Search found 8 matches
- Thu May 05, 2016 9:59 pm
- Forum: Worlds Support
- Topic: Idle timeout sound
- Replies: 16
- Views: 14366
Re: Idle timeout sound
Hi Alexander, Our system gives people an idle timeout warning 1 minute before disconnecting them and we spent a segnficant amount of development effort making sure that anything we could detect as activity will prevent that idle timeout from being initiated. We give people that timeout warning afte...
- Sun Apr 03, 2016 2:18 am
- Forum: Worlds Support
- Topic: Idle timeout sound
- Replies: 16
- Views: 14366
Re: Idle timeout sound
Ilan said this up there a ways: "I understand your usage scenario and I think that your proposed solution is a good idea but, unfortunately, playing sounds inworld requires an object to exist in the relevant world for our system to be able to call to play the sound." I wonder how the sound is played...
- Sat Mar 19, 2016 12:31 am
- Forum: Other Support
- Topic: Voice problems
- Replies: 43
- Views: 34819
Re: Voice problems
Hi Alexander, No displeasure on my part either, I want to see this issue resolved for those who suffer from it. We'll investigate this issue on our end just in case (I've added that to our todo list) but, as I've stated previously, it isn't very likely that there is something that we can do to impr...
- Fri Mar 18, 2016 5:36 pm
- Forum: Other Support
- Topic: Voice problems
- Replies: 43
- Views: 34819
Re: Voice problems
At the risk of incurring displeasure, I feel I need to repeat something I've already said: "I'm very sorry but I don't consider what Graham speaks of as the issue that Arton began this thread for and what I've been trying to understand... "There are "normal" Vivox failures---I experienced many of th...
- Wed Mar 16, 2016 9:32 pm
- Forum: Other Support
- Topic: Voice problems
- Replies: 43
- Views: 34819
Re: Voice problems
Graham reported that it did happen in Second Life, see: It's no consolation but I was watching a VWBPE session on SL this Friday and they had a 5 min Vivox outage across all their venues. The OpenSim sessions used Teamspeak (which caused some initial confusion but worked OK afaik). Granted this com...
- Wed Mar 16, 2016 9:07 pm
- Forum: Other Support
- Topic: Voice problems
- Replies: 43
- Views: 34819
Re: Voice problems
Only to the extent that it allows users to be in region coordinates that are greater than 256, which is conceivably something that the Vivox solution may not properly support. Again, please keep in mind that this is assuming that that is indeed what is causing the issues you're reporting, which doe...
- Wed Mar 16, 2016 6:26 pm
- Forum: Other Support
- Topic: Voice problems
- Replies: 43
- Views: 34819
Re: Voice problems
Hi Alexander, The SDK you referred to discusses the code that needs to be integrated on the client side, which in the case of OpenSim/Second Life means inside the viewer (specifically in the closed-source SLvoice.exe module that is included in all SL-derived viewers that support Vivox voice). It's ...
- Wed Mar 16, 2016 5:16 am
- Forum: Other Support
- Topic: Voice problems
- Replies: 43
- Views: 34819
Re: Voice problems
Thank you Graham. I think your experience in Second Life supports our hyphotothis that this problem has nothing to do with OpenSim and Kitely per say and is instead the result of general service problems at Vivox. Well, Ilan, I doubt that Graham's experience absolves Kitely from connection to the i...