Search found 5133 matches

by Ilan Tochner
Mon Oct 19, 2020 12:21 am
Forum: Feedback and Suggestions
Topic: Textures rezzing very slowly
Replies: 4
Views: 49

Re: Textures rezzing very slowly

Hi Snoots, Do you get different results when you open the same texture directly from inventory and when you open it from a rezzed object's contents (e.g. a box's)? Do you get different results when you open a texture that has been accessed recently (but isn't in your viewer cache) and one that hasn'...
by Ilan Tochner
Sun Oct 18, 2020 1:06 pm
Forum: Feedback and Suggestions
Topic: Join us today at the Kitely Community Meeting (October 18)
Replies: 0
Views: 98

Join us today at the Kitely Community Meeting (October 18)

Today's Kitely Community Meeting will be held at 1:00pm PDT in Kitely Welcome Center . (See timezone information here: http://www.greenwichmeantime.com/time-zone/usa/pacific-time/ .) The meeting will be a social gathering with an opportunity for newcomers to ask questions and old hands to exchange i...
by Ilan Tochner
Fri Oct 16, 2020 11:39 pm
Forum: Feedback and Suggestions
Topic: Textures rezzing very slowly
Replies: 4
Views: 49

Re: Textures rezzing very slowly

Hi Snoots, I'm not sure where you're getting those numbers from. Please clear your viewer cache, restart your viewer and log into the Kitely Welcome Center. Set your viewer draw distance to 1024m and zoom out your camera so you can see the entire world rezz. How long did it take from the moment you ...
by Ilan Tochner
Tue Oct 13, 2020 11:41 am
Forum: Scripting
Topic: tour script has unresolvable error
Replies: 12
Views: 193

Re: tour script has unresolvable error

Hi Snoots,

If you're moving a non-phantom object then the physics engine is involved. Please try making the object phantom to see if you still get this error.
by Ilan Tochner
Tue Oct 13, 2020 9:37 am
Forum: Scripting
Topic: tour script has unresolvable error
Replies: 12
Views: 193

Re: tour script has unresolvable error

Hi Alexina,

It's hard to comment about what may be causing a script to time out without seeing the script in question. But if it runs fine on the same script engine but using a different physics engine then the issue is likely related to some physics dependent function you're calling.
by Ilan Tochner
Mon Oct 12, 2020 11:27 pm
Forum: Scripting
Topic: LSL functions you should NEVER call
Replies: 14
Views: 8351

Re: LSL functions you should NEVER call

Yes Alexina, it is on Xengine (which is what Kitely uses).
by Ilan Tochner
Sun Oct 11, 2020 3:21 pm
Forum: Feedback and Suggestions
Topic: Join us today at the Kitely Community Meeting (October 11)
Replies: 0
Views: 110

Join us today at the Kitely Community Meeting (October 11)

Today's Kitely Community Meeting will be held at 1:00pm PDT in Kitely Welcome Center . (See timezone information here: http://www.greenwichmeantime.com/time-zone/usa/pacific-time/ .) The meeting will be a social gathering with an opportunity for newcomers to ask questions and old hands to exchange i...
by Ilan Tochner
Thu Oct 08, 2020 3:01 pm
Forum: Feedback and Suggestions
Topic: Listing templates
Replies: 1
Views: 56

Re: Listing templates

Hi Tess,

We haven't implemented a template feature yet so there is no way to create new product listings with partial data already filled in at this time.
by Ilan Tochner
Thu Oct 08, 2020 2:56 pm
Forum: Kitely Market
Topic: Variations listing bug?
Replies: 2
Views: 60

Re: Variations listing bug?

Hi Tess, There is a toggle button next to the search field in the marketplace that enables you to switch between seeing one variation per product listing (that best matches your selected search criteria, category and attributes) and seeing all the product variations of products that match your searc...
by Ilan Tochner
Wed Oct 07, 2020 11:35 am
Forum: Feedback and Suggestions
Topic: How Big could we technically be?
Replies: 10
Views: 173

Re: How Big could we technically be?

Hi Paul, Just a small correction: You can have as many worlds as you want (it's not limited to 12, and each world (if it's an Advanced World) can be up to 16 regions in size (not 12). We limit world sizes based on the amount of server resources we provide them (the world type) and how long it would ...