Search found 24 matches

by John Mela
Fri Mar 20, 2020 2:54 pm
Forum: Feedback and Suggestions
Topic: We've updated Kitely to OpenSim 0.9.1.1
Replies: 116
Views: 39235

Re: We've updated Kitely to OpenSim 0.9.1.1

The linking/unlinking improvements are tremendous! RezMela makes a lot of use of this, and it's now so much faster and slicker, and the old OpenSim problem with "zombie" deleted prims reappearing on region restart has gone.

Many thanks to Ilan and Oren for these fixes!
by John Mela
Thu Feb 27, 2020 4:01 am
Forum: Scripting
Topic: Static Particle Image
Replies: 5
Views: 484

Re: Static Particle Image

Yes, ideally we'd be able to do this client-side, but unfortunately that's not possible.
by John Mela
Tue Feb 25, 2020 6:31 pm
Forum: Scripting
Topic: Static Particle Image
Replies: 5
Views: 484

Re: Static Particle Image

It would be possible to have a timer running that turned the prim to face a given avatar on given axis/axes. It wouldn't be anything like as efficient as a particle solution, as it would produce CPU load on the server CPU when the timer kicked in each time. You can find the position of any avatar in...
by John Mela
Tue Feb 25, 2020 3:55 pm
Forum: Scripting
Topic: Static Particle Image
Replies: 5
Views: 484

Re: Static Particle Image

As far as I know, that isn't possible. Particle sprites are always rendered as facing the viewer on both axes (ie perpendicular to the camera direction). Incidentally, that script places more load on the particle system than it needs to, by putting out 80 particles per second. I'd suggest something ...
by John Mela
Tue Feb 18, 2020 7:30 pm
Forum: Scripting
Topic: This could be a good train script, but..
Replies: 6
Views: 2802

Re: This could be a good train script, but..

Those are interesting scripts. I notice that the dataserver event in the first script doesn't check the "requested" ID against the id returned by the notecard functions. This presumably means that it would be possible to control the object by sending messages to it from another object, using osMessa...
by John Mela
Wed Dec 04, 2019 3:33 pm
Forum: Other Support
Topic: How to get rid of NPCs
Replies: 3
Views: 547

Re: How to get rid of NPCs

For anyone searching the forums for a script like that in future: default { touch_start(integer n) { llSensor("", NULL_KEY, OS_NPC, 500.0, PI) ; } sensor(integer n) { integer i ; for (i = 0 ; i < n ; i++) { key Detected = llDetectedKey(i) ; llSay(0, "Removing " + llKey2Name(Detected)) ; osNpcRemove(...
by John Mela
Fri Jun 14, 2019 3:15 pm
Forum: Scripting
Topic: Garage Door Script
Replies: 2
Views: 3373

Re: Garage Door Script

Hi Greg. At a glance, there are a couple of things very wrong with this script. I've made a couple of changes that may help, but I've not tested it: //door script vector gPos; rotation gRot; default { touch_start(integer total_number) { gPos = llGetPos(); gRot = llGetRot(); llSetRot(llEuler2Rot(<0.0...
by John Mela
Sun Jun 02, 2019 7:54 pm
Forum: Worlds Support
Topic: Scripts Not Running After Restart
Replies: 19
Views: 6757

Re: Scripts Not Running After Restart

Thanks, Tonia. I've run OSGrid regions myself, and other grids too, so I'm familiar with the OpenSim.exe console. What I don't understand is the difference between the two scenarios you describe here: if I re-started a region from the console many scripts would fail to start. Anyway if I re-started ...
by John Mela
Sun Jun 02, 2019 5:57 pm
Forum: Worlds Support
Topic: Scripts Not Running After Restart
Replies: 19
Views: 6757

Re: Scripts Not Running After Restart

if I re-started a region from the console many scripts would fail to start. Anyway if I re-started the simulator Xengine would tell me that all the scripts had been started and then I had no further problems. Hi Tonia. Could you clarify this please? How exactly are you restarting the region in thes...
by John Mela
Thu May 23, 2019 6:27 pm
Forum: Scripting
Topic: Need help re Material Alignment Script
Replies: 2
Views: 3109

Re: Need help re Material Alignment Script

I've done a bit of experimentation with this code, and it looks to me like what you're trying to do is not currently possible in OpenSim. This Mantis report seems to describe what I'm seeing, and it's still flagged as an open issue, even in OpenSim 0.9. In short, you still can't set the properties o...