Search found 43 matches

by Zed deTremont
Mon Nov 11, 2019 2:49 am
Forum: Feedback and Suggestions
Topic: Kitely downtime due to DDoS (November 10, 2019)
Replies: 1
Views: 867

Re: Kitely downtime due to DDoS (November 10, 2019)

Sorry to hear so Ilan, that's super annoying for you guys but you seem to have been able to handle it fast and efficient, thank you.
by Zed deTremont
Fri Nov 01, 2019 2:29 am
Forum: Organizations (Kitely Virtual Grids) Support
Topic: Avatar - outfit change once in an Organization world
Replies: 7
Views: 2779

Re: Avatar - outfit change once in an Organization world

If I find some time I'd like to make some mesh Avis myself, wouldn't hurt to get my awful looking puppet on a string in order. Wouldn't hurt to play with it also.
by Zed deTremont
Tue Oct 22, 2019 12:13 pm
Forum: Organizations (Kitely Virtual Grids) Support
Topic: Avatar - outfit change once in an Organization world
Replies: 7
Views: 2779

Re: Avatar - outfit change once in an Organization world

Hello Eileen, I do not know how far you want to go with this, actually don't know which grade K12 is, not used to this system. There is a way to get avatars in any grid. The system is simple and if I have it well you can have them clothed too. It's very simple just tweaking some sliders and using yo...
by Zed deTremont
Wed Oct 09, 2019 2:15 am
Forum: Other Support
Topic: uploading MESH
Replies: 8
Views: 2015

Re: uploading MESH

yeps, forgot a major issue, if for example the columns are the same allover the building (eventually other elements too) it is good to reuse those inworld. The engine will look at the "parent UUID", it will save you a lot in data that has to be send over to the client. Consider it as some instancing...
by Zed deTremont
Wed Oct 09, 2019 2:12 am
Forum: Other Support
Topic: uploading MESH
Replies: 8
Views: 2015

Re: uploading MESH

Hi Alexina, I'm sorry to say but you indeed can't upload a mesh building just like that. You will have a extremely heavy build where your physics are absolutely incorrect working, which will be hard to texture depending how the UV maps are made, and where I have the impression no texture faces exist...
by Zed deTremont
Thu Sep 26, 2019 6:40 am
Forum: Scripting
Topic: multiple particle streams or beams
Replies: 4
Views: 1294

Re: multiple particle streams or beams

Sorry Meghan, rl is keeping me a bit busy the last month, missed your reply. As mentioned before I'm in no way a scripted. but since the geometry is in principle very simple you do can work with a "doubled" mesh of which specific texture faces can be made alpha/none alpha. Also you can enlarge a mes...
by Zed deTremont
Sun Sep 22, 2019 2:42 am
Forum: Scripting
Topic: multiple particle streams or beams
Replies: 4
Views: 1294

Re: multiple particle streams or beams

Hello Meghan, I'm sorry I'm in no way a scripter so I'm in no way the person who can help you with this issue. On the other hand I was thinking about the issue and am wondering a bit why you use particles to recreate this effect. They tend to be quite demanding on the rendering system. In the end, a...
by Zed deTremont
Sun Jun 30, 2019 7:30 am
Forum: Other Support
Topic: Default Permissions
Replies: 8
Views: 2825

Re: Default Permissions

Super, thank you Oren, just tested it with a mesh, works perfect now
by Zed deTremont
Fri Jun 28, 2019 10:41 am
Forum: Other Support
Topic: Default Permissions
Replies: 8
Views: 2825

Re: Default Permissions

Hi Nathalie,

I have the same problem with AO's UV's etc. Those also need to be FP and never had a problem when I relogged after uploading and before "boxing things up". Works perfectly fine really.
by Zed deTremont
Fri Jun 28, 2019 3:05 am
Forum: Other Support
Topic: Default Permissions
Replies: 8
Views: 2825

Re: Default Permissions

Hi Nathalie, I noticed that when you first upload actually meshes and or textures they never come in with the correct permissions as you've set in the viewer. When you just relax and look at them then. All will be correct. In the beginning I also went through the tedious process of changing the perm...