Search found 3 matches

by Phaedra Electra
Wed Jan 23, 2013 5:20 am
Forum: Viewers Support
Topic: 64m prim limit?
Replies: 2
Views: 5611

Re: 64m prim limit?

You can all so script a prim to go beyond the viewers limits

default
{
state_entry()
{
llSetScale( <0.001, 1.0, 256.0> );
}
}
by Phaedra Electra
Wed Jan 23, 2013 5:06 am
Forum: Building and Texturing
Topic: Multiple texture
Replies: 5
Views: 7208

Re: Multiple texture

All so the hallow of a box or other shape may look like it has more then one side but the entire hallow is treated as one face.
by Phaedra Electra
Wed Jan 23, 2013 5:00 am
Forum: Building and Texturing
Topic: Bryn Oh's prim reduction trick
Replies: 3
Views: 6816

Re: Bryn Oh's prim reduction trick

I use this in SL all the time, you can do it with cylinders if there not hollowed, cut in half should be ok too, torus, and tubes can some times be included in a link set with other prims set to convex, and not have the count go up if their set to type none. I went to test it in Kitely after seeing ...