Search found 17 matches

by Chic Aeon
Sat Apr 02, 2022 1:09 pm
Forum: Avatars
Topic: Looking for Ruth2 BOM body :D
Replies: 6
Views: 3461

Re: Looking for Ruth2 BOM body :D

That tip did work! Thanks.

A note to anyone else following the breadcrumbs :D. You need to find the poster with a link to the SHOPPING SIM in order to get there.
by Chic Aeon
Sat Apr 02, 2022 2:07 am
Forum: Avatars
Topic: Looking for Ruth2 BOM body :D
Replies: 6
Views: 3461

Re: Looking for Ruth2 BOM body :D

Thanks I did find that but didn't see anything that would help me GET the items LOL. I guess I will just make some sunglasses to cover up the most offending part of my face. Off to check on one more place. So far most of my links lead to places that have disappeared. Alas. Thanks for replying though...
by Chic Aeon
Fri Apr 01, 2022 10:28 pm
Forum: Avatars
Topic: Looking for Ruth2 BOM body :D
Replies: 6
Views: 3461

Looking for Ruth2 BOM body :D

Back for a bit after a hiatus -- looking to upgrade to Ruth2 BOM. We resources leading me nowhere current. Searches empty :D. Is there somewhere on Kitely where I can pick up a BOM version? I have an old skin that I really love and would feel more "me" as I build on the sandbox LOL. ah vanity. Thank...
by Chic Aeon
Tue Feb 18, 2020 8:20 pm
Forum: Feedback and Suggestions
Topic: We've updated Kitely to OpenSim 0.9.1.1
Replies: 126
Views: 112813

Re: We've updated Kitely to OpenSim 0.9.1.1

Hi Graham, What version of Firestorm and what do you mean by temporary derendering of objects? (what are the exact steps you're using to do that?) Replying to this issue since the OP did not. I tested this on the sandbox using DERENDER rather then DERENDER AND BLACKLIST (assuming that is what the O...
by Chic Aeon
Tue Feb 18, 2020 8:15 pm
Forum: Feedback and Suggestions
Topic: We've updated Kitely to OpenSim 0.9.1.1
Replies: 126
Views: 112813

Re: We've updated Kitely to OpenSim 0.9.1.1

Mesh uploader is VERY CONFUSED. Varying results with same model and same choices in the upload window. The oddest thing is that if you zero out the lowest LOD (or in this example both the lowest and second lowest LODs) the land impact number raises hugely. In this test shown, the original LI was 20....
by Chic Aeon
Thu Jun 01, 2017 10:18 am
Forum: Feedback and Suggestions
Topic: Links to Marketplace from Viewer not going to correct item
Replies: 2
Views: 3219

Links to Marketplace from Viewer not going to correct item

I have repeated this a bunch of times, so for ME it is an issue, maybe not for others. I am using Firestorm. This evening on the login screen there was an add for Hair (Q-Mesh Brigida Hair). Whenever I clicked on it I ende dup at Mesh Fitted Skirt Sunmade Fashion. I noted on try three that the Sunma...
by Chic Aeon
Tue Feb 21, 2017 5:38 pm
Forum: Merchants
Topic: Parkville is now OPEN
Replies: 0
Views: 2206

Parkville is now OPEN

HABITAT is a new furniture and decor store in Parkville. While much of Parkville is a prefab demo area for Kitely Market sales, there are two stores up in the city. One is an animation and pose store (some props also) and the other is the new store HABITAT which features furniture and decor. Both se...
by Chic Aeon
Sun Feb 19, 2017 12:11 am
Forum: Worlds Support
Topic: New World showed up as General
Replies: 3
Views: 3150

Re: New World showed up as General

Thanks I was trying to change inworld. :D.

I finally figured it out in the Region settings. In almost ten years I have never had the ability to change my own settings so didn't know where it was.

Got it now. We match. Thanks.
by Chic Aeon
Sat Feb 18, 2017 6:19 pm
Forum: Worlds Support
Topic: New World showed up as General
Replies: 3
Views: 3150

New World showed up as General

Set as Moderate when creating world. Still says moderate on my world info in the website.

Shows up at GENERAL when in world and no way to change in the land tab.

Hints? Thanks.
by Chic Aeon
Tue Jan 24, 2017 2:08 am
Forum: Using Opensim
Topic: Build>Undo bug on linksets
Replies: 10
Views: 17838

Re: Build>Undo bug on linksets

AFAIK the undo functionality is a viewer side feature so a problem with it on multiple viewers doesn't necessarily mean it's not a viewer issue, it could easily be a bug that is shared between all OpenSim-compatible viewers. Someone posted this on Google Plus. FYI for folks that don't know UNDO has...