Search found 10 matches

by Leaf Illusion
Fri Jan 02, 2015 6:28 pm
Forum: Kitely Market
Topic: Feature Request
Replies: 1
Views: 2848

Feature Request

It would be very useful if the sale notification email subject lines contained more info about the sale. This would give the merchant an easy overview of recent sales for follow up or research or whatever. For example: Current subject of a sale email notification is: Kitely Market Sale (xxxxxxxxxxxx...
by Leaf Illusion
Tue Dec 16, 2014 6:16 pm
Forum: Scripting
Topic: llUnSit unpredictable rotation
Replies: 5
Views: 6673

Re: llUnSit unpredictable rotation

Submitted to OpenSim mantis. Issue 0007394 "Unsit rotation direction."

http://opensimulator.org/mantis/view.php?id=7394
by Leaf Illusion
Mon Dec 15, 2014 5:55 pm
Forum: Scripting
Topic: llUnSit unpredictable rotation
Replies: 5
Views: 6673

Re: llUnSit unpredictable rotation

OK, I'll make a script to demonstrate the issue and try to figure out how to post the bug report on Mantis. Thanks for the encouragement Kayaker, I was a bit unsure if a report would be welcome from me as a non-programmer, I wouldn't have a clue how to code a patch for the llUnSit function. I have a...
by Leaf Illusion
Sun Dec 14, 2014 12:41 am
Forum: Scripting
Topic: llUnSit unpredictable rotation
Replies: 5
Views: 6673

Re: llUnSit unpredictable rotation

I've tried resetting rotation of the avatar using llSetLinkPrimitiveParamsFast. It changes the rotation of the avatar while on the seat, but the avatar still jumps back to original standing rotation when unseated. I had also thought the rotation might be impacted by the camera, so I tried using llSe...
by Leaf Illusion
Fri Dec 12, 2014 6:22 am
Forum: Viewers Support
Topic: Friendship offers when offline
Replies: 4
Views: 5617

Re: Friendship offers when offline

Just for others reading this, a suggestion from Ilan to try accepting the off-line friendship offer at a low lag location such as the Kitely Sandbox or the Welcome Center does seem to help. I've was able to successfully accept the friendship requests while at the Sandbox, it did take a couple of tri...
by Leaf Illusion
Fri Dec 12, 2014 1:32 am
Forum: Scripting
Topic: llUnSit unpredictable rotation
Replies: 5
Views: 6673

llUnSit unpredictable rotation

I've noticed that llUnSit in Kitely / OpenSim does not work the same way it does in SecondLife. Was wondering if anyone knows if this is an intentional feature? In SecondLife if you sit an avatar and then rotate the seat the avatar stands in front of the seat and facing away from it. In OS the avata...
by Leaf Illusion
Thu Dec 04, 2014 11:52 pm
Forum: Viewers Support
Topic: Friendship offers when offline
Replies: 4
Views: 5617

Friendship offers when offline

I've had a couple of people send me friendship requests. I've accepted both, and they then immediately show up on my friends list. These new friends were off line at the time I accepted the requests. The next time I log back on they are no longer on my friend list, and the previously confirmed frien...
by Leaf Illusion
Mon Nov 10, 2014 8:07 pm
Forum: General Content Creation
Topic: Prims vs Land Impacts
Replies: 8
Views: 9705

Re: Prims vs Land Impacts

@Ozwell - I guess my comment about less engineered items is aimed more at myself and my tendency to spend hours pulling triangles from models, then testing, then repeat. Often on an item not really worth all that effort. ;) In creating mesh for SL I've aimed for a 1 Land Impact maximum, which means ...
by Leaf Illusion
Mon Nov 10, 2014 6:30 am
Forum: General Content Creation
Topic: Prims vs Land Impacts
Replies: 8
Views: 9705

Re: Prims vs Land Impacts

Thanks, that helps clarify. Sounds like it still all comes down to building as efficiently as possible, keeping textures small and polys to a minimum, so will continue with that on my quality products. But I can see a place for creating some less well-engineered products, it would be nice to not spe...
by Leaf Illusion
Fri Nov 07, 2014 1:43 am
Forum: General Content Creation
Topic: Prims vs Land Impacts
Replies: 8
Views: 9705

Prims vs Land Impacts

My apologies if this is covered elsewhere, I did look... As I am starting to move some of my SL mesh creations onto Kitely I noticed that Kitely uses prim counts rather than Land Impacts like the mesh items in SL. Items that were multiple land impacts in SL seem to appear as a single prim when uploa...