Search found 11 matches

by Kevin McCabe 2
Tue Jul 26, 2016 5:44 pm
Forum: Account, Payments and Subscriptions Support
Topic: Cannot Have more than 12 avatars on Standard World
Replies: 4
Views: 4836

Re: Cannot Have more than 12 avatars on Standard World

We replicated the error on another Standard World for CSN. Can't upload a screen shot here but the message is as follows Could not teleport. This world is at its maximum avatar capacity. Please try again later. This avatar was trying to teleport to 'CSN Public', and this region had ten avatars in it...
by Kevin McCabe 2
Tue Jul 26, 2016 5:13 pm
Forum: Account, Payments and Subscriptions Support
Topic: Cannot Have more than 12 avatars on Standard World
Replies: 4
Views: 4836

Re: Cannot Have more than 12 avatars on Standard World

I had to move the island to an Advanced world so we could run the experiment. I will try to replicate the error when we have time. Kevin.
by Kevin McCabe 2
Tue Jul 26, 2016 12:07 pm
Forum: Account, Payments and Subscriptions Support
Topic: Cannot Have more than 12 avatars on Standard World
Replies: 4
Views: 4836

Cannot Have more than 12 avatars on Standard World

It says will handle up to 40 but is saying too many avatars after 10 to 12. How do we fix this.
by Kevin McCabe 2
Sun Jun 21, 2015 6:29 pm
Forum: Education
Topic: Virtual Game Jam concept
Replies: 11
Views: 17815

Re: Virtual Game Jam concept

On plug and play I've been thinking of four things. (1) 'Smart Prims'. These would be prims that self configure and know how to link together. My analogy is http://littlebits.cc/ . (2) 'HUD Builder', This would be a GUI for building a HUD and then providing instructions to an in-world script that wo...
by Kevin McCabe 2
Sat Jun 20, 2015 11:04 pm
Forum: Education
Topic: Virtual Game Jam concept
Replies: 11
Views: 17815

Re: Virtual Game Jam concept

I think part of the problem is the amount of time/money someone has to invest in a virtual world game only to reach a very small audience. This is probably why Reaction Grid moved to Unity 3D. As an economist I think in terms of opportunity cost (either market or personal). My guess is everything wi...
by Kevin McCabe 2
Wed Mar 04, 2015 5:15 pm
Forum: General Content Creation
Topic: Standing up Kills Me
Replies: 3
Views: 4417

Re: Standing up Kills Me

I do, but I was hoping to keep it on to test some games we are working on. Kevin.
by Kevin McCabe 2
Wed Mar 04, 2015 4:35 pm
Forum: General Content Creation
Topic: Standing up Kills Me
Replies: 3
Views: 4417

Standing up Kills Me

When my avatar stands up from a prim I've built I'm told I've been killed by me, and then teleported to my home region. Has anyone else run into this. Kevin.
by Kevin McCabe 2
Wed Mar 04, 2015 12:47 pm
Forum: Education
Topic: Summer High School Workshop in DC Area
Replies: 2
Views: 6164

Re: Summer High School Workshop in DC Area

Thanks Serene, currently I'm also running an 'Economics of the Metaverse' class at George Mason University where we are studying hyperinflation in both the real world and in game worlds. The students and I are building a Virtual world experiment to study hyperinflation in the laboratory. I plan to u...
by Kevin McCabe 2
Thu Feb 26, 2015 3:10 am
Forum: Education
Topic: Summer High School Workshop in DC Area
Replies: 2
Views: 6164

Summer High School Workshop in DC Area

We are hosting our fifth annual high school workshop in the DC area from 7/27-7/31. More information can be found at my website at http://www.kevinmccabe.net/ifree Student teams work together in a physical computer lab at GMU's Arlington Campus. They learn how to program in lsl amd they build a virt...
by Kevin McCabe 2
Fri Nov 15, 2013 8:43 pm
Forum: Scripting
Topic: Error on save
Replies: 3
Views: 3927

Re: Error on save

We may try doing that if all else fails. However, since it works fine in another opensim instance it would be very bad if we had to recreate everything. Thanks, Kevin.