Search found 151 matches

by Koshari Mahana
Fri Apr 24, 2020 12:52 am
Forum: Merchants
Topic: Four Winds New Items
Replies: 11
Views: 9904

Re: Four Winds New Items

Thank you!
Manders Franterosl wrote:
Thu Apr 23, 2020 7:07 am
Great looking houses Koshari. Welcome to Kitely Market.
by Koshari Mahana
Tue Apr 14, 2020 3:49 am
Forum: Events and Activities
Topic: April 9-13 Easter Egg Hunt in Coopersville Stores
Replies: 2
Views: 242

Re: April 9-13 Easter Egg Hunt in Coopersville Stores

Thanks, Chris, I think the people who participated enjoyed it :) Thanks for putting an egg in your shop!
Chris Namaste wrote:
Sat Apr 11, 2020 3:21 pm
congrats koshari:)
such amazing poster!
i hope pple-visitors will love-like our gifts,
loads of succes :)
by Koshari Mahana
Mon Apr 13, 2020 1:26 am
Forum: Worlds Support
Topic: Sky platforms showing on maps now
Replies: 15
Views: 758

Re: Sky platforms showing on maps now

Hi, Ilan,

I have a sky platform for building at 5000 meters and it's not showing on the map which is good for what I want. If I move the other platforms up higher can I make it so they don't show up on the map? If so, do you know what height is required for them to not show on the map?

Thanks!
by Koshari Mahana
Mon Apr 13, 2020 12:06 am
Forum: Worlds Support
Topic: Sky platforms showing on maps now
Replies: 15
Views: 758

Re: Sky platforms showing on maps now

Okay, thanks. It just makes it harder for people to find their way around on the ground but I understand your point.
by Koshari Mahana
Sun Apr 12, 2020 3:11 am
Forum: Worlds Support
Topic: Sky platforms showing on maps now
Replies: 15
Views: 758

Sky platforms showing on maps now

It used to be that on the map I could only see what was below 400 meters up or so (I don't know the exact number) and I could not see my sky platforms at all. Now I can see them on the map. One is at 900 meters up and the other is at 2000. Did something change? Will it be this way from now on or was...
by Koshari Mahana
Fri Apr 10, 2020 9:07 pm
Forum: Building and Texturing
Topic: Move or Teleport on Click for Prims
Replies: 0
Views: 156

Move or Teleport on Click for Prims

Hi all, I've always thought that being able to click the land to move to that spot or teleport to that spot only worked on real land and not on unscripted prims but I've since found out that isn't the case. I have a customer that pointed out that in some of my buildings they can click on the floor t...
by Koshari Mahana
Fri Apr 10, 2020 12:09 am
Forum: Events and Activities
Topic: April 9-13 Easter Egg Hunt in Coopersville Stores
Replies: 2
Views: 242

April 9-13 Easter Egg Hunt in Coopersville Stores

Several Coopersville merchants have hidden an egg in their shop with a free gift inside! Can you find them all? You can hunt starting on April 9th thru April 13. Click the sign at the landing point for participating stores. Have fun! Downtown Coopersville: hop://grid.kitely.com:8002/Coopersville/247...
by Koshari Mahana
Sat Mar 07, 2020 11:19 pm
Forum: Feedback and Suggestions
Topic: We've updated Kitely to OpenSim 0.9.1.1
Replies: 126
Views: 48818

Re: We've updated Kitely to OpenSim 0.9.1.1

That fixed it Christine, thank you so much! All I had to do was change llRezObject to llRezAtRoot and it's back to working, it even deletes the object now like it should when the next one rezzes. I really appreciate your suggestions! Koshari, the vendor script you uploaded uses llRezObject to produc...
by Koshari Mahana
Sat Mar 07, 2020 11:00 pm
Forum: Feedback and Suggestions
Topic: We've updated Kitely to OpenSim 0.9.1.1
Replies: 126
Views: 48818

Re: We've updated Kitely to OpenSim 0.9.1.1

Thanks Christine. I have a transparent cube with the object script and it is the root prim that the building is linked to. I'll try altering it to llRezAtRoot and see if that works.
by Koshari Mahana
Sat Mar 07, 2020 9:45 pm
Forum: Feedback and Suggestions
Topic: We've updated Kitely to OpenSim 0.9.1.1
Replies: 126
Views: 48818

Re: We've updated Kitely to OpenSim 0.9.1.1

If I don't change the scripts to not running they just come back and do the same thing (rez in the wrong place and don't auto-delete). The scripts just no longer work. I've had to set all 4 vendors to not running until we get it sorted out. In addition, I tried it with all of the different physics e...