Search found 12 matches
- Wed Oct 21, 2020 10:31 am
- Forum: Feedback and Suggestions
- Topic: Textures rezzing very slowly
- Replies: 57
- Views: 40601
Re: Textures rezzing very slowly
Chris Namaste ive been testing & trying in all ways i could think off and all ilan advices as well, & wonderding if other pple have this too? OK, I too have been have been experiencing this texture rezzing delay for some time now, however not only in Kitely, but also in SL and on other grids. I use ...
- Fri Apr 24, 2020 10:55 pm
- Forum: Worlds Support
- Topic: Having trouble with physics
- Replies: 4
- Views: 4670
Re: Having trouble with physics
OK, in all honesty and with no intention of creating any sort of negativity or backlash, I would just like to point out MY EXPERIENCE since the upgrade to 9.0 and the ODE and UbODE platforms. I can't actually say that ODE and UbODE are handling physX better than Bullet platform. And I have good reas...
- Thu Aug 24, 2017 3:19 am
- Forum: Worlds Support
- Topic: RE: UPGRADING STANDARD REGION TO 3X3 VAR
- Replies: 5
- Views: 7349
Re: RE: UPGRADING STANDARD REGION TO 3X3 VAR
Thank you, Ilan. I understand now. 

- Thu Aug 24, 2017 1:44 am
- Forum: Worlds Support
- Topic: RE: UPGRADING STANDARD REGION TO 3X3 VAR
- Replies: 5
- Views: 7349
Re: RE: UPGRADING STANDARD REGION TO 3X3 VAR
Hi TheMad Tadder, To have a 3x3 world you'll need to first upgrade your world to be an Advanced World, which you can do in that world's Manage World dialog using the change world type option. Please see our Services page for details: https://www.kitely.com/services Ok, I'm not quite sure what you m...
- Thu Aug 24, 2017 12:17 am
- Forum: Worlds Support
- Topic: RE: UPGRADING STANDARD REGION TO 3X3 VAR
- Replies: 5
- Views: 7349
RE: UPGRADING STANDARD REGION TO 3X3 VAR
I currently have a standard 256x256 region which is quite developed with the awesome free Evergreen OAR. A HUGE THANK YOU to Ozwell Wayfarer for that gem! But, now I'm interested in upgrading my standard region to a 3x3 VAR. I want to move my existing region with all assets to the center area of the...
- Fri Aug 18, 2017 10:30 pm
- Forum: General Discussion
- Topic: Numbers of Kitely regions vs SL private regions
- Replies: 54
- Views: 64817
Re: Numbers of Kitely regions vs SL private regions
KITELY ROCKS.
- Sun Jun 25, 2017 9:08 pm
- Forum: Worlds Support
- Topic: Prim Disappearance
- Replies: 10
- Views: 11845
Re: Prim Disappearance
Did you delete the files in all the relevant AppData folders as well? (they aren't removed when you uninstall the viewer) yes. i deleted all singularity files including appdata, etc. I copied the original linkset, deleted the old one and placed the copy in the old location. It seems to be OK now th...
- Sun Jun 25, 2017 7:10 pm
- Forum: Worlds Support
- Topic: Prim Disappearance
- Replies: 10
- Views: 11845
Re: Prim Disappearance
UNHAPPY FOLLOW UP:
well, sad to report that i've uninstalled singularity and deleted all files associated with that viewer, installed a new copy from the website and i still have the prim disappearance problem.
well, sad to report that i've uninstalled singularity and deleted all files associated with that viewer, installed a new copy from the website and i still have the prim disappearance problem.

- Sun Jun 25, 2017 4:50 am
- Forum: Worlds Support
- Topic: Prim Disappearance
- Replies: 10
- Views: 11845
Re: Prim Disappearance
when I move the disappearing prim over a bit it reappears ok, tried this and altho i can grab them (while invisible, oddly) and move them, they do not reappear. i can only see the highlighted outline of them. so, uninstalling Singularity and reinstalling tomorrow. will post here what my results are...
- Sat Jun 24, 2017 8:23 pm
- Forum: Worlds Support
- Topic: Prim Disappearance
- Replies: 10
- Views: 11845
Re: Prim Disappearance
I started having the same problem about a week ago, so far it seems to be in a single location on the sim, when I move the disappearing prim over a bit it reappears, also if viewed from different angles and distances it will appear or disappear. It doesn't seem to matter if it's linked or not and d...