Search found 91 matches
- Tue Feb 01, 2022 9:53 pm
- Forum: Scripting
- Topic: osNpcSay not working?
- Replies: 12
- Views: 7369
Re: osNpcSay not working?
I don't need to use that option, but I'm developing an NPCs system for RezMela, and in the future our users might disable it accidentally or through misunderstanding and cause the issue, leading to support requests that could cost both RezMela and Kitely time and effort. Also, having NPCs say things...
- Tue Feb 01, 2022 7:47 pm
- Forum: Scripting
- Topic: osNpcSay not working?
- Replies: 12
- Views: 7369
Re: osNpcSay not working?
OK, I've managed to find out why it was working on some regions and not others. It's the "Anyone can visit" checkbox on the Access tab of About Land . Ilan, could you try disabling that option, and run the test again? I find that if I disable that option, osNpcSay chat on channel 0 doesn't get propa...
- Sun Jan 30, 2022 11:49 pm
- Forum: Scripting
- Topic: osNpcSay not working?
- Replies: 12
- Views: 7369
Re: osNpcSay not working?
Thanks, Graham. In this case, though, both the rezzing objects and the NPCs were very close to me, certainly within the 20m limit for chat (not to mention the shout distance!).
- Sat Jan 29, 2022 1:30 pm
- Forum: Scripting
- Topic: osNpcSay not working?
- Replies: 12
- Views: 7369
Re: osNpcSay not working?
Thanks, Ilan, that's surprising and very helpful. I'll look into this some more and report back.
- Fri Jan 28, 2022 7:56 pm
- Forum: Scripting
- Topic: osNpcSay not working?
- Replies: 12
- Views: 7369
Re: osNpcSay not working?
Yes, the script that creates the NPCs is in an object owned by me (the world owner). The design of the system we're developing depends on the objects being owned by the region owner or administrator, so that's a reasonable requirement.
- Fri Jan 28, 2022 5:22 pm
- Forum: Scripting
- Topic: osNpcSay not working?
- Replies: 12
- Views: 7369
Re: osNpcSay not working?
Thanks Ilan. But I'm in my own world, and other NPC functions work fine. The page you linked says that the following functions are "Allowed for the World Manager and Estate Managers", and this is my own world. And other functions in this list work fine: osNpcCreate osNpcGetOwner osNpcGetPos osNpcGet...
- Fri Jan 28, 2022 4:37 pm
- Forum: Scripting
- Topic: osNpcSay not working?
- Replies: 12
- Views: 7369
osNpcSay not working?
I've been trying to use the osNpcSay() function , and it seems to fail silently. There's an example on that linked page to test it, which I've pasted at the end of this message. The same applies to osNpcWhisper() and osNpcShout() . I'm in my own world, and other NPC functions such as osNpcCreate() ,...
- Wed Dec 08, 2021 6:21 pm
- Forum: Kitely Market
- Topic: Market doing weird things
- Replies: 5
- Views: 7441
Re: Market doing weird things
I've never understood why this happens from a systems perspective, and it does seem to cause a lot of issues for users. If it happens in both SL and OpenSim, it's presumably an issue in the SL viewer codebase. Is the viewer not sending updates to perms in inventory to the server? And if it is a view...
- Sun Oct 31, 2021 8:06 pm
- Forum: Kitely Market
- Topic: Missing Default Textures and Materials??? Can't Post Product.
- Replies: 15
- Views: 12752
Re: Missing Default Textures and Materials??? Can't Post Product.
Well see, that too confuses me ... they're prims ... just regular prims, not mesh (well sometimes mesh but not usually) ... so imported? Are you considering the rezzing of a prim, importing of the prim? Sorry, I should have been clearer. These were plain prims that were part of objects that were br...
- Thu Oct 28, 2021 11:52 pm
- Forum: Kitely Market
- Topic: Missing Default Textures and Materials??? Can't Post Product.
- Replies: 15
- Views: 12752
Re: Missing Default Textures and Materials??? Can't Post Product.
Hi Filipa, I've encountered this problem myself in the past, and it was reported in this thread , but the subject of the thread changed to physics and there was no resolution. My best guess is that it's some kind of corruption of the object's data when it's imported - nothing I could do by editing o...