Search found 364 matches
- Thu Oct 17, 2019 6:36 pm
- Forum: Building and Texturing
- Topic: How to correctly upload mesh
- Replies: 31
- Views: 66572
Re: How to correctly upload mesh
Some really good advice here! But: Polycount/Tricount is always context sensitive but a rough guide would look something like. A rock - 20-300 tris A basic chair - 20-100 tris A cliff face - 500-2,000 tris A house - 1,000-9,000 tris A tree - 750- 8,000 tris A castle or mansion - 6,000-20,000 tris. N...
- Thu Jan 10, 2019 3:54 pm
- Forum: Kitely Market
- Topic: Moving items in inventory
- Replies: 2
- Views: 5668
Re: Moving items in inventory
Hi Tess, No, it won't. Once you've added items to a Kitely Market product listing the marketplace stores its own copy of those items for that product listing. You can therefore move, modify, or delete the items in your inventory without affecting the copy that was added to the marketplace. Thank yo...
- Thu Jan 10, 2019 11:41 am
- Forum: Kitely Market
- Topic: Moving items in inventory
- Replies: 2
- Views: 5668
Moving items in inventory
Quick question: will a Market listing be broken if I move the items to other folders in my inventory?
- Thu Sep 29, 2016 8:44 am
- Forum: General Content Creation
- Topic: Tips for better world building
- Replies: 3
- Views: 15238
Re: Tips for better world building
Some really good advice here, this post should be mandatory reading for everybody who create mesh for the hypergrid or for SL! One comment though: 5. Stay away from sculpties That is true 99.99 percent of the time but there are some very rare exceptions. A sculpt is essentially a simplified form of ...