Search found 17 matches
- Wed Aug 15, 2018 7:05 pm
- Forum: Kitely Market
- Topic: Missed Delivery or failed?
- Replies: 3
- Views: 6548
Re: Missed Delivery or failed?
There is also a bug with the 32bit firestorm I had to download the 64 bit one to find my suitcase.
- Wed Aug 15, 2018 6:14 am
- Forum: Account, Payments and Subscriptions Support
- Topic: How to Transfer a full Sim/OAR with full Permissions
- Replies: 11
- Views: 13951
Re: How to Transfer a full Sim/OAR with full Permissions
Ok I think I have it down now. Could you let me know if any of that is wrong? If I permanently *poof* someones favorite piece of furniture I will never hear the end of it.
- Wed Aug 15, 2018 3:41 am
- Forum: Avatars
- Topic: Multiple Avatars
- Replies: 5
- Views: 9509
Re: Multiple Avatars
You can have more than one avatar online and in your world (land) at a time. Are you having trouble with the second avatar getting to the world? That could be a problem with your settings. It is not required though that you buy land when you sign up. It is actually not offered until after you verify...
- Wed Aug 15, 2018 1:31 am
- Forum: Worlds
- Topic: Coopersville Edwardian Community - A Sneak Peek
- Replies: 12
- Views: 14342
Re: Coopersville Edwardian Community - A Sneak Peek
Can't wait to come wander it looks awesome!
- Tue Aug 14, 2018 1:17 pm
- Forum: Scripting
- Topic: making a script for a ferry to cross water
- Replies: 17
- Views: 17451
Re: making a script for a ferry to cross water
Ok, had a chance to try it out and some odd things are happening! travelling from an island in the centreish to a shoreline not far from the southern sim edge (4x4) everything works fine, trying to get another ferry to go from shoreline back to the island though no way!, the ferry dives for the sim...
- Tue Aug 14, 2018 1:00 pm
- Forum: Worlds Support
- Topic: Creating Virtual Art Gallery
- Replies: 9
- Views: 11631
Re: Creating Virtual Art Gallery
I can certainly understand being new and remember my first try at hanging something - took hours! However this may help :) Uploading a texture here is pretty much the same as almost any website so that part is easy. You have the backers for the texture. Those you can place yourself so no worries on ...
- Tue Aug 14, 2018 12:26 pm
- Forum: Account, Payments and Subscriptions Support
- Topic: How to Transfer a full Sim/OAR with full Permissions
- Replies: 11
- Views: 13951
Re: How to Transfer a full Sim/OAR with full Permissions
:? Ok I may be even more confused than I started. I have been up all night though so that is part of it i'm sure. There are terms being used I'm not sure I understand correctly. So lets start there :) When you say everyone copy I'm thinking it means that anyone copy box on the bottom of my edit wind...
- Tue Aug 14, 2018 2:33 am
- Forum: Account, Payments and Subscriptions Support
- Topic: How to Transfer a full Sim/OAR with full Permissions
- Replies: 11
- Views: 13951
Re: How to Transfer a full Sim/OAR with full Permissions
Ok I am going to be in a similar position so I need to get a grasp on this as well. My family are all creators of one type or another so there will be stores and such on the world. I am (currently) the world owner and the one that will be backing it up. Please let me know If any of this is incorrect...
- Sat Aug 11, 2018 2:08 am
- Forum: Wanted
- Topic: Looking for "Falling" water for Fallingwater
- Replies: 3
- Views: 6126
Re: Looking for "Falling" water for Fallingwater
One thing I have been told over and over because I'm not that creative either is layers. The world is not just one thing so layers of things interacting look more real. The best falls I have seen were in an OAR from Outworldz but I can't remember which one :? I can however describe the elements it h...
- Thu Aug 09, 2018 7:20 pm
- Forum: Building and Texturing
- Topic: How to correctly upload mesh
- Replies: 31
- Views: 54939
Re: How to correctly upload mesh
Yes I hear that a bunch about cycles. I prefer it because you have to set all the same settings for blender render but as far as I can see there is no way to save them for the next use. With Cycles I set it up one time then group the nodes and add it to a file that has all my material groups. When I...