crossings .. broken and probably may stay b...
by Bri Hasp
Sun Feb 09, 2014 3:47 am
Forum: Scripting
Topic: Scripts Library
Replies: 86
Views: 1390580

Re: Smoke

Here's your script modified to produce Whiter Smoke that looks like smoke :ugeek: off() { llParticleSystem([]); } on() { llParticleSystem([ PSYS_PART_MAX_AGE, 7.900000, PSYS_PART_FLAGS, 267, PSYS_PART_START_COLOR, <0.91941, 0.91941, 0.91941>, PSYS_PART_END_COLOR, <1.00000, 1.00000, 1.00000>, PSYS_PA...
by Bri Hasp
Sun Feb 09, 2014 3:31 am
Forum: Scripting
Topic: Vehicle Physics Question about VEHICLE_ANGULAR_MOTOR_DIRECTI
Replies: 3
Views: 5362

Re: Vehicle Physics Question about VEHICLE_ANGULAR_MOTOR_DIR

ODE is not vehicle friendly as you know.
by Bri Hasp
Tue Jan 14, 2014 6:01 am
Forum: Worlds Support
Topic: Configurable Wind
Replies: 15
Views: 14358

Re: Configurable Wind

Is this still an issue? With the Kitely mega a smooth crossing is a huge advantage to SL for sailboat racing. But if the configurable (Flotsam) wind is only in the SW 256 then that forces the boats to carry the wind. That's a existing method from SL.. Sailboats are a vehicle in LSL so the Bullet phy...