It's also possible to use RLV for this, but the person to be teleported will have to be wearing a RLV relay, and very few people do so. This is why implementing Experiences is a good idea.
See the API here
(just an example that rlv is not only for adult stuff)
Search found 13 matches
- Wed Oct 12, 2022 4:58 am
- Forum: Scripting
- Topic: OSSL Permission Error: osTeleportAgent permission denied
- Replies: 12
- Views: 4316
- Tue May 19, 2020 1:06 pm
- Forum: Scripting
- Topic: RLV inventory
- Replies: 7
- Views: 10344
Re: RLV inventory
RLV works in OpenSim yes. Using OpenCollar code as is (from Second Life) has several problems which I addressed in OsCollar. In the Collar menu RLV support can be enabled (collar works without it too, but limited). I'm not involved anymore but the latest version may be found at https://opensimworld....
- Tue May 19, 2020 12:41 pm
- Forum: Viewers Support
- Topic: Alternatives to Firestorm
- Replies: 4
- Views: 3651
Re: Alternatives to Firestorm
Some furniture in OpenSim doesn't stop the default sitting animation before starting the custom animation, which can cause this issue. You might be able to fix this in the script, by putting the following line before llStartAnimation() is issued: llStopAnimation("sit"); Both functions need the PERMI...
- Fri Apr 17, 2020 2:16 pm
- Forum: Worlds Support
- Topic: Sky platforms showing on maps now
- Replies: 15
- Views: 8981
Re: Sky platforms showing on maps now
Just for info, in OS 0.9 there's a new undocumented setting in the [Map] section of OpenSim.ini called RenderMaxHeight and RenderMinHeight. I set them to 500 and 0 respectively on my standalone and this omits rendering stuff in the sky. Limiting these also speeds up generating map tiles. For the nit...
- Mon Feb 20, 2017 6:49 am
- Forum: Using Opensim
- Topic: llGetLinkPrimitiveParams bug
- Replies: 11
- Views: 23547
Re: llGetLinkPrimitiveParams bug
Kayaker is right; To get the transparency of a face, use PRIM_COLOR : default { state_entry() { llSay(0, "Script running"); } touch_start(integer num) { float alpha = llList2Float(llGetLinkPrimitiveParams(1,[PRIM_COLOR,0]),1); llSay(0,"My Alpha is: " + (string)alpha); } } What you tried to do is get...
- Tue Jan 19, 2016 7:30 am
- Forum: Scripting
- Topic: llGetWallclock returns GMT instead of Pacific Time (SLT)
- Replies: 4
- Views: 6015
llGetWallclock returns GMT instead of Pacific Time (SLT)
Hi, not sure if this an opensim bug or the time set different on Kitely's servers; llGetWallclock doesn't return Pacific Time (PST/DST) (also known as SL Time or SLT) but GMT instead. This is contrary to what's explained in the LSL wikis: http://wiki.secondlife.com/wiki/LlGetWallclock http://lslwiki...
- Mon Jan 11, 2016 6:52 am
- Forum: Building and Texturing
- Topic: Building resource - Extended licenses from SL creators
- Replies: 36
- Views: 66709
Re: Building resource - Extended licenses from SL creators
Forgive my ignorance but how does one get mesh and sculptmap products from SL over to Kitely or any other opensim grid? For mesh the template creator would have to offer a downloadable .DAE version. This is usually a private download link in an accompanying notecard. And sculptmaps can be saved lik...
- Tue Dec 01, 2015 12:27 pm
- Forum: Worlds Support
- Topic: System grasses don't rez on regions other than southwest
- Replies: 5
- Views: 4740
Re: System grasses don't rez on regions other than southwest
Any news on this?
Would really like system grasses in the other regions (other than southwest) within the advanced megasim
Would really like system grasses in the other regions (other than southwest) within the advanced megasim
- Tue Dec 01, 2015 12:24 pm
- Forum: Building and Texturing
- Topic: Building resource - Extended licenses from SL creators
- Replies: 36
- Views: 66709
Re: Building resource - Extended licenses from SL creators
I found 3 more resources: Flecha creations - Sculpt maps, and mesh. Weapons, oldworld/gorean stuff, jewelry, clothing with DAE. Some mesh doesn't have DAE, read product descriptions/vendors. Send a notecard to the creator with transaction ID's + grid user/name and wait for an all clear. I had a fast...
- Sun Nov 15, 2015 5:37 am
- Forum: Worlds Support
- Topic: System grasses don't rez on regions other than southwest
- Replies: 5
- Views: 4740
Re: System grasses don't rez on regions other than southwest
I can add that the grass does get rezzed, as it is selected by the build window, with the move object arrows visible. It just won't render in advanced mega-region mode. So it seems to be in a sort of phantom state. Weird that trees such as Eucalyptus or Tropical Bush are fine.