Search found 25 matches
- Sat Jun 25, 2022 5:03 pm
- Forum: Scripting
- Topic: Set Rotation on SIM start
- Replies: 6
- Views: 2766
Re: Set Rotation on SIM start
You can use the "changed" event to detect sim restart using the "CHANGED_REGION_START" constant... So, this code inside the root prim of the door might be something like what you're looking for. I don't have a live sim right now so I can't test the sim restart on oar upload. changed(integer why) { i...
- Sat Apr 02, 2022 12:30 am
- Forum: Avatars
- Topic: Looking for Ruth2 BOM body :D
- Replies: 6
- Views: 3484
Re: Looking for Ruth2 BOM body :D
Here's a link to Austin Tate's blog entry on Ruth2 and Roth2. It contains a plethora of places to find stuff. I have no idea if any of the inworld places still exist. The Kitely market store is empty. The blog entry is from 2018. Info sold as-is. :) Hopefully you can find something still extant from...
- Thu Mar 31, 2022 5:41 pm
- Forum: General Discussion
- Topic: Now that we are all here in Kitely can we finally subscribe to the Flat Earth Theory please !?
- Replies: 2
- Views: 1857
Re: Now that we are all here in Kitely can we finally subscribe to the Flat Earth Theory please !?
Here is a fix for your problem, Dante.
- Sat May 08, 2021 8:32 pm
- Forum: Feedback and Suggestions
- Topic: Group Titles Erratic
- Replies: 11
- Views: 4374
Re: Group Titles Erratic
I have noticed this too, and thought it was just me. I get the same thing, using the Group Titles dialog to activate titles. If you have Group A role X active, switch to any other group, then switch to Group A, role Y, the tag you're wearing is still role X. This is consistent and repeatable, and un...
- Mon Mar 01, 2021 11:04 pm
- Forum: Other Support
- Topic: Bug report: Locked / unlocked scripts unreadable
- Replies: 4
- Views: 4427
Re: Bug report: Locked / unlocked scripts unreadable
Another pair of eyeballs confirms. Lock, relog, unlock, trying to open the script yields "Grid: Unable to load the script. Please try again." The script is still running and functions properly even though the grid cannot load it. When I shift-drag copied the prim, the script in both copies can be op...
- Sat Feb 27, 2021 6:51 pm
- Forum: Building and Texturing
- Topic: How to Build a Door
- Replies: 19
- Views: 14359
Re: Hoiw to Build a Door
My favorite part of the article.Suddenly realize everything in your build came unlinked all at once.
- Wed Feb 11, 2015 4:54 am
- Forum: Other Support
- Topic: Restrict sound to parcel not working?
- Replies: 7
- Views: 5962
Re: Restrict sound to parcel not working?
Hi Ilan Turning off advanced megaregions changed the problem. Now, checking "restrict sound to this parcel" does nothing in the parcel the sound is coming from -- sound continues in that parcel, and in neighboring parcels. Checking "restrict sound to this parcel" turns off sound from other parcels, ...
- Wed Feb 11, 2015 12:59 am
- Forum: Other Support
- Topic: Restrict sound to parcel not working?
- Replies: 7
- Views: 5962
Re: Restrict sound to parcel not working?
Hi Ilan
It's a 512x512 advanced megaregion world.
Iain
It's a 512x512 advanced megaregion world.
Iain
- Tue Feb 10, 2015 9:04 pm
- Forum: Other Support
- Topic: Restrict sound to parcel not working?
- Replies: 7
- Views: 5962
Restrict sound to parcel not working?
I've just discovered that the "Restrict gesture and object sounds to this parcel" checkbox is not working as expected. It does the NOT of what I expect, turning off all sounds from this parcel in this parcel, while still transmitting sounds from this parcel into all other parcels. This is a problem ...
- Wed Aug 06, 2014 1:45 am
- Forum: Worlds Support
- Topic: Region controls not working?
- Replies: 12
- Views: 8498
Re: Region controls not working?
"The setting is damage *off* in the region controls, and has been since it turned on and refused to be turned off." <== What do you mean by this part. Is it on or off? Here's my experience in SL: (1) The "allow damage" checkbox controls the region damage setting. When selected, damage is on for the...