Search found 10 matches
- Fri Jan 02, 2015 6:28 pm
- Forum: Kitely Market
- Topic: Feature Request
- Replies: 1
- Views: 2848
Feature Request
It would be very useful if the sale notification email subject lines contained more info about the sale. This would give the merchant an easy overview of recent sales for follow up or research or whatever. For example: Current subject of a sale email notification is: Kitely Market Sale (xxxxxxxxxxxx...
- Tue Dec 16, 2014 6:16 pm
- Forum: Scripting
- Topic: llUnSit unpredictable rotation
- Replies: 5
- Views: 6673
Re: llUnSit unpredictable rotation
Submitted to OpenSim mantis. Issue 0007394 "Unsit rotation direction."
http://opensimulator.org/mantis/view.php?id=7394
http://opensimulator.org/mantis/view.php?id=7394
- Mon Dec 15, 2014 5:55 pm
- Forum: Scripting
- Topic: llUnSit unpredictable rotation
- Replies: 5
- Views: 6673
Re: llUnSit unpredictable rotation
OK, I'll make a script to demonstrate the issue and try to figure out how to post the bug report on Mantis. Thanks for the encouragement Kayaker, I was a bit unsure if a report would be welcome from me as a non-programmer, I wouldn't have a clue how to code a patch for the llUnSit function. I have a...
- Sun Dec 14, 2014 12:41 am
- Forum: Scripting
- Topic: llUnSit unpredictable rotation
- Replies: 5
- Views: 6673
Re: llUnSit unpredictable rotation
I've tried resetting rotation of the avatar using llSetLinkPrimitiveParamsFast. It changes the rotation of the avatar while on the seat, but the avatar still jumps back to original standing rotation when unseated. I had also thought the rotation might be impacted by the camera, so I tried using llSe...
- Fri Dec 12, 2014 6:22 am
- Forum: Viewers Support
- Topic: Friendship offers when offline
- Replies: 4
- Views: 5617
Re: Friendship offers when offline
Just for others reading this, a suggestion from Ilan to try accepting the off-line friendship offer at a low lag location such as the Kitely Sandbox or the Welcome Center does seem to help. I've was able to successfully accept the friendship requests while at the Sandbox, it did take a couple of tri...
- Fri Dec 12, 2014 1:32 am
- Forum: Scripting
- Topic: llUnSit unpredictable rotation
- Replies: 5
- Views: 6673
llUnSit unpredictable rotation
I've noticed that llUnSit in Kitely / OpenSim does not work the same way it does in SecondLife. Was wondering if anyone knows if this is an intentional feature? In SecondLife if you sit an avatar and then rotate the seat the avatar stands in front of the seat and facing away from it. In OS the avata...
- Thu Dec 04, 2014 11:52 pm
- Forum: Viewers Support
- Topic: Friendship offers when offline
- Replies: 4
- Views: 5617
Friendship offers when offline
I've had a couple of people send me friendship requests. I've accepted both, and they then immediately show up on my friends list. These new friends were off line at the time I accepted the requests. The next time I log back on they are no longer on my friend list, and the previously confirmed frien...
- Mon Nov 10, 2014 8:07 pm
- Forum: General Content Creation
- Topic: Prims vs Land Impacts
- Replies: 8
- Views: 9705
Re: Prims vs Land Impacts
@Ozwell - I guess my comment about less engineered items is aimed more at myself and my tendency to spend hours pulling triangles from models, then testing, then repeat. Often on an item not really worth all that effort. ;) In creating mesh for SL I've aimed for a 1 Land Impact maximum, which means ...
- Mon Nov 10, 2014 6:30 am
- Forum: General Content Creation
- Topic: Prims vs Land Impacts
- Replies: 8
- Views: 9705
Re: Prims vs Land Impacts
Thanks, that helps clarify. Sounds like it still all comes down to building as efficiently as possible, keeping textures small and polys to a minimum, so will continue with that on my quality products. But I can see a place for creating some less well-engineered products, it would be nice to not spe...
- Fri Nov 07, 2014 1:43 am
- Forum: General Content Creation
- Topic: Prims vs Land Impacts
- Replies: 8
- Views: 9705
Prims vs Land Impacts
My apologies if this is covered elsewhere, I did look... As I am starting to move some of my SL mesh creations onto Kitely I noticed that Kitely uses prim counts rather than Land Impacts like the mesh items in SL. Items that were multiple land impacts in SL seem to appear as a single prim when uploa...