Search found 1200 matches

by Graham Mills
Tue Jan 31, 2023 12:12 pm
Forum: Scripting
Topic: Dicey Proposition
Replies: 2
Views: 88

Re: Dicey Proposition

Modified the previous script to show random faces (no idea how random). list POS = [<0.000000, 0.000000, 0.000000, 1.000000>, <0.000000, 0.707107, 0.000000, 0.707107>, <-0.500000, 0.500000, -0.500000, 0.500000>, <-0.707107, 0.000000, -0.707107, 0.000000>, <0.500000, 0.500000, 0.500000, 0.500000>, <-...
by Graham Mills
Mon Jan 30, 2023 11:16 pm
Forum: Scripting
Topic: Dicey Proposition
Replies: 2
Views: 88

Re: Dicey Proposition

I did not know that. Learn something new every day :)
by Graham Mills
Sat Jan 28, 2023 10:03 pm
Forum: Worlds Support
Topic: llSetRot() and llSLPP/llSLPPF(PRIM_ROTATION) not executing
Replies: 10
Views: 240

Re: llSetRot() and llSLPP/llSLPPF(PRIM_ROTATION) not executing

It returned a mesh chair to the original default orientation which I assumed was the intention. There is a SetRot in state zero that does that. As expected llSLPPF behaves similarly. UPDATE In my hands llSLPPF behaves exactly the same on the OSCC grid which, like Kitely, uses XEngine. It's possible ...
by Graham Mills
Sat Jan 28, 2023 1:45 pm
Forum: Worlds Support
Topic: llSetRot() and llSLPP/llSLPPF(PRIM_ROTATION) not executing
Replies: 10
Views: 240

Re: llSetRot() and llSLPP/llSLPPF(PRIM_ROTATION) not executing

I may be missing something but this works for me. default { touch_start(integer n) { llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_OMEGA,<1,3,0.5>,TWO_PI,1]); llSetTimerEvent(5.0); } timer() { llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_OMEGA,<0,0,0>,0,0]); llSetTimerEvent(0.0); state zero; } } st...
by Graham Mills
Wed Jan 25, 2023 10:03 am
Forum: Worlds Support
Topic: the material texture error bug is real in Naboo
Replies: 52
Views: 1176

Re: the material texture error bug is real in Naboo

I always think of OpenSim in terms of the old metaphor of a swan gliding serenely on the surface while its legs are paddling furiously below. Things that fail intermittently or are hard to reproduce are thankfully rare these days and, as Shandon says, invite pragmatic workrounds. I was curious as to...
by Graham Mills
Sun Jan 22, 2023 11:24 am
Forum: Scripting
Topic: llSetDamage question...
Replies: 2
Views: 125

Re: llSetDamage question...

by Graham Mills
Sun Jan 22, 2023 11:22 am
Forum: Scripting
Topic: Trouble llSleeping - advise please
Replies: 5
Views: 186

Re: Trouble llSleeping - advise please

I'm an intermediate-level scripter at best but I think the following does what you specified using llOwnerSay instead of llPerform etc. It also avoids continuous operation. integer LOOP = 0; integer MAX = 14; default { state_entry() { if (LOOP == 0) { llSetTimerEvent(0.5); } else if (LOOP < MAX) { l...
by Graham Mills
Sat Jan 21, 2023 1:02 pm
Forum: Worlds Support
Topic: Please soften region shutdowns for legacy owned regions
Replies: 8
Views: 272

Re: Please soften region shutdowns for legacy owned regions

I would guess that it would be reasonably straightforward to script a prim with a timer that on the owner's entry and hourly thereafter abstracted (and restored) from the owner's account a sum more than sufficient to pay for the next hour based on likely attendance (say 30 non-premium avatars) and w...
by Graham Mills
Thu Jan 19, 2023 8:24 pm
Forum: Kitely Market
Topic: I Don't Even Know What to Call This
Replies: 6
Views: 219

Re: I Don't Even Know What to Call This

Dynamic texture is an OSSL feature -- see under Prim drawing/Dynamic texture. Unlikely to be an issue here.

http://opensimulator.org/wiki/OSSL_Implemented
by Graham Mills
Sun Jan 08, 2023 12:17 pm
Forum: Building and Texturing
Topic: Terrain Editor
Replies: 11
Views: 415

Re: Terrain Editor

It's a nice app. I used it a while back to create a raw file from Lidar data. It was a bit fiddly as I recall so any smoothing of the process is most welcome.

https://flic.kr/p/2oao2yx