Search found 9 matches

by Cider Jack
Sun Mar 01, 2015 10:43 pm
Forum: Other Support
Topic: Please clean the Kitely Merchants Sandbox
Replies: 3
Views: 5288

Re: Please clean the Kitely Merchants Sandbox

Serene Jewell wrote:Wow. 8 hour return time is amazingly long.
Especially considering this is 'free' space. Generous! :)
by Cider Jack
Wed Feb 25, 2015 11:26 am
Forum: Worlds Support
Topic: Uploading varregion OAR breaks terrain & object coordinates
Replies: 16
Views: 14542

Re: Uploading varregion OAR breaks terrain & object coordina

After a rather arduous job repairing my local OpenSim issues (nearly 3 days on this), I tried your recommendation Dot, and it works! 4 separate regions saved as a single oar using the --all switch.
Thankyou!
by Cider Jack
Mon Feb 23, 2015 9:08 am
Forum: Worlds Support
Topic: Uploading varregion OAR breaks terrain & object coordinates
Replies: 16
Views: 14542

Re: Uploading varregion OAR breaks terrain & object coordina

Urgh, my local install of OpenSim seems to have developed symptoms of something or other. The last two times I've rebooted (both today), it's asked both times for new URIs for two regions, as well as whether to join them to an existing estate, etc. When I log in, both the SW & NE regions have loaded...
by Cider Jack
Sun Feb 22, 2015 1:07 pm
Forum: Worlds Support
Topic: Uploading varregion OAR breaks terrain & object coordinates
Replies: 16
Views: 14542

Re: Uploading varregion OAR breaks terrain & object coordina

using plain ol' vanilla OpenSim 0.8.0.3 (not SoaS, not Diva, no mods, no custom config)
by Cider Jack
Sun Feb 22, 2015 10:47 am
Forum: Worlds Support
Topic: Uploading varregion OAR breaks terrain & object coordinates
Replies: 16
Views: 14542

Re: Uploading varregion OAR breaks terrain & object coordina

Hi Dot - No luck with that either. Set my local OS back to 4 individual regions, and saved (with 'root' as selected region) using the --all switch. Uploaded to my Kitely world (w/ Advanced Megaregions checked) and only the root region loads. The other three are all default empty flat terrain. So far...
by Cider Jack
Thu Feb 19, 2015 9:27 am
Forum: Worlds Support
Topic: Uploading varregion OAR breaks terrain & object coordinates
Replies: 16
Views: 14542

Re: Uploading varregion OAR breaks terrain & object coordina

Sorry Ilan, I don't think I understand what you mean? I can disable megaregions by disabling 'CombineContiguousRegions' (or setting to 'false') in the OpenSim.ini file, but I don't understand how to 'disable' varregion... I thought it was just 'enabled' only by creating a single region in Regions.in...
by Cider Jack
Thu Feb 19, 2015 2:48 am
Forum: Worlds Support
Topic: Uploading varregion OAR breaks terrain & object coordinates
Replies: 16
Views: 14542

Re: Uploading varregion OAR breaks terrain & object coordina

Been there, done that. :) I originally tried uploading as a megaregion, and the terrain loaded fine with that. However all objects not in the root 256^2 were phantom and basically non-existent -- when selecting them, no data showed in the build window & I wasn't able to manipulate them. So megaregio...
by Cider Jack
Wed Feb 18, 2015 11:13 am
Forum: Worlds Support
Topic: Uploading varregion OAR breaks terrain & object coordinates
Replies: 16
Views: 14542

Re: Uploading varregion OAR breaks terrain & object coordina

Which world are you trying to import this into?
The world would be KJS Emporium (using the KatiJack Studio account).
Is that world a 2x2 world?
Does it have Advanced Megaregion mode switched on (in the Advanced tab of the Manage World dialog)?
Yes to both.

Just tried again with no success.
by Cider Jack
Wed Feb 18, 2015 7:44 am
Forum: Worlds Support
Topic: Uploading varregion OAR breaks terrain & object coordinates
Replies: 16
Views: 14542

Uploading varregion OAR breaks terrain & object coordinates

I have a 512^2 varregion that I have saved as an oar, with landscaped terrain & objects throughout the whole sim. I have extensively tested saving it & loading it locally, and everything seems to work as it should. However, when uploading to my Kitely world, only the terrain for the 'root' 256^2 reg...