Search found 13 matches

by Lotek Ixtar
Wed Oct 12, 2022 4:58 am
Forum: Scripting
Topic: OSSL Permission Error: osTeleportAgent permission denied
Replies: 12
Views: 4162

Re: OSSL Permission Error: osTeleportAgent permission denied

It's also possible to use RLV for this, but the person to be teleported will have to be wearing a RLV relay, and very few people do so. This is why implementing Experiences is a good idea.

See the API here

(just an example that rlv is not only for adult stuff)
by Lotek Ixtar
Tue May 19, 2020 1:06 pm
Forum: Scripting
Topic: RLV inventory
Replies: 7
Views: 10233

Re: RLV inventory

RLV works in OpenSim yes. Using OpenCollar code as is (from Second Life) has several problems which I addressed in OsCollar. In the Collar menu RLV support can be enabled (collar works without it too, but limited). I'm not involved anymore but the latest version may be found at https://opensimworld....
by Lotek Ixtar
Tue May 19, 2020 12:41 pm
Forum: Viewers Support
Topic: Alternatives to Firestorm
Replies: 4
Views: 3604

Re: Alternatives to Firestorm

Some furniture in OpenSim doesn't stop the default sitting animation before starting the custom animation, which can cause this issue. You might be able to fix this in the script, by putting the following line before llStartAnimation() is issued: llStopAnimation("sit"); Both functions need the PERMI...
by Lotek Ixtar
Fri Apr 17, 2020 2:16 pm
Forum: Worlds Support
Topic: Sky platforms showing on maps now
Replies: 15
Views: 8909

Re: Sky platforms showing on maps now

Just for info, in OS 0.9 there's a new undocumented setting in the [Map] section of OpenSim.ini called RenderMaxHeight and RenderMinHeight. I set them to 500 and 0 respectively on my standalone and this omits rendering stuff in the sky. Limiting these also speeds up generating map tiles. For the nit...
by Lotek Ixtar
Mon Feb 20, 2017 6:49 am
Forum: Using Opensim
Topic: llGetLinkPrimitiveParams bug
Replies: 11
Views: 22794

Re: llGetLinkPrimitiveParams bug

Kayaker is right; To get the transparency of a face, use PRIM_COLOR : default { state_entry() { llSay(0, "Script running"); } touch_start(integer num) { float alpha = llList2Float(llGetLinkPrimitiveParams(1,[PRIM_COLOR,0]),1); llSay(0,"My Alpha is: " + (string)alpha); } } What you tried to do is get...
by Lotek Ixtar
Tue Jan 19, 2016 7:30 am
Forum: Scripting
Topic: llGetWallclock returns GMT instead of Pacific Time (SLT)
Replies: 4
Views: 6015

llGetWallclock returns GMT instead of Pacific Time (SLT)

Hi, not sure if this an opensim bug or the time set different on Kitely's servers; llGetWallclock doesn't return Pacific Time (PST/DST) (also known as SL Time or SLT) but GMT instead. This is contrary to what's explained in the LSL wikis: http://wiki.secondlife.com/wiki/LlGetWallclock http://lslwiki...
by Lotek Ixtar
Mon Jan 11, 2016 6:52 am
Forum: Building and Texturing
Topic: Building resource - Extended licenses from SL creators
Replies: 36
Views: 66297

Re: Building resource - Extended licenses from SL creators

Forgive my ignorance but how does one get mesh and sculptmap products from SL over to Kitely or any other opensim grid? For mesh the template creator would have to offer a downloadable .DAE version. This is usually a private download link in an accompanying notecard. And sculptmaps can be saved lik...
by Lotek Ixtar
Tue Dec 01, 2015 12:27 pm
Forum: Worlds Support
Topic: System grasses don't rez on regions other than southwest
Replies: 5
Views: 4737

Re: System grasses don't rez on regions other than southwest

Any news on this?

Would really like system grasses in the other regions (other than southwest) within the advanced megasim
by Lotek Ixtar
Tue Dec 01, 2015 12:24 pm
Forum: Building and Texturing
Topic: Building resource - Extended licenses from SL creators
Replies: 36
Views: 66297

Re: Building resource - Extended licenses from SL creators

I found 3 more resources: Flecha creations - Sculpt maps, and mesh. Weapons, oldworld/gorean stuff, jewelry, clothing with DAE. Some mesh doesn't have DAE, read product descriptions/vendors. Send a notecard to the creator with transaction ID's + grid user/name and wait for an all clear. I had a fast...
by Lotek Ixtar
Sun Nov 15, 2015 5:37 am
Forum: Worlds Support
Topic: System grasses don't rez on regions other than southwest
Replies: 5
Views: 4737

Re: System grasses don't rez on regions other than southwest

I can add that the grass does get rezzed, as it is selected by the build window, with the move object arrows visible. It just won't render in advanced mega-region mode. So it seems to be in a sort of phantom state. Weird that trees such as Eucalyptus or Tropical Bush are fine.