HI Ilan,
Whirly Fizzle from firestorm found this looks like it's a very recent opensim patch dated 2015-05-15
http://opensimulator.org/mantis/view.php?id=7530
Search found 17 matches
- Mon May 25, 2015 9:51 pm
- Forum: Viewers Support
- Topic: build tool: move (ctrl + 2) not working
- Replies: 10
- Views: 9709
- Mon May 25, 2015 3:50 pm
- Forum: Viewers Support
- Topic: build tool: move (ctrl + 2) not working
- Replies: 10
- Views: 9709
Re: build tool: move (ctrl + 2) not working
Ilan, I just tested the move tool the singularity viewer It's all so not working on that viewer, This open up the possibility it's not a viewer issue? Any suggestion on how to test if it's viewer vs server side. I'm looking for a way to test if it's a kitely or general opensim issue, I've never used...
- Mon May 25, 2015 3:05 pm
- Forum: Viewers Support
- Topic: build tool: move (ctrl + 2) not working
- Replies: 10
- Views: 9709
Re: build tool: move (ctrl + 2) not working
Ilan thanks for test that. The move tool doesn't need to have an object selected (I'm just finding this out my self too,) it just changes the cursor to a hand, then you can click drag objects, just want to confirm that you tested moving the object even tho it did not appear to be selected. It all so...
- Sun May 24, 2015 5:33 pm
- Forum: Viewers Support
- Topic: build tool: move (ctrl + 2) not working
- Replies: 10
- Views: 9709
Re: build tool: move (ctrl + 2) not working
Firestorm me got back to me on this and needs more information I don't have time right now to down load multiple viewers to check in to this was wondering if some one still using an older version of firestorm, and or an other tpv could test this too. I all so don't know if this was an existing probl...
- Fri May 22, 2015 1:21 am
- Forum: Viewers Support
- Topic: build tool: move (ctrl + 2) not working
- Replies: 10
- Views: 9709
Re: build tool: move (ctrl + 2) not working
Thanks Ilan, I filed a jira with firestorm.
Don't know if it affecting older version as I haven't used that feature in a long time. If is interested, found on Firestorm 4.7.1 (45325) Apr 30 2015 19:22:46 (Firestorm-Betax64) with OpenSimulator
Don't know if it affecting older version as I haven't used that feature in a long time. If is interested, found on Firestorm 4.7.1 (45325) Apr 30 2015 19:22:46 (Firestorm-Betax64) with OpenSimulator
- Thu May 21, 2015 9:17 pm
- Forum: Viewers Support
- Topic: build tool: move (ctrl + 2) not working
- Replies: 10
- Views: 9709
build tool: move (ctrl + 2) not working
In the viewer build tool window or the short cut is ctrl + 2 there is an option to mover objects by click dragging is not working for me in kitely with the firestorm viewer. I use the same viewer in SL and it works there. I don't know if this is a bug or not with Kitely/opensim or a firestorm issue....
- Sun May 17, 2015 11:05 pm
- Forum: Building and Texturing
- Topic: region land texture scale and offsets?
- Replies: 3
- Views: 4905
Re: region land texture scale and offsets?
The rendering would be the same viewer side as you point out, and would make sense that the region setting are stored server side, but the region terrain properties don't allow for editing the train textures offset or scale/repeats, which are different then the terrain height. I'm guessing that the ...
- Sun May 17, 2015 5:16 pm
- Forum: Building and Texturing
- Topic: region land texture scale and offsets?
- Replies: 3
- Views: 4905
Re: region land texture scale and offsets?
Noticing more strange things about region texture offsets, I was hoping to use a grid texture for the terrain. For some projects I want to be able to build to the land subdivisions units for join/subdivide which are multiples of 4m, the land texture scale repeats the texture every 12m, but has a str...
- Fri May 15, 2015 10:27 pm
- Forum: Building and Texturing
- Topic: region land texture scale and offsets?
- Replies: 3
- Views: 4905
region land texture scale and offsets?
I'm trying to match the texture scale and offsets on a 256x256m prim with the region land texture. For the scale I came up with 21.333333 which is 12/256. Just eyeballing it for the offsets I've got, horizontal = -0.4925 (centered east west) vertical = -0.161 (aligns to north edge) I was wondering i...
- Sat Aug 09, 2014 6:06 pm
- Forum: General Discussion
- Topic: Anybody in Kitely working on an Arcadia museum?
- Replies: 7
- Views: 5500
Re: Anybody in Kitely working on an Arcadia museum?
Thanks Ian that is good to know, I don't mind inworld freebies, or even most online freebies, but Ally mart and Arcadia museums I avoid like ebola. As for why, in SL for several categories on the marketplace I was one of the top seller for years, when Ally mart started listing on the marketplace in ...