Search found 364 matches

by Tess Juel
Thu Oct 17, 2019 6:36 pm
Forum: Building and Texturing
Topic: How to correctly upload mesh
Replies: 31
Views: 66572

Re: How to correctly upload mesh

Some really good advice here! But: Polycount/Tricount is always context sensitive but a rough guide would look something like. A rock - 20-300 tris A basic chair - 20-100 tris A cliff face - 500-2,000 tris A house - 1,000-9,000 tris A tree - 750- 8,000 tris A castle or mansion - 6,000-20,000 tris. N...
by Tess Juel
Thu Jan 10, 2019 3:54 pm
Forum: Kitely Market
Topic: Moving items in inventory
Replies: 2
Views: 5668

Re: Moving items in inventory

Hi Tess, No, it won't. Once you've added items to a Kitely Market product listing the marketplace stores its own copy of those items for that product listing. You can therefore move, modify, or delete the items in your inventory without affecting the copy that was added to the marketplace. Thank yo...
by Tess Juel
Thu Jan 10, 2019 11:41 am
Forum: Kitely Market
Topic: Moving items in inventory
Replies: 2
Views: 5668

Moving items in inventory

Quick question: will a Market listing be broken if I move the items to other folders in my inventory?
by Tess Juel
Thu Sep 29, 2016 8:44 am
Forum: General Content Creation
Topic: Tips for better world building
Replies: 3
Views: 15238

Re: Tips for better world building

Some really good advice here, this post should be mandatory reading for everybody who create mesh for the hypergrid or for SL! One comment though: 5. Stay away from sculpties That is true 99.99 percent of the time but there are some very rare exceptions. A sculpt is essentially a simplified form of ...