Search found 72 matches

by Zed deTremont
Tue Feb 16, 2021 11:58 am
Forum: General Discussion
Topic: How do we donate avatars?
Replies: 44
Views: 672

Re: How do we donate avatars?

I'm afraid I'm of no big use in this discussion. To make a human body till there OK, but then I'm afraid it stops for me. I have no clue about the huds that are required etc etc, scripting is something that I never really looked into. Although there is another aspect to the making of a mesh avatar. ...
by Zed deTremont
Fri Feb 05, 2021 8:47 am
Forum: Kitely Market
Topic: ROSE CASTLE PURCHASE FOR $15.00
Replies: 42
Views: 1163

Re: ROSE CASTLE PURCHASE FOR $15.00

Hello Gwyddion and Gregg, Perhaps little comment as it regards Physics shapes/collision boxes. As Gwyddion rightfully indicated never ever get any mesh in with a high number of tris. So for sure not equal to the highest LOD level. Whatever you add will always add a tiny bit on lag but two things abs...
by Zed deTremont
Mon Feb 01, 2021 5:00 am
Forum: Building and Texturing
Topic: Double-Sided Texture
Replies: 9
Views: 252

Re: Double-Sided Texture

Hi Gusher, Perhaps a bit more in detail, I'm sorry no idea what is known by you or not so just to be on the safe side. Polygons have only one side, the normals face to one direction on the backside it will be transparant. If you want to have the two sides visible that means you need (in this case) 2...
by Zed deTremont
Fri Jan 15, 2021 2:52 am
Forum: Feedback and Suggestions
Topic: Welcome Merchant Display
Replies: 30
Views: 1132

Re: Welcome Merchant Display

Following the different posts as I do on a as good as daily base and read the list of Gregg as it regards people active or not. Little side note as it regards the list of Gregg, with all respect Gregg and just as comment no bad words. Just by looking who has land and not is not a good criteria. As D...
by Zed deTremont
Thu Oct 08, 2020 7:57 am
Forum: General Content Creation
Topic: Mesh textures not uploading
Replies: 2
Views: 345

Re: Mesh textures not uploading

Can not tell Alan, I tend to always upload textures/ambient occlusions separate. Never together, never have issues by doing it that way.
by Zed deTremont
Sun Oct 04, 2020 6:19 am
Forum: Building and Texturing
Topic: Move or Teleport on Click for Prims
Replies: 7
Views: 969

Re: Move or Teleport on Click for Prims

Most welcome Koshari, no warranty that it's this problem, if you like I come over and look at it. First I have to get in Kitely though which unfortunately doesn't seem to be so obvious.
by Zed deTremont
Sun Oct 04, 2020 1:32 am
Forum: Building and Texturing
Topic: Move or Teleport on Click for Prims
Replies: 7
Views: 969

Re: Move or Teleport on Click for Prims

Hi Koshari, This way of moving by double-clicking indeed works on everything, land, prims, mesh (if the physics shape is correct made). I use it all the time and already for many years. Walking/flying became something quite rare. So if something goes wrong you probably want to check the physics shap...
by Zed deTremont
Tue Jul 07, 2020 4:53 am
Forum: General Discussion
Topic: Shut down time
Replies: 5
Views: 943

Re: Shut down time

Thank you Ilan and Selby,
Little note... I'm not on PC. Hope it will get the hoped result Ilan.
by Zed deTremont
Sun Jul 05, 2020 1:20 am
Forum: General Discussion
Topic: Shut down time
Replies: 5
Views: 943

Re: Shut down time

Hello Ilan, If your looking in this topic pls could you also make the time to login a bit longer. Thanks to my internet speed I can log in very early in the morning but during daytime most of the time I just can't which is extremely tedious to work and build in Kitely. Just as reference in sl I rare...
by Zed deTremont
Thu Apr 23, 2020 3:32 am
Forum: Building and Texturing
Topic: Uploading from SketchUp
Replies: 4
Views: 1414

Re: Uploading from SketchUp

Hello Scott, Uploading in principle shouldn't be dependent of the 3D program you use as long as you export them from there to a .dae file. Although it's not bad to keep track of some rules. 1. If you make walls, best practice is to make them in elements and don't try to get a whole house at once in ...