Search found 55 matches

by Gusher Castaignede
Sun Mar 08, 2020 7:29 pm
Forum: Scripting
Topic: Animesh
Replies: 9
Views: 2335

Re: Animesh

When it refers to linkset they are animated meshes with multiple meshes versus one single binded mesh....
by Gusher Castaignede
Sun Mar 08, 2020 5:40 pm
Forum: Scripting
Topic: Animesh
Replies: 9
Views: 2335

Re: Animesh

Here's another three examples..... SOURCE: https://youtu.be/0n_sgd_1920 /////-----Use in a prim as a control device to click a prim/box to control animation or if you insist on using a mesh only approach then you must right click on the mesh and choose "touch". integer running = 0; string anim = "";...
by Gusher Castaignede
Tue Feb 25, 2020 7:35 pm
Forum: Scripting
Topic: Static Particle Image
Replies: 6
Views: 1243

Re: Static Particle Image

If its server side its probaby not a good idea.... should be clientside and work for multiple avatars at same time.... what am trying to do are animated billboards; I did this at Sansar recently... [youtube]https://youtu.be/kh7q6MBBIhI[/youtube] It would be possible to have a timer running that turn...
by Gusher Castaignede
Tue Feb 25, 2020 5:18 pm
Forum: Scripting
Topic: Static Particle Image
Replies: 6
Views: 1243

Re: Static Particle Image

Thanks alot John.....

any way to script a prim to do follow camera view on single axis?
by Gusher Castaignede
Tue Feb 25, 2020 12:41 pm
Forum: Kitely Website Support
Topic: REGION PRICING
Replies: 2
Views: 1372

Re: REGION PRICING

Ok, I must have made a mistake choosing... lotsa new features since I last rented a sim... thanks again! Hi Gusher, You're charged based on the world Type you get, not based on how big it is and you ordered the Standard World which costs $19.95/month. When you create a new world you can select a wor...
by Gusher Castaignede
Tue Feb 25, 2020 11:53 am
Forum: Kitely Website Support
Topic: REGION PRICING
Replies: 2
Views: 1372

REGION PRICING

Has region pricing changed? The website says $14.95 / month for one region, but
when I ordered it stated $19.95 / month starting in March....
by Gusher Castaignede
Tue Feb 25, 2020 6:52 am
Forum: Building and Texturing
Topic: Billboards
Replies: 2
Views: 1471

Re: Billboards

By my knowledge not Gusher, at least not in the style as used on trees, plants etc in for example Unity. This would be really useful though since it can reduce the geometry of trees considerable while making them appear more dense. If you find or make something in this style pls keep me updated. Af...
by Gusher Castaignede
Mon Feb 24, 2020 8:39 pm
Forum: Scripting
Topic: Static Particle Image
Replies: 6
Views: 1243

Static Particle Image

I am trying to create a static particle sprite, but need it to follow camera view horizontally, not vertically.... anyone know how to do that? default { state_entry() { string texture = llGetInventoryName(INVENTORY_TEXTURE, 0); llParticleSystem([ PSYS_PART_FLAGS, PSYS_PART_EMISSIVE_MASK, PSYS_SRC_PA...
by Gusher Castaignede
Mon Feb 24, 2020 8:12 pm
Forum: Scripting
Topic: Animesh
Replies: 9
Views: 2335

Re: Animesh

Anyone have scripts for animesh? Try this... ////--------Shows/Hides mesh when animated.... float animation_speed = 0.5; integer total_prims; integer link_counter; default { state_entry() { total_prims = llGetNumberOfPrims(); llSetTimerEvent(animation_speed ); } timer() { link_counter++; llSetLinkA...
by Gusher Castaignede
Sun Feb 23, 2020 7:46 pm
Forum: Animation
Topic: Animated Mesh?
Replies: 3
Views: 1975

Re: Animated Mesh?

Am struggling to figure why my basic keyframed animated cube doesn't respond after uploading.... any ideas? I used the script below, but get no response.... do I need a viewer to support animated meshes? What am I missing? ////---------Script starts here ---- copy from here float animation_speed = 0...