Search found 194 matches

by Min Tigerpaw
Fri May 31, 2019 7:51 am
Forum: Scripting
Topic: Greeter/Notecard Visitor Script.
Replies: 4
Views: 4512

Re: Greeter/Notecard Visitor Script.

Hi Scott, you might have a look at the properties of my "visitor-server" in Kitely Market. From you specifications I feel that this fits already to most of your demands. I likely can adapt it to missing specs if there is need.
by Min Tigerpaw
Fri Mar 01, 2019 3:00 pm
Forum: Scripting
Topic: Password Door Script?
Replies: 2
Views: 3758

Re: Password Door Script?

Hi Scott,

in Kitely Market I have a rotating door script that has an password option built in.
You can find it here. ... r-Advanced

IM me if you have any questions
by Min Tigerpaw
Sat Jan 05, 2019 10:07 pm
Forum: Worlds Support
Topic: Im Kinda New--Looking for Public Sandbox
Replies: 7
Views: 5009

Re: Im Kinda New--Looking for Public Sandbox

Hi Greg,

my Sandbox should be accessible for everyone: ... ic-Sandbox

by Min Tigerpaw
Tue Oct 16, 2018 10:06 pm
Forum: Worlds
Topic: Creation
Replies: 24
Views: 13962

Re: Creation

Just took the experience - Creation is a very nice experience and full of great and creative ideas! I liked the tour, the media and the interaction a lot - great work Karima and Dale!
by Min Tigerpaw
Sat Oct 13, 2018 6:58 pm
Forum: Worlds Support
Topic: Fonts in Kitely and Opensim for dynamic textures
Replies: 20
Views: 23510

Re: Fonts in Kitely and Opensim for dynamic textures

Working on updates for my boards with in-world writing, I saw that the only "handwriting font" we had does't work anymore in Kitely:
Zapf Chancery
was installed previously and worked but now it fails! :o
Most of the other fonts in Orens list of installed fonts still work.
Can this please be fixed?
by Min Tigerpaw
Tue Sep 25, 2018 5:34 pm
Forum: General Discussion
Topic: Kitely sailing explorer
Replies: 3
Views: 5221

Re: Kitely sailing explorer

Hi Trouble, some time back I made a HUD for doing response based traveling. It was for the Crossroad region that we considered at this time to be a starting point to travel all around HG. The idea was to have items in the world that symbolized an interesting place and if you click on the item, the H...
by Min Tigerpaw
Fri Sep 07, 2018 10:03 pm
Forum: General Content Creation
Topic: Linking doors. to buildings
Replies: 6
Views: 5463

Re: Linking doors. to buildings

Hi Brian, some simple doorscripts use a vertical rod and a linked prim for the doorblade. These you can't link to a house. As long as the door is just one prim it can be linked to a larger linkset. You just need a proper script for that. My advanced doors/doorscripts in the market allow this. Curren...
by Min Tigerpaw
Sat Jul 21, 2018 8:43 am
Forum: Worlds
Topic: Snurly Islands
Replies: 10
Views: 7505

Re: Snurly Islands

Just visitied Snurly Island and I love it!
It's very nicely set up and has a lot to explore.
I took two rides and a slide. Really liked the rollercoaster design and functionality.

Great Job Lucy!
by Min Tigerpaw
Wed Jun 13, 2018 7:14 pm
Forum: Scripting
Topic: Scripts Triggering Script (I think)
Replies: 3
Views: 3725

Re: Scripts Triggering Script (I think)

Hi Michael, it shouldn't be a big deal to make such scripts triggered by other scripts. ;) I have done several door-scripts - also double sliding doors (see in my Kitely market store). If you can explain some more the reqired functionality (should the hatch covers open with a lag time or synch, shou...
by Min Tigerpaw
Sat Jun 02, 2018 2:12 pm
Forum: Wanted
Topic: Touring Script that Works w/ Region Restarts
Replies: 4
Views: 4820

Re: Touring Script that Works w/ Region Restarts

Hi Koshari,
think I fixed the obvious issues like region start behavior and uncontrolled flipping over (at least it works on a model track in my test region "Kitely City").
Next time we're both on let's check that it works properly for you and if you need any other feature fixed.