Search found 4711 matches

by Ilan Tochner
Sun Jan 12, 2020 5:16 pm
Forum: Feedback and Suggestions
Topic: Join us today at the Kitely Community Meeting (January 12)
Replies: 0
Views: 643

Join us today at the Kitely Community Meeting (January 12)

Today's Kitely Community Meeting will be held at 1:00pm PST in Kitely Welcome Center .. (See timezone information here: http://wwp.greenwichmeantime.com/time-zone/usa/pacific-time/ .) The meeting will be a social gathering with an opportunity for newcomers to ask questions and old hands to exchange ...
by Ilan Tochner
Thu Jan 09, 2020 8:19 pm
Forum: Organizations (Kitely Virtual Grids) Support
Topic: Why do my guests land in the water sometimes?
Replies: 5
Views: 388

Re: Why do my guests land in the water sometimes?

You can automatically route people to a starting position (a landing point or a telehub) or you can let them teleport into any location they want (using coordinates, the map, or a Landmark). However, even if you set a landing point or a telehub it will behave differently for you (the world owner) th...
by Ilan Tochner
Thu Jan 09, 2020 6:12 pm
Forum: Organizations (Kitely Virtual Grids) Support
Topic: Why do my guests land in the water sometimes?
Replies: 5
Views: 388

Re: Why do my guests land in the water sometimes?

Hi Freda,

If you allow people to teleport into your world into any location they want then they won't be rerouted to your Landing Point.

Please see https://community.secondlife.com/forums ... ent-940917
by Ilan Tochner
Wed Jan 08, 2020 8:11 pm
Forum: Worlds Support
Topic: Avatar collision distance
Replies: 1
Views: 190

Re: Avatar collision distance

Hi Mathilda, The collision distance between avatars depends on the collision meshes used by your avatars and your choice of physics engine (which you can set in the Advanced tab of your world's Manage World dialog). If they are well defined you can have avatars touching without issues. If the issue ...
by Ilan Tochner
Wed Jan 08, 2020 8:04 pm
Forum: Worlds Support
Topic: Connecting regions
Replies: 22
Views: 7416

Re: Connecting regions

Hi Mathilda, You can't place two different worlds side by side but you can export the worlds, merge them outside Kitely into a single bigger VarRegion, save that single VarRegion into a single OAR file and upload that OAR file into a Kitely world that is big enough to hold that land area. Note that ...
by Ilan Tochner
Mon Jan 06, 2020 2:16 am
Forum: General Discussion
Topic: Vehicle script & animesh
Replies: 2
Views: 207

Re: Vehicle script & animesh

Hi Kaylee, We're currently in the process of integrating our more than 600 proprietary OpenSim patches with the latest OpenSim 0.9.1 code. Once we roll out this system upgrade, any scripting and physics related feature that works well on other OpenSim grids will work on Kitely as well. We expect to ...
by Ilan Tochner
Sun Jan 05, 2020 5:47 pm
Forum: Feedback and Suggestions
Topic: Join us today at the Kitely Community Meeting (January 5)
Replies: 0
Views: 621

Join us today at the Kitely Community Meeting (January 5)

Today's Kitely Community Meeting will be held at 1:00pm PST in Kitely Welcome Center .. (See timezone information here: http://wwp.greenwichmeantime.com/time-zone/usa/pacific-time/ .) Today's meeting will be a social gathering with an opportunity for newcomers to ask questions and old hands to excha...
by Ilan Tochner
Fri Jan 03, 2020 2:56 am
Forum: Kitely Website Support
Topic: Redelivering Items..
Replies: 6
Views: 303

Re: Redelivering Items..

You can communicate with the actual buyer by clicking their name in your Kitely Market order page then selecting the Send IM option from the popup menu. If they respond to that IM then they are the real buyer. You can tell the person claiming to be the buyer that that's what you're going to do and l...
by Ilan Tochner
Thu Jan 02, 2020 10:19 pm
Forum: Scripting
Topic: Builder Buddy will not rezz my products correctly
Replies: 1
Views: 238

Re: Builder Buddy will not rezz my products correctly

If you can edit the script code for Builder''s Buddy then maybe you can find the 512 value hardcoded somewhere. In which case changing it to 1024 may help resolve the issue you're having.