Search found 362 matches

by Mike Lorrey
Tue May 28, 2024 11:09 am
Forum: Other Support
Topic: Texture blanked out in inventory and inworld
Replies: 3
Views: 89

Re: Texture blanked out in inventory and inworld

Hi Mike, Is the screen using a dynamic texture? If so, I suggest resetting it on region start event. If it it's a non-dynamic texture then I suggest reuploading it into your inventory and making sure you apply it to the sign from inside your inventory instead of from your local machine. No, it is n...
by Mike Lorrey
Mon May 27, 2024 11:21 pm
Forum: Other Support
Topic: Texture blanked out in inventory and inworld
Replies: 3
Views: 89

Texture blanked out in inventory and inworld

The screen behind the stage in the Black Sun club in SPACE FORCE region is supposed to display the Black Sun logo, which uses the logo used by the Black Sun syndicate in Star Wars. However the screen now shows as all white. What it should look like: Nazirah at Black Sun_001.png What it looks like no...
by Mike Lorrey
Mon Apr 15, 2024 3:20 am
Forum: General Discussion
Topic: Iran attack on Israel
Replies: 8
Views: 709

Re: Iran attack on Israel

Israel has declared war on Iran, apparently.
by Mike Lorrey
Sun Apr 14, 2024 2:21 pm
Forum: General Discussion
Topic: Iran attack on Israel
Replies: 8
Views: 709

Re: Iran attack on Israel

Thank you Mike for your concern. Iran's actions are a very dangerous escalation. So far Israel and its allies have intercepted more than 200 missiles and drones that have been shot towards Israel with only very minor infrastructure damage to a military base in the Negev desert. But, we're getting w...
by Mike Lorrey
Sun Apr 14, 2024 1:29 am
Forum: General Discussion
Topic: Iran attack on Israel
Replies: 8
Views: 709

Iran attack on Israel

For those not keeping up with the news, Iran has been bombarding Israel FROM IRAN with hundreds of drones and intermediate range ballistic missiles, apparently trying to overwhelm IDF air defenses. Many seem to be targeting IDF nuclear research centers in the Negev Desert. US and UK jets over Iraq h...
by Mike Lorrey
Sun Apr 07, 2024 10:13 pm
Forum: Events and Activities
Topic: FRIDAY March 6th at 7pm: THE GREAT SIMOLEON CAPER
Replies: 4
Views: 3817

Re: FRIDAY March 6th at 7pm: THE GREAT SIMOLEON CAPER

Fascinating stuff! Thanks for sharing the information about Mike and his connection to Neal Stephenson's works. Snow Crash's influence on Second Life is really interesting information, especially considering the themes of virtual worlds and currency that are prevalent in both works. For fans of Ste...
by Mike Lorrey
Fri Aug 25, 2023 11:27 pm
Forum: General Discussion
Topic: Kitely website needs a makeover
Replies: 11
Views: 43272

Re: Kitely website needs a makeover

I agree with Koshari on this 100%. We also need a page that is more user-centric that is a mix of the login-splash page features, along with offline IMs, a list so you can see who on your friends list is inworld, along with myworlds and user settings and store stuff all in one. Also once again, a BB...
by Mike Lorrey
Thu Apr 06, 2023 12:11 am
Forum: General Discussion
Topic: Classified Event Ads Question..
Replies: 9
Views: 62857

Re: Classified Ads Opinion...

Questions for the Community... Does anyone besides us use Classified Event Ads? Does anyone here ever look at the Classified Event Ads when looking for an Event? I have used picks which are free. It would be nice if the inworld User Profile Classifieds could be used to submit events to the kitely e...
by Mike Lorrey
Thu Apr 06, 2023 12:09 am
Forum: General Discussion
Topic: Classified Event Ads Question..
Replies: 9
Views: 62857

Re: Classified Ads Opinion...

Ilan Tochner wrote:
Tue Apr 04, 2023 2:57 am
Sorry, those aren't part of the analytics system, so they aren't tracked.
If people are paying for it, don't you think it would help sell it to give people data on performance?
by Mike Lorrey
Thu Mar 23, 2023 10:01 am
Forum: Worlds Support
Topic: llSetRot() and llSLPP/llSLPPF(PRIM_ROTATION) not executing
Replies: 13
Views: 49282

Re: llSetRot() and llSLPP/llSLPPF(PRIM_ROTATION) not executing

It returned a mesh chair to the original default orientation which I assumed was the intention. There is a SetRot in state zero that does that. As expected llSLPPF behaves similarly. UPDATE In my hands llSLPPF behaves exactly the same on the OSCC grid which, like Kitely, uses XEngine. It's possible...