Hi,
Sorry people I had to give up my land, it became impossible to sustain the land and construct further, RL keeps me too busy to be able to divide my attention. Some less pleasant decision had to be taken. Sorry for this.
It doesn't mean that I will not model anymore, just that one way or ...
Search found 91 matches
- Mon Apr 28, 2025 7:42 am
- Forum: Worlds
- Topic: Twice Baked
- Replies: 0
- Views: 5177
- Sun Apr 27, 2025 12:55 am
- Forum: Building and Texturing
- Topic: Camera problems
- Replies: 3
- Views: 7046
Re: Camera problems
OK, I found the reason. Apparently it only happens when I use Firestorm on my secondary screen.
- Sat Apr 26, 2025 5:27 pm
- Forum: Building and Texturing
- Topic: Camera problems
- Replies: 3
- Views: 7046
Re: Camera problems
Hi Ilan,
Nothing changed at all, and weird thing is that today all of a sudden all works again.
Don't really understand but OK.
Thx
Nothing changed at all, and weird thing is that today all of a sudden all works again.
Don't really understand but OK.
Thx
- Sat Apr 26, 2025 12:27 pm
- Forum: Building and Texturing
- Topic: Camera problems
- Replies: 3
- Views: 7046
Camera problems
Hi, anybody any ideas?
Each time cam on an object via Crtl +alt + LMB, left mouse button
I've been using this for years and worked perfect till some time ago.
Each time my cam "shoots" under water. It's impossible to work like this.
Any ideas.
Thank you in advance.
Each time cam on an object via Crtl +alt + LMB, left mouse button
I've been using this for years and worked perfect till some time ago.
Each time my cam "shoots" under water. It's impossible to work like this.
Any ideas.
Thank you in advance.
- Sun Mar 23, 2025 9:20 am
- Forum: General Discussion
- Topic: For my friends to know...
- Replies: 55
- Views: 98190
Re: For my friends to know...
I just read this post, I' so sorry, it seems to go better and there was hope. I'm so sorry, rest in peace Gregg, you'll be remembered.
- Sun Nov 13, 2022 5:00 pm
- Forum: Feedback and Suggestions
- Topic: Please help Kitely by participating in the Hypergrid Business Annual Grid Survey
- Replies: 3
- Views: 4777
Re: Please help Kitely by participating in the Hypergrid Business Annual Grid Survey
And Done, thank you Ilan and Oren, done it with pleasure and it's deserved
- Fri Aug 05, 2022 6:01 am
- Forum: Clothing
- Topic: What mesh bodies and appliers should I be creating for?
- Replies: 8
- Views: 145109
Re: What mesh bodies and appliers should I be creating for?
I got a bit the same problem, started making clothing but dev kits for Open Sim don't seem to be very obvious. I do hope that Cathy Foil brings in her mesh body but up to now that's not factual yet.
- Sat Jan 22, 2022 8:17 am
- Forum: General Discussion
- Topic: Secondlife--> Opensim
- Replies: 26
- Views: 107199
Re: Secondlife--> Opensim
Thank you, yes that is something that was on the wish list for a long time. It would be seriously more handy even thought there are work arounds/script is you want to handle a situation where you need a pivot that is not in the center without adding extra prims etc.
- Mon Jan 17, 2022 3:20 am
- Forum: General Discussion
- Topic: Secondlife--> Opensim
- Replies: 26
- Views: 107199
Re: Secondlife--> Opensim
Would be really cool to get PBR, looking forward to that already for years. Let's see if and when though, don't want to be negative but mostly it takes a considerable time. Custom origin meshes? Can you clarify pls, system as the use of instancing? Or?
- Mon Oct 11, 2021 11:50 am
- Forum: General Content Creation
- Topic: Problems with physics shape
- Replies: 2
- Views: 4988
Re: Problems with physics shape
Hi Ilan,
Thanks for your fast reply :)
I tested
The 3 act different but none is doing the trick correct
All give visual Physics if you activate it to be seen
ODE, the two long ends are not correct, fall through
ubODE, the small past on the entry, small piece that sticks out not correct
Bulletsim, a ...
Thanks for your fast reply :)
I tested
The 3 act different but none is doing the trick correct
All give visual Physics if you activate it to be seen
ODE, the two long ends are not correct, fall through
ubODE, the small past on the entry, small piece that sticks out not correct
Bulletsim, a ...