Search found 963 matches

by Graham Mills
Wed Oct 16, 2019 8:51 pm
Forum: Scripting
Topic: Non Player Character script
Replies: 8
Views: 2712

Re: Non Player Character script

Re pathfinding (actually more pathfollowing), there is https://github.com/opensimworld/active-npcs -- as I recall, it's pretty complex, possibly better suited to a scripter, and I haven't used it lately. It seems a while since it got an update on GitHub. There is, however, a hypergrid source cited t...
by Graham Mills
Wed Oct 09, 2019 7:50 am
Forum: Other Support
Topic: uploading MESH
Replies: 8
Views: 2015

Re: uploading MESH

Something on mesh limits which may (or may not) be relevant -- the ~21.5 K tri limit seems to have been a bug in the importer http://wiki.secondlife.com/wiki/Limits#Mesh
by Graham Mills
Tue Oct 08, 2019 9:12 pm
Forum: Other Support
Topic: uploading MESH
Replies: 8
Views: 2015

Re: uploading MESH

If that's no good, another option may be to slice the mesh into smaller sub-meshes, import them separately and then reconstitute a linkset.
by Graham Mills
Tue Oct 08, 2019 7:38 pm
Forum: Other Support
Topic: uploading MESH
Replies: 8
Views: 2015

Re: uploading MESH

Not a mesh expert but I normally think of 21.5K tris as the upper limit.
by Graham Mills
Thu Sep 26, 2019 8:49 pm
Forum: Scripting
Topic: multiple particle streams or beams
Replies: 4
Views: 1294

Re: multiple particle streams or beams

It has been a while since I did any particle scripting but I believe the issue is that a prim can be the target of multiple particle streams but the origin of only one. I don't know anything about operation of the harp but one solution for the particles would be to have a linkset of 9 emitter prims ...
by Graham Mills
Mon Sep 09, 2019 10:32 am
Forum: Scripting
Topic: Rotation Script
Replies: 3
Views: 1161

Re: Rotation Script

Don't script much these days but something like this might work -- change the float values to suit (the first one is the time taken for rotation, the second is the delay between rotations). NB modified from continuous script example at http://wiki.secondlife.com/wiki/LlSetKeyframedMotion. default { ...
by Graham Mills
Tue Jul 23, 2019 8:30 am
Forum: Worlds
Topic: Bedlington Bay
Replies: 8
Views: 5018

Re: Bedlington Bay

Lovely build and great to see you back.
by Graham Mills
Tue Jul 02, 2019 4:36 pm
Forum: Sound and Music
Topic: BBC sound effects
Replies: 1
Views: 4196

BBC sound effects

Freely available in wav format for personal, research and educational use http://bbcsfx.acropolis.org.uk/ -- the wav format seems fine for Kitely though many of the effects need editing for duration.
by Graham Mills
Fri May 24, 2019 6:03 pm
Forum: Scripting
Topic: Adding Full Bright to Light Script
Replies: 4
Views: 2542

Re: Adding Full Bright to Light Script

Like this? //Simple remote light by Adelle Fitzgerald. Use as you like but please keep this header. integer channel = 20; //Set this to the same channel as your switch. If you want to operate more than one light individually then set to a diffetent channel (not 0) and set the same channel in the swi...
by Graham Mills
Sun May 12, 2019 10:40 am
Forum: Kitely Market
Topic: mesh bodys??
Replies: 13
Views: 6636

Re: mesh bodys??

Austin Tate has an early 2018 blog on Ruth/Roth mesh bodies https://blog.inf.ed.ac.uk/atate/2018/01/21/ruth-2-0/