Search found 6249 matches

by Ilan Tochner
Wed Apr 17, 2024 10:10 pm
Forum: Worlds Support
Topic: What happens at region borders when regions are added to existing regions?
Replies: 3
Views: 6

Re: What happens at region borders when regions are added to existing regions?

The original region's terrain isn't changed. The enlarged VarRegion uses a single height map for the entire terrain so there won't be any holes in the terrian but there may be very steep clifs where a mountain needs to connect to an ocean or lower elevation flat land.
by Ilan Tochner
Wed Apr 17, 2024 9:53 pm
Forum: Worlds Support
Topic: What happens at region borders when regions are added to existing regions?
Replies: 3
Views: 6

Re: What happens at region borders when regions are added to existing regions?

HI Lawrence, In a VarRegion the entire area is one big region, with coordinates larger than 256. When you increase your worlds size you can select whether to add flat land or ocean area. After the resizing is done it will be up to you to teraform the enlarged world. Object locations are based on a s...
by Ilan Tochner
Mon Apr 15, 2024 2:08 pm
Forum: Kitely Market
Topic: How many textures in a set?
Replies: 1
Views: 46

Re: How many textures in a set?

Marketing wise you should split them into variations and add another variation that contains them all and is priced at a discount compared to buying them separately.
by Ilan Tochner
Mon Apr 15, 2024 12:55 pm
Forum: Viewers Support
Topic: Firestorm 70368 bake failures
Replies: 1
Views: 51

Re: Firestorm 70368 bake failures

Hi TeriMar,

If that's really the cause of the problem then clearing the viewer cache may be unavoidable.
by Ilan Tochner
Sun Apr 14, 2024 6:08 pm
Forum: Feedback and Suggestions
Topic: Join us today at the Kitely Community Meeting (April 14)
Replies: 0
Views: 110

Join us today at the Kitely Community Meeting (April 14)

Today's Kitely Community Meeting will be held at 1:00pm PDT in Kitely Welcome Center . (See timezone information here: https://greenwichmeantime.com/time-zone/usa/pacific-time/ .) The meeting will be a social gathering with an opportunity for newcomers to ask questions and old hands to exchange info...
by Ilan Tochner
Sun Apr 14, 2024 2:59 pm
Forum: General Discussion
Topic: Iran attack on Israel
Replies: 8
Views: 269

Re: Iran attack on Israel

Hi Mike, The concept of honor is very real in middle eastern cultures. Israel assassinated a key Iranian military figure when it attacked the building in Damascus earlier this month. The fact that this person was responsible for arming Hezbollah with the Iranian weapons it has been using to attack I...
by Ilan Tochner
Sun Apr 14, 2024 9:56 am
Forum: General Discussion
Topic: Iran attack on Israel
Replies: 8
Views: 269

Re: Iran attack on Israel

Update: Iran launched the following at Israel last night: 185 drones, all of which were intercepted by Israeli and allies air defenses. 110 ballistic missiles, almost all of which were intercepted and only one of which partially hit its target causing minor structural damage to an IDF base. 36 crui...
by Ilan Tochner
Sun Apr 14, 2024 1:52 am
Forum: General Discussion
Topic: Iran attack on Israel
Replies: 8
Views: 269

Re: Iran attack on Israel

Thank you Mike for your concern. Iran's actions are a very dangerous escalation. So far Israel and its allies have intercepted more than 200 missiles and drones that have been shot towards Israel with only very minor infrastructure damage to a military base in the Negev desert. But, we're getting wa...
by Ilan Tochner
Tue Apr 09, 2024 6:21 pm
Forum: Viewers Support
Topic: Things blinking in and out of existence.
Replies: 5
Views: 191

Re: Things blinking in and out of existence.

Please try both lowering and increasing your graphics settings to see how this affects this issue.
by Ilan Tochner
Tue Apr 09, 2024 2:08 am
Forum: Viewers Support
Topic: Things blinking in and out of existence.
Replies: 5
Views: 191

Re: Things blinking in and out of existence.

Hi Fayre,

It's likely due to your display settings, specifically in relation to LODs. Your build is too complex for your viewer to display it all at once using your current settings so some things are reduced to LODs that aren't displayed at your distance from them.