Search found 12 matches
- Wed Sep 10, 2025 8:06 pm
- Forum: Using Kitely Market with Other Grids
- Topic: delivery issues with Mobius grid
- Replies: 2
- Views: 6840
- Wed Sep 10, 2025 3:07 pm
- Forum: Using Kitely Market with Other Grids
- Topic: delivery issues with Mobius grid
- Replies: 2
- Views: 6840
delivery issues with Mobius grid
I have a customer that purchased a product from my MP store. HE didn't receive it. MP shows that the purchase went through. the grid is mobius.grid. There's also no redelivery option. Help :).
I resolved the issue by personally visiting Mobius and transferring the item he purchased. Order ...
I resolved the issue by personally visiting Mobius and transferring the item he purchased. Order ...
- Thu Jul 13, 2023 11:51 pm
- Forum: Scripting
- Topic: llSetLocalRot not assigning values. :)
- Replies: 3
- Views: 10350
Re: llSetLocalRot not assigning values. :)
found the answer. sharing it .
http://www.lslwiki.digiworldz.com/lslwi ... a=rotation
Degrees need to be converted to radians. this explains it well.
))
http://www.lslwiki.digiworldz.com/lslwi ... a=rotation
Degrees need to be converted to radians. this explains it well.
- Thu Jul 13, 2023 8:01 pm
- Forum: Scripting
- Topic: llSetLocalRot not assigning values. :)
- Replies: 3
- Views: 10350
Re: llSetLocalRot not assigning values. :)
THANKS for the reply. 
YES..
llSetRot(userot);
&
llSetPrimitiveParams [(PRIM_ROTATION, usedrot)};
it's crazy that ONLY the "storedrot" values work in the script.
"userot" applies different values.
YES..
llSetRot(userot);
&
llSetPrimitiveParams [(PRIM_ROTATION, usedrot)};
it's crazy that ONLY the "storedrot" values work in the script.
"userot" applies different values.
- Thu Jul 13, 2023 6:01 pm
- Forum: Scripting
- Topic: llSetLocalRot not assigning values. :)
- Replies: 3
- Views: 10350
llSetLocalRot not assigning values. :)
I'm bangin my virtual head against the virtual wall on this one. :)
I'm doing a script that just moves a prim from a "stored" position to a "use" position with a click, and click again to move it back to the stored position. Positioning it works fine. The prim also needs to be rotated a bit, which ...
I'm doing a script that just moves a prim from a "stored" position to a "use" position with a click, and click again to move it back to the stored position. Positioning it works fine. The prim also needs to be rotated a bit, which ...
- Fri Jun 02, 2023 2:10 am
- Forum: Worlds Support
- Topic: Raised land
- Replies: 2
- Views: 15971
Re: Raised land
That's OK.. I'm just doing some terraforming to fix the land. Crazy though, seems like the center was lowered, and the surrounding areas followed, but not as much as the center. Thanks Ilan. It will keep me busy 
- Fri Jun 02, 2023 1:12 am
- Forum: Worlds Support
- Topic: Raised land
- Replies: 2
- Views: 15971
Raised land
I just noticed my land has been raised or decreased in some areas on my region (Evermore). Many of my houses are floating and some have sunk into the land a bit, with dirt floors. ? Before I start a large job and start moving everything "back to earth" again.. I would like to ask if anyone have any ...
- Sat Aug 06, 2022 12:27 pm
- Forum: Feedback and Suggestions
- Topic: Friends Online
- Replies: 11
- Views: 8592
Re: Friends Online
Kitely friends are working fine. It's just off-world friends. I have remove the friend and have reestablished the friendship, and that seems to work.
- Fri Aug 05, 2022 3:03 pm
- Forum: Feedback and Suggestions
- Topic: Friends Online
- Replies: 11
- Views: 8592
Re: Friends Online
I do not see any of my friends online from other worlds.
I know they are on line, I can still chat with them.
It just does not show in the friends listing as on line.
It use to work. What has changed? Will it be fixed?
thanks
I know they are on line, I can still chat with them.
It just does not show in the friends listing as on line.
It use to work. What has changed? Will it be fixed?
thanks
- Fri Apr 24, 2020 11:23 pm
- Forum: Worlds Support
- Topic: Having trouble with physics
- Replies: 4
- Views: 5725
Re: Having trouble with physics
GREAT suggestions.
Ok. I left for a few hours and came back to check the physics.. everything is working fine no physics issues. I can fall through the holes. IDK. I made no changes. Maybe the rolls at work. :D
All of my houses are mesh... so I can adjust the physic with the uploads. I try not to ...
Ok. I left for a few hours and came back to check the physics.. everything is working fine no physics issues. I can fall through the holes. IDK. I made no changes. Maybe the rolls at work. :D
All of my houses are mesh... so I can adjust the physic with the uploads. I try not to ...