Search found 7 matches

by Kaylee West
Mon Nov 30, 2020 5:39 am
Forum: Worlds Support
Topic: Uniformly raising height of region
Replies: 6
Views: 2947

Re: Uniformly raising height of region

Hi Dot! Thank you very much for that suggestion! I tried exactly what you said and it did work, my land did rise uniformly. Is there a way to make it "thicker"? By this I mean that when I excavate out land to make a river, there will be banks running from the flat part of the land down to the water?...
by Kaylee West
Sun Nov 29, 2020 10:30 pm
Forum: Worlds Support
Topic: Uniformly raising height of region
Replies: 6
Views: 2947

Re: Uniformly raising height of region

Hi Ilan!

Thanks for responding.

I've read that web page you recommended and find it rather "challenging". I was wondering if you know of any RAW files out there that I could purchase or download?

Any further guidance hugely appreciated.

Kaylee
by Kaylee West
Sun Nov 29, 2020 11:04 am
Forum: Worlds Support
Topic: Uniformly raising height of region
Replies: 6
Views: 2947

Uniformly raising height of region

Hi All! I would like to raise the height of the land in our new region uniformly. Currently it is paper thin, but I would like to make it "thicker" so I can terraform a river. I realise I can terraform it with the Edit Terrain tools, but I want to raise all the land in the region at the same time to...
by Kaylee West
Sat Oct 10, 2020 7:06 am
Forum: Animation
Topic: Swimming HUD
Replies: 4
Views: 5293

Re: Swimming HUD

Hi Graham, Sorry for the long delay in thanking you for your suggestions. Unfortunately by the time I saw your post the OpenSimFest regions were no longer online. Unfortunately I was also unable to find a hypergrid address for Quintionia. I actually happened to already have the swim object from the ...
by Kaylee West
Thu Sep 10, 2020 9:17 am
Forum: Animation
Topic: Swimming HUD
Replies: 4
Views: 5293

Swimming HUD

Hi All!

I was wondering if anyone knows of any good swimming scripts or swimming HUDs for OpenSim/Kitely? A HUD would be best because it can be used anywhere, even where you don't have permissions to rez objects.

Any leads would be hugely appreciated.

Ty!

Kaylee :D
by Kaylee West
Mon Jan 06, 2020 3:56 am
Forum: General Discussion
Topic: Vehicle script & animesh
Replies: 5
Views: 4347

Re: Vehicle script & animesh

Hey Ilan, Thank you so much for responding. I know how busy you are, so I really appreciate it. So, I will hold off on any further development of my vehicle script and the animesh Nice for the moment. I am hoping to incorporate both into lessons at our new language school on Kitely, but that can wai...
by Kaylee West
Mon Jan 06, 2020 2:06 am
Forum: General Discussion
Topic: Vehicle script & animesh
Replies: 5
Views: 4347

Vehicle script & animesh

HI all, Two quick questions about vehicles and animesh. What is the current state of play with vehicles that can be driven in Kitely regions? I read a post from Ilan from 2018 where he said that he strongly recommends not using vehicle scripts that rely on vehicles being set to physical. Has this ch...