Search found 78 matches
- Tue May 17, 2022 6:11 pm
- Forum: General Content Creation
- Topic: Plant classification - does this make sense?
- Replies: 8
- Views: 8498
Re: Plant classification - does this make sense?
One of their standard methods for introducing realistic physics where you couldn't walk through a huge oak tree was simply to set it phantom and then conceal a standard cylinder within the trunk. The cylinder could of course be hovering slightly above any "ground" so no complex collisions would occ...
- Mon May 16, 2022 6:35 pm
- Forum: General Content Creation
- Topic: Plant classification - does this make sense?
- Replies: 8
- Views: 8498
Re: Plant classification - does this make sense?
There are a number of things that make vegetation more manageable: Right-sizing Textures Use Alpha Masking Whenever Possible (e.g. leaves) Simple Physics Set Physics Shape to NONE (in linksets) or go Phantom When Objects Do not Need to Collide In general, I find Opensim to be better than SL when it ...
- Sun Feb 06, 2022 5:34 pm
- Forum: Scripting
- Topic: Builder's Buddy Update for Giant Varregions
- Replies: 4
- Views: 2065
Re: Builder's Buddy Update for Giant Varregions
hop://grid.kitely.com:8002/Brayla%20Sana%20Gallery/347/316/30 is the slurl to the free scripts area of my sim.
- Sat Feb 05, 2022 9:44 pm
- Forum: Scripting
- Topic: Builder's Buddy Update for Giant Varregions
- Replies: 4
- Views: 2065
Builder's Buddy Update for Giant Varregions
I made the changes to accommodate the new giant regions. You can find a copy of these at the Brayla Sana Gallery sim along with other useful free scripts. Here is the main script: /////////////////////////////////////////////////////////////////////////////// // Builders' Buddy 1.10 (Base Script) //...
- Sat Feb 05, 2022 1:28 am
- Forum: General Content Creation
- Topic: Animesh & Rez Boxes. Rez boxes in general
- Replies: 9
- Views: 4244
Re: Animesh & Rez Boxes. Rez boxes in general
Oh. Good to Know!Ilan Tochner wrote: ↑Fri Feb 04, 2022 11:54 pmPlease note that Dedicated Server worlds will need to use 2048.0 instead of 1024.0 as they can be up to 8x8 regions in size (i.e. 2048m by 2048m).Brayla Sana wrote: ↑Fri Feb 04, 2022 8:07 pmMake sure the values are set as above, for Opensim Varregions.
- Fri Feb 04, 2022 8:07 pm
- Forum: General Content Creation
- Topic: Animesh & Rez Boxes. Rez boxes in general
- Replies: 9
- Views: 4244
Re: Animesh & Rez Boxes. Rez boxes in general
In the Builder's Buddy main script, about 40 or so lines down, you will see this: /////////////////////////////////////////////////////////////////////////////// // Variables for Positioninglimits within the sim // // Change these values if your using Megaregions or want to limit otherwise. float vD...
- Mon Nov 29, 2021 10:23 pm
- Forum: Building and Texturing
- Topic: How to Build a Door
- Replies: 19
- Views: 18315
Re: How to Build a Door
I build all of my own building components, including doors and windows. On Second Life I used Zimberlab's Windoor. It is, without a doubt, the best product I have every purchased in a virtual world. It is menu driven. It rotates, slides, and pivots on edge, middle, or central on the x,y, or z axis....
- Fri Oct 29, 2021 1:49 am
- Forum: Kitely Market
- Topic: Missing Default Textures and Materials??? Can't Post Product.
- Replies: 15
- Views: 8578
Re: Missing Default Textures and Materials??? Can't Post Product.
I had run into this problem when putting light-emitted objects (e.g. lamps) for sale. Any lighting objects you put for sale have to be "off" by default. No glow and no light emitting. SL and Opensim use temporary textures when rendering lighting.
- Wed Oct 20, 2021 7:20 pm
- Forum: Building and Texturing
- Topic: How to Build a Door
- Replies: 19
- Views: 18315
Re: How to Build a Door
You can also have the door become phantom when it opens. Note this only works when the door is a child prim. in your "door open" section of your script add this: llSetPrimitiveParams([PRIM_PHYSICS_SHAPE_TYPE, 1]); Then in the "door close" section, add this: llSetPrimitiveParams([PRIM_PHYSICS_SHAPE_T...
- Fri Aug 28, 2020 9:49 pm
- Forum: Scripting
- Topic: In search of a Scripted Memo Board
- Replies: 16
- Views: 8384
Re: In search of a Scripted Memo Board
https://www.kitely.com/market/product/5 ... Full-Perms
I made this set about a month ago. There is a notecard version and a text channel version. It doesn't do photos, though.
I made this set about a month ago. There is a notecard version and a text channel version. It doesn't do photos, though.