Search found 82 matches

by Brayla Sana
Tue Jul 16, 2024 5:25 am
Forum: Building and Texturing
Topic: Useful PBR videos
Replies: 8
Views: 18500

Re: Useful PBR videos

The new PBR viewer NEEDS <- (I would make this neon and blinking if I could) to be whitelisted in the antivirus. If it is not, the textures load all wonky. This is an issue in SL as well. There is a guide here to do it. You need to whitelist the viewer itself (firestorm.exe), slplugin.exe, slvoice ...
by Brayla Sana
Fri Jul 12, 2024 12:14 am
Forum: General Discussion
Topic: Kitely website needs a makeover
Replies: 21
Views: 74985

Re: Kitely website needs a makeover

Having experience as a web designer, I would say that most of the Kitely website is just fine. It would be a great idea IMO perhaps to give the main page a refresh every so often so things look vibrant. Perhaps have a submit(at)kitely.com email or a forum post here where members can submit ...
by Brayla Sana
Tue Jul 09, 2024 12:38 am
Forum: General Content Creation
Topic: Does pathfinding actually work here?
Replies: 8
Views: 57903

Re: Does pathfinding actually work here?

The graphic is interesting, but the link goes to a random page on opensim world. Where is it supposed to go?
by Brayla Sana
Mon Jul 08, 2024 1:50 pm
Forum: General Content Creation
Topic: Does pathfinding actually work here?
Replies: 8
Views: 57903

Re: Does pathfinding actually work here?

Pathfinding does not work, but Opensim has NPC's. In a lot of ways, for creating things like, well, NPC's or animals, etc. the NPC system is superior to pathfinding IMO.
by Brayla Sana
Tue May 17, 2022 6:11 pm
Forum: General Content Creation
Topic: Plant classification - does this make sense?
Replies: 8
Views: 26199

Re: Plant classification - does this make sense?


One of their standard methods for introducing realistic physics where you couldn't walk through a huge oak tree was simply to set it phantom and then conceal a standard cylinder within the trunk. The cylinder could of course be hovering slightly above any "ground" so no complex collisions would ...
by Brayla Sana
Mon May 16, 2022 6:35 pm
Forum: General Content Creation
Topic: Plant classification - does this make sense?
Replies: 8
Views: 26199

Re: Plant classification - does this make sense?

There are a number of things that make vegetation more manageable:

Right-sizing Textures
Use Alpha Masking Whenever Possible (e.g. leaves)
Simple Physics
Set Physics Shape to NONE (in linksets) or go Phantom When Objects Do not Need to Collide

In general, I find Opensim to be better than ...
by Brayla Sana
Sun Feb 06, 2022 5:34 pm
Forum: Scripting
Topic: Builder's Buddy Update for Giant Varregions
Replies: 4
Views: 4921

Re: Builder's Buddy Update for Giant Varregions

hop://grid.kitely.com:8002/Brayla%20Sana%20Gallery/347/316/30 is the slurl to the free scripts area of my sim.
by Brayla Sana
Sat Feb 05, 2022 9:44 pm
Forum: Scripting
Topic: Builder's Buddy Update for Giant Varregions
Replies: 4
Views: 4921

Builder's Buddy Update for Giant Varregions

I made the changes to accommodate the new giant regions. You can find a copy of these at the Brayla Sana Gallery sim along with other useful free scripts.

Here is the main script:

///////////////////////////////////////////////////////////////////////////////
// Builders' Buddy 1.10 (Base Script ...
by Brayla Sana
Sat Feb 05, 2022 1:28 am
Forum: General Content Creation
Topic: Animesh & Rez Boxes. Rez boxes in general
Replies: 9
Views: 8961

Re: Animesh & Rez Boxes. Rez boxes in general

Ilan Tochner wrote: Fri Feb 04, 2022 11:54 pm
Brayla Sana wrote: Fri Feb 04, 2022 8:07 pm Make sure the values are set as above, for Opensim Varregions.
Please note that Dedicated Server worlds will need to use 2048.0 instead of 1024.0 as they can be up to 8x8 regions in size (i.e. 2048m by 2048m).
Oh. Good to Know!
by Brayla Sana
Fri Feb 04, 2022 8:07 pm
Forum: General Content Creation
Topic: Animesh & Rez Boxes. Rez boxes in general
Replies: 9
Views: 8961

Re: Animesh & Rez Boxes. Rez boxes in general

In the Builder's Buddy main script, about 40 or so lines down, you will see this:

///////////////////////////////////////////////////////////////////////////////
// Variables for Positioninglimits within the sim
//
// Change these values if your using Megaregions or want to limit otherwise.
float ...