Search found 33 matches

by Zed deTremont
Wed May 22, 2019 1:59 pm
Forum: Building and Texturing
Topic: Object centre moving between Blender and OpenSim
Replies: 14
Views: 347

Re: Object centre moving between Blender and OpenSim

Hello John, For good order and if somebody else would have similar problems a short review of our communication. If you set the tetrahedron with it's geometrical centre at point <0,0,0> of the grid in your 3D application you can use the same trick as described above. Make a two superposed edges from...
by Zed deTremont
Wed May 22, 2019 7:27 am
Forum: Building and Texturing
Topic: Object centre moving between Blender and OpenSim
Replies: 14
Views: 347

Re: Object centre moving between Blender and OpenSim

Hi again John, right, there are those situations where solutions are so simple that you don't see it at once. Can bang my head on the wall that it took so long. Since the pivot is calculated compared to the axis and not the actual geometry. 1. I kept the pivot centered under the top of the mesh 2. c...
by Zed deTremont
Wed May 22, 2019 3:08 am
Forum: Building and Texturing
Topic: Object centre moving between Blender and OpenSim
Replies: 14
Views: 347

Re: Object centre moving between Blender and OpenSim

OK, I also get a off centre pivot point and had to think why it does this. The only way I can think of is that for one way or another it doesn't calculate the pivot point according to the geometry as such but according to the cartesian axis. Actually never noticed this before since it's never so obv...
by Zed deTremont
Wed May 22, 2019 2:19 am
Forum: Building and Texturing
Topic: Object centre moving between Blender and OpenSim
Replies: 14
Views: 347

Re: Object centre moving between Blender and OpenSim

Hi John, you're welcome hope we don't let other people reading this fall asleep lol, it's getting lol. Answer you by points also with same numbers. 1. OK, probably since blender is from the beginning quite close to sl and will be a bit of a hassle for unity indeed. Also for sure for substance painte...
by Zed deTremont
Tue May 21, 2019 2:49 am
Forum: Building and Texturing
Topic: Object centre moving between Blender and OpenSim
Replies: 14
Views: 347

Re: Object centre moving between Blender and OpenSim

Right did it again, herewith the picture, sorry.
by Zed deTremont
Tue May 21, 2019 2:46 am
Forum: Building and Texturing
Topic: Object centre moving between Blender and OpenSim
Replies: 14
Views: 347

Re: Object centre moving between Blender and OpenSim

lol, I never seem to be able to answer all in one go. If with rotation you mean that the axis are not correct applied inworld, pls check following: 1. Almost all 3D progams and at least all I use have the Y axis up. Maya, ZBrush, speedtree, MD, Unity, Substance painter etc. 2. For some reason, sl, o...
by Zed deTremont
Tue May 21, 2019 2:03 am
Forum: Building and Texturing
Topic: Object centre moving between Blender and OpenSim
Replies: 14
Views: 347

Re: Object centre moving between Blender and OpenSim

Hello John, I've seen your message inworld over email, haven't had the time to come in yet. If I read through your steps normally all should be alright but pictures can be sometimes misguiding so I don't know what exactly goes wrong. More ideal would be if we could do a share screen then I can see s...
by Zed deTremont
Mon May 20, 2019 2:19 am
Forum: Building and Texturing
Topic: Object centre moving between Blender and OpenSim
Replies: 14
Views: 347

Re: Object centre moving between Blender and OpenSim

Sorry better make a correct screenshot of what I found with indication of transformations and tiny camera at the left side.
by Zed deTremont
Mon May 20, 2019 2:17 am
Forum: Building and Texturing
Topic: Object centre moving between Blender and OpenSim
Replies: 14
Views: 347

Re: Object centre moving between Blender and OpenSim

Hello John, Although I do not use blender the principles of all meshes made in 3D programs are the same. Downloaded your object to have a look what might go wrong. When opening the .dae file I noted that you haven't what is called zero'd out. The pivot point has been set on the tip your tetrahedron....
by Zed deTremont
Sun May 12, 2019 10:14 am
Forum: Kitely Market
Topic: mesh bodys??
Replies: 13
Views: 3128

Re: mesh bodys??

Little note, just as in sl it's not up to the creators of the platform to make the content, it's to the people who populate it.