Search found 222 matches

by Mike Lorrey
Sat Jul 20, 2019 8:30 pm
Forum: Events and Activities
Topic: International Spaceflight Museum Apollo 11 Moon Landing 50th Anniversary
Replies: 0
Views: 1156

International Spaceflight Museum Apollo 11 Moon Landing 50th Anniversary

Please come to celebrate with singer Agatha Knowles and DJ Rosa Alekseev's live music at the Rocket Ring on the 50th anniversary of the Apollo 11 moon landing on the Sea of Tranquility. Featured also is a new exhibit, the Apollo 11 Lunar Excursion Module in full mesh. hop://grid.kitely.com:8002/ISMu...
by Mike Lorrey
Thu May 02, 2019 12:51 pm
Forum: Worlds Support
Topic: Fonts in Kitely and Opensim for dynamic textures
Replies: 20
Views: 14054

Re: Fonts in Kitely and Opensim for dynamic textures

I just checked my font board (the screenshot shown above), and it's still showing Zapf Chancery ok. I'm including the script that renders the font board for reference. Just put it in any prim (you might have to Reset Scripts after you add it). Thanks, I was wishing there was an OSSL function to que...
by Mike Lorrey
Tue Apr 30, 2019 4:28 pm
Forum: Worlds Support
Topic: Fonts in Kitely and Opensim for dynamic textures
Replies: 20
Views: 14054

Re: Fonts in Kitely and Opensim for dynamic textures

Zapf Chancery seems to be broken again. Was hoping LcdD was working but apparently not. Thanks for letting us know! I have fixed the Zapf Chancery font. However, right now I fixed it using a "hack", so it might disappear from time to time. In the next update I'll make the fix official. But anyway, f...
by Mike Lorrey
Tue Jan 29, 2019 4:21 am
Forum: Scripting
Topic: Bug report: Dynamic Texture bug
Replies: 7
Views: 1583

Re: Bug report: Dynamic Texture bug

Mike, you have 255 for the alpha parameter in osSetDynamicTextureDataBlendFace. Our existing code (which works fine) uses 0 for that parameter, and "alpha:0" in extraParams. Hi John, I already tried making that parameter 00, and, like setting zero on osPenColor alpha, and in the extraParams, it mak...
by Mike Lorrey
Mon Jan 28, 2019 2:43 pm
Forum: Scripting
Topic: Bug report: Dynamic Texture bug
Replies: 7
Views: 1583

Re: Bug report: Dynamic Texture bug

ok found a solution. There's two bugs in the dynamic texture functions wrt alphas. Firstly, they won't do complete transparency, you have to have a value of at least 01 for the functions to execute properly. Secondly, in addition to specifying the alpha in the osSetPenColor function, in the osSetDyn...
by Mike Lorrey
Tue Jan 15, 2019 11:37 pm
Forum: Scripting
Topic: Bug report: Dynamic Texture bug
Replies: 7
Views: 1583

Re: Bug report: Dynamic Texture bug

John Hopkin wrote:
Sun Jan 13, 2019 4:54 am
What is the Alpha Mode setting on that surface?
Alpha blending.
by Mike Lorrey
Sun Jan 13, 2019 12:30 am
Forum: Scripting
Topic: Bug report: Dynamic Texture bug
Replies: 7
Views: 1583

Bug report: Dynamic Texture bug

osSetPenColor as documented allows us to set pen color by a hexadecimal value that includes a two character value for the transparency preceding the six digit hex color value. So 00 = transparent and FF = opaque, such that 00000000 is transparent black and FF000000 is opaque black. However this not ...
by Mike Lorrey
Tue Jan 01, 2019 7:12 pm
Forum: Content
Topic: Please Help Me - Script with UIDs
Replies: 5
Views: 3248

Re: Please Help Me - Script with UIDs

Go ahead and put the textures into the contents of the window object. Just referring to a UUID in the script does not protect textures against a person using another script with llGetTexture() to grab the key, then apply that key to a flat surface to take a snapshot. You can have your scrip.t use ll...
by Mike Lorrey
Tue Jan 01, 2019 4:50 pm
Forum: Kitely Market
Topic: Product won't list due to "missing texture"
Replies: 42
Views: 18347

Re: Product won't list due to "missing texture"

So this issue has not been fixed in the past year?
by Mike Lorrey
Thu Aug 09, 2018 6:44 pm
Forum: Building and Texturing
Topic: How to correctly upload mesh
Replies: 23
Views: 11138

Re: How to correctly upload mesh

You can Mike using Cycles render instead of Blender Render. You set up your materials in the material tab assigning the mesh to each one. Then for each material you use the Cycles nodes to create the result you are looking for and bake that result. Creating the materials and getting them mapped rig...