Search found 263 matches

by Mike Lorrey
Tue Oct 19, 2021 5:34 pm
Forum: Building and Texturing
Topic: How to Build a Door
Replies: 18
Views: 2023

Re: How to Build a Door

We want to make the edges of the door mesh fit along the right or left edges of the UV Map so they only show the edging, not any door details like windows, trim etc. So we'll select each of those faces and move them to the side, and scale them accordingly. Now your door is done. You can, if you want...
by Mike Lorrey
Tue Oct 19, 2021 5:28 pm
Forum: Building and Texturing
Topic: How to Build a Door
Replies: 18
Views: 2023

Re: How to Build a Door

Now we are going to apply a door texture to the door mesh. Here is a sample door texture you can use. Sample Door Texture.png On the materials properties list, first 'deselect' the 'counterbalance' material, then select the "door" material from the list, and click the "select" button, and in the mes...
by Mike Lorrey
Tue Oct 19, 2021 5:12 pm
Forum: Building and Texturing
Topic: How to Build a Door
Replies: 18
Views: 2023

Re: How to Build a Door

Now we need to create our materials. The counterbalance face we want to make transparent, so it will be a separate material from the rest of the door. In the right side of Blender is the "Properties" view panel. Along the left edge of this panel are a bunch of icons. Click the red beach ball icon to...
by Mike Lorrey
Tue Oct 19, 2021 4:57 pm
Forum: Building and Texturing
Topic: How to Build a Door
Replies: 18
Views: 2023

Re: How to Build a Door

4. We know that the default cube size is 2 meters, so this door is 2 meters wide. So click "Shift + D" to duplicate the selected face. Then "G" to move and "Y" to move it on the Y axis, then "-2" to move the duplicated face negative 2 meters on the Y axis. This face is our "counterbalance that ensur...
by Mike Lorrey
Tue Oct 19, 2021 4:54 pm
Forum: Building and Texturing
Topic: How to Build a Door
Replies: 18
Views: 2023

Re: How to Build a Door

Ok heres my step-by-step mesh door making process. 1. Open Blender, create a "general" workspace. Go to ADD > MESH > CUBE to add a cube to the workspace, if there is not already one there by default. Making a Door Step 1.png 2. Use the "Scale" function (left tool bar or key "s") to resize your cube ...
by Mike Lorrey
Tue Oct 19, 2021 4:17 pm
Forum: Building and Texturing
Topic: How to make good mesh physics
Replies: 3
Views: 1289

Re: How to make good mesh physics

additional effects of physics: - defines surfaces that register collisions for avatar damage in the system health, and for executing "collision_start()" events in scripts. If you cannot collide with an object, you cannot use those events in your script to detect nonexistent collisions, so you have t...
by Mike Lorrey
Mon Oct 18, 2021 6:28 pm
Forum: Building and Texturing
Topic: Mesh geometry impact on Normals behavior
Replies: 3
Views: 477

Re: Mesh geometry impact on Normals behavior

I got a question asked inworld about how I make this glass look so "metallic". You apply the default "blank" texture to both the normals and specular settings. This tells the system you want both perfect "flatness" and perfect specularity on the surface (where 'flatness' is of course perfectly smoot...
by Mike Lorrey
Sun Oct 17, 2021 8:44 pm
Forum: Building and Texturing
Topic: Mesh geometry impact on Normals behavior
Replies: 3
Views: 477

Re: Mesh geometry impact on Normals behavior

I agree, the main issue with improved rendering quality is that we need viewers to add more capability to the texture/shading tab so we can have more PBR textures for things like transparency, glow, fullbright, environment and glossiness, as well as to add full reflectivity so that high-gloss object...
by Mike Lorrey
Sun Oct 17, 2021 7:35 pm
Forum: Building and Texturing
Topic: Mesh geometry impact on Normals behavior
Replies: 3
Views: 477

Mesh geometry impact on Normals behavior

As many know, I'm a bit of a perfectionist on my building. I've been working to improve many of my existing products on my marketplace store. Currently working on the Torch Tower high rise building, seeking to reduce its complexity while improving its appearance. Improving appearance obviously tends...
by Mike Lorrey
Sun Oct 10, 2021 8:58 pm
Forum: Wanted
Topic: Dj and a host/hostess and a manager
Replies: 2
Views: 390

Re: Dj and a host/hostess and a manager

You should reach out to Rosa Alekseev to DJ.