![Smile :)](./images/smilies/icon_e_smile.gif)
Search found 13 matches
- Fri Feb 01, 2013 2:26 pm
- Forum: Scripting
- Topic: llGetAgentType() Implemented?
- Replies: 4
- Views: 5108
Re: llGetAgentType() Implemented?
Ahhh, that explains it! Thanks Oren ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Fri Feb 01, 2013 1:33 pm
- Forum: Scripting
- Topic: llGetAgentType() Implemented?
- Replies: 4
- Views: 5108
Re: llGetAgentType() Implemented?
Hi Ilan. I get the following error when the script compiles: Error CS0103: The name 'llGetAgentType' does not exist in current context It's as if I've entered the command incorrectly or the parser doesn't recognize the command at all. I should add that I don't know if it works in 0.7.4 or not, this ...
- Fri Feb 01, 2013 8:12 am
- Forum: Scripting
- Topic: llGetAgentType() Implemented?
- Replies: 4
- Views: 5108
llGetAgentType() Implemented?
I've been working with NPCs lately and I think I found a missing/undocumented command: llGetAgentType(). The following is the last bullet point in the NPC section of the OpenSimulator 0.7.4 Release Notes: "llGetAgentType() will now return OS_NPC if it is given an NPC UUID. It will also return AGENT ...