Search found 227 matches

by Mike Lorrey
Fri Mar 20, 2020 5:34 pm
Forum: Education
Topic: Prim Media compatible screen sharing app
Replies: 3
Views: 389

Re: Prim Media compatible screen sharing app

Hi Shandon, As you know, we don't currently do viewer development so improvements that require modifying the viewer aren't something we can address at this time. My suggestion is to talk to the people developing Scenegate viewer to see if they can address the issue you've raised without violating a...
by Mike Lorrey
Sun Mar 15, 2020 10:21 pm
Forum: Education
Topic: Prim Media compatible screen sharing app
Replies: 3
Views: 389

Prim Media compatible screen sharing app

Many of us have used screenleap for years to share our screens on inworld prim media, but recent changes at Screenleap have limited the amount of time one can use it daily on a free screenleap account, and the latest upgrade has made it unusable on inworld prim media. A replacement I just started us...
by Mike Lorrey
Sun Mar 08, 2020 1:25 am
Forum: Viewers Support
Topic: SLURLs and HOPs
Replies: 6
Views: 1333

Re: SLURLs and HOPs

I can verify this bug, I've been caught in it several times.
by Mike Lorrey
Sun Mar 01, 2020 4:43 am
Forum: Viewers Support
Topic: Water Texture...
Replies: 3
Views: 423

Re: Water Texture...

Thank you! The best thing to do is find a nice water texture you want for the type of wave/water action (this is called a 'diffuse' texture),then use it to generate a normal, which is essentially a bump map. the third texture is specular, which is the shininess. Apply all three to the diffuse, norm...
by Mike Lorrey
Mon Oct 28, 2019 7:30 pm
Forum: Scripting
Topic: llEmail
Replies: 11
Views: 10088

Re: llEmail

There is a mailbox on Kitely Market that we use that sends an email copy of text chatted to it.. http://www.kitely.com/market/product/2207996/InWorld-Outbox-Mail-Box?var=2522694 Is that something different? This either sends the avatar an offline IM as llInstantMessage(), or uses a third party serv...
by Mike Lorrey
Sat Jul 20, 2019 8:30 pm
Forum: Events and Activities
Topic: International Spaceflight Museum Apollo 11 Moon Landing 50th Anniversary
Replies: 0
Views: 3207

International Spaceflight Museum Apollo 11 Moon Landing 50th Anniversary

Please come to celebrate with singer Agatha Knowles and DJ Rosa Alekseev's live music at the Rocket Ring on the 50th anniversary of the Apollo 11 moon landing on the Sea of Tranquility. Featured also is a new exhibit, the Apollo 11 Lunar Excursion Module in full mesh. hop://grid.kitely.com:8002/ISMu...
by Mike Lorrey
Thu May 02, 2019 12:51 pm
Forum: Worlds Support
Topic: Fonts in Kitely and Opensim for dynamic textures
Replies: 20
Views: 20591

Re: Fonts in Kitely and Opensim for dynamic textures

I just checked my font board (the screenshot shown above), and it's still showing Zapf Chancery ok. I'm including the script that renders the font board for reference. Just put it in any prim (you might have to Reset Scripts after you add it). Thanks, I was wishing there was an OSSL function to que...
by Mike Lorrey
Tue Apr 30, 2019 4:28 pm
Forum: Worlds Support
Topic: Fonts in Kitely and Opensim for dynamic textures
Replies: 20
Views: 20591

Re: Fonts in Kitely and Opensim for dynamic textures

Zapf Chancery seems to be broken again. Was hoping LcdD was working but apparently not. Thanks for letting us know! I have fixed the Zapf Chancery font. However, right now I fixed it using a "hack", so it might disappear from time to time. In the next update I'll make the fix official. But anyway, f...
by Mike Lorrey
Tue Jan 29, 2019 4:21 am
Forum: Scripting
Topic: Bug report: Dynamic Texture bug
Replies: 7
Views: 4380

Re: Bug report: Dynamic Texture bug

Mike, you have 255 for the alpha parameter in osSetDynamicTextureDataBlendFace. Our existing code (which works fine) uses 0 for that parameter, and "alpha:0" in extraParams. Hi John, I already tried making that parameter 00, and, like setting zero on osPenColor alpha, and in the extraParams, it mak...
by Mike Lorrey
Mon Jan 28, 2019 2:43 pm
Forum: Scripting
Topic: Bug report: Dynamic Texture bug
Replies: 7
Views: 4380

Re: Bug report: Dynamic Texture bug

ok found a solution. There's two bugs in the dynamic texture functions wrt alphas. Firstly, they won't do complete transparency, you have to have a value of at least 01 for the functions to execute properly. Secondly, in addition to specifying the alpha in the osSetPenColor function, in the osSetDyn...