Search found 7 matches
- Mon Nov 30, 2020 5:39 am
- Forum: Worlds Support
- Topic: Uniformly raising height of region
- Replies: 6
- Views: 3040
Re: Uniformly raising height of region
Hi Dot! Thank you very much for that suggestion! I tried exactly what you said and it did work, my land did rise uniformly. Is there a way to make it "thicker"? By this I mean that when I excavate out land to make a river, there will be banks running from the flat part of the land down to the water?...
- Sun Nov 29, 2020 10:30 pm
- Forum: Worlds Support
- Topic: Uniformly raising height of region
- Replies: 6
- Views: 3040
Re: Uniformly raising height of region
Hi Ilan!
Thanks for responding.
I've read that web page you recommended and find it rather "challenging". I was wondering if you know of any RAW files out there that I could purchase or download?
Any further guidance hugely appreciated.
Kaylee
Thanks for responding.
I've read that web page you recommended and find it rather "challenging". I was wondering if you know of any RAW files out there that I could purchase or download?
Any further guidance hugely appreciated.
Kaylee
- Sun Nov 29, 2020 11:04 am
- Forum: Worlds Support
- Topic: Uniformly raising height of region
- Replies: 6
- Views: 3040
Uniformly raising height of region
Hi All! I would like to raise the height of the land in our new region uniformly. Currently it is paper thin, but I would like to make it "thicker" so I can terraform a river. I realise I can terraform it with the Edit Terrain tools, but I want to raise all the land in the region at the same time to...
- Sat Oct 10, 2020 7:06 am
- Forum: Animation
- Topic: Swimming HUD
- Replies: 4
- Views: 5432
Re: Swimming HUD
Hi Graham, Sorry for the long delay in thanking you for your suggestions. Unfortunately by the time I saw your post the OpenSimFest regions were no longer online. Unfortunately I was also unable to find a hypergrid address for Quintionia. I actually happened to already have the swim object from the ...
- Thu Sep 10, 2020 9:17 am
- Forum: Animation
- Topic: Swimming HUD
- Replies: 4
- Views: 5432
Swimming HUD
Hi All!
I was wondering if anyone knows of any good swimming scripts or swimming HUDs for OpenSim/Kitely? A HUD would be best because it can be used anywhere, even where you don't have permissions to rez objects.
Any leads would be hugely appreciated.
Ty!
Kaylee
I was wondering if anyone knows of any good swimming scripts or swimming HUDs for OpenSim/Kitely? A HUD would be best because it can be used anywhere, even where you don't have permissions to rez objects.
Any leads would be hugely appreciated.
Ty!
Kaylee
- Mon Jan 06, 2020 3:56 am
- Forum: General Discussion
- Topic: Vehicle script & animesh
- Replies: 5
- Views: 4445
Re: Vehicle script & animesh
Hey Ilan, Thank you so much for responding. I know how busy you are, so I really appreciate it. So, I will hold off on any further development of my vehicle script and the animesh Nice for the moment. I am hoping to incorporate both into lessons at our new language school on Kitely, but that can wai...
- Mon Jan 06, 2020 2:06 am
- Forum: General Discussion
- Topic: Vehicle script & animesh
- Replies: 5
- Views: 4445
Vehicle script & animesh
HI all, Two quick questions about vehicles and animesh. What is the current state of play with vehicles that can be driven in Kitely regions? I read a post from Ilan from 2018 where he said that he strongly recommends not using vehicle scripts that rely on vehicles being set to physical. Has this ch...