Search found 25 matches

by Iain McCracken
Sat Jun 25, 2022 5:03 pm
Forum: Scripting
Topic: Set Rotation on SIM start
Replies: 6
Views: 2474

Re: Set Rotation on SIM start

You can use the "changed" event to detect sim restart using the "CHANGED_REGION_START" constant... So, this code inside the root prim of the door might be something like what you're looking for. I don't have a live sim right now so I can't test the sim restart on oar upload. changed(integer why) { i...
by Iain McCracken
Sat Apr 02, 2022 12:30 am
Forum: Avatars
Topic: Looking for Ruth2 BOM body :D
Replies: 6
Views: 3381

Re: Looking for Ruth2 BOM body :D

Here's a link to Austin Tate's blog entry on Ruth2 and Roth2. It contains a plethora of places to find stuff. I have no idea if any of the inworld places still exist. The Kitely market store is empty. The blog entry is from 2018. Info sold as-is. :) Hopefully you can find something still extant from...
by Iain McCracken
Sat May 08, 2021 8:32 pm
Forum: Feedback and Suggestions
Topic: Group Titles Erratic
Replies: 11
Views: 4176

Re: Group Titles Erratic

I have noticed this too, and thought it was just me. I get the same thing, using the Group Titles dialog to activate titles. If you have Group A role X active, switch to any other group, then switch to Group A, role Y, the tag you're wearing is still role X. This is consistent and repeatable, and un...
by Iain McCracken
Mon Mar 01, 2021 11:04 pm
Forum: Other Support
Topic: Bug report: Locked / unlocked scripts unreadable
Replies: 4
Views: 4203

Re: Bug report: Locked / unlocked scripts unreadable

Another pair of eyeballs confirms. Lock, relog, unlock, trying to open the script yields "Grid: Unable to load the script. Please try again." The script is still running and functions properly even though the grid cannot load it. When I shift-drag copied the prim, the script in both copies can be op...
by Iain McCracken
Sat Feb 27, 2021 6:51 pm
Forum: Building and Texturing
Topic: How to Build a Door
Replies: 19
Views: 13782

Re: Hoiw to Build a Door

Suddenly realize everything in your build came unlinked all at once.
My favorite part of the article. :D
by Iain McCracken
Wed Feb 11, 2015 4:54 am
Forum: Other Support
Topic: Restrict sound to parcel not working?
Replies: 7
Views: 5882

Re: Restrict sound to parcel not working?

Hi Ilan Turning off advanced megaregions changed the problem. Now, checking "restrict sound to this parcel" does nothing in the parcel the sound is coming from -- sound continues in that parcel, and in neighboring parcels. Checking "restrict sound to this parcel" turns off sound from other parcels, ...
by Iain McCracken
Wed Feb 11, 2015 12:59 am
Forum: Other Support
Topic: Restrict sound to parcel not working?
Replies: 7
Views: 5882

Re: Restrict sound to parcel not working?

Hi Ilan

It's a 512x512 advanced megaregion world.

Iain
by Iain McCracken
Tue Feb 10, 2015 9:04 pm
Forum: Other Support
Topic: Restrict sound to parcel not working?
Replies: 7
Views: 5882

Restrict sound to parcel not working?

I've just discovered that the "Restrict gesture and object sounds to this parcel" checkbox is not working as expected. It does the NOT of what I expect, turning off all sounds from this parcel in this parcel, while still transmitting sounds from this parcel into all other parcels. This is a problem ...
by Iain McCracken
Wed Aug 06, 2014 1:45 am
Forum: Worlds Support
Topic: Region controls not working?
Replies: 12
Views: 8387

Re: Region controls not working?

"The setting is damage *off* in the region controls, and has been since it turned on and refused to be turned off." <== What do you mean by this part. Is it on or off? Here's my experience in SL: (1) The "allow damage" checkbox controls the region damage setting. When selected, damage is on for the...