Search found 1200 matches
- Tue Jan 31, 2023 12:12 pm
- Forum: Scripting
- Topic: Dicey Proposition
- Replies: 2
- Views: 88
Re: Dicey Proposition
Modified the previous script to show random faces (no idea how random). list POS = [<0.000000, 0.000000, 0.000000, 1.000000>, <0.000000, 0.707107, 0.000000, 0.707107>, <-0.500000, 0.500000, -0.500000, 0.500000>, <-0.707107, 0.000000, -0.707107, 0.000000>, <0.500000, 0.500000, 0.500000, 0.500000>, <-...
- Mon Jan 30, 2023 11:16 pm
- Forum: Scripting
- Topic: Dicey Proposition
- Replies: 2
- Views: 88
Re: Dicey Proposition
I did not know that. Learn something new every day 

- Sat Jan 28, 2023 10:03 pm
- Forum: Worlds Support
- Topic: llSetRot() and llSLPP/llSLPPF(PRIM_ROTATION) not executing
- Replies: 10
- Views: 240
Re: llSetRot() and llSLPP/llSLPPF(PRIM_ROTATION) not executing
It returned a mesh chair to the original default orientation which I assumed was the intention. There is a SetRot in state zero that does that. As expected llSLPPF behaves similarly. UPDATE In my hands llSLPPF behaves exactly the same on the OSCC grid which, like Kitely, uses XEngine. It's possible ...
- Sat Jan 28, 2023 1:45 pm
- Forum: Worlds Support
- Topic: llSetRot() and llSLPP/llSLPPF(PRIM_ROTATION) not executing
- Replies: 10
- Views: 240
Re: llSetRot() and llSLPP/llSLPPF(PRIM_ROTATION) not executing
I may be missing something but this works for me. default { touch_start(integer n) { llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_OMEGA,<1,3,0.5>,TWO_PI,1]); llSetTimerEvent(5.0); } timer() { llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_OMEGA,<0,0,0>,0,0]); llSetTimerEvent(0.0); state zero; } } st...
- Wed Jan 25, 2023 10:03 am
- Forum: Worlds Support
- Topic: the material texture error bug is real in Naboo
- Replies: 52
- Views: 1176
Re: the material texture error bug is real in Naboo
I always think of OpenSim in terms of the old metaphor of a swan gliding serenely on the surface while its legs are paddling furiously below. Things that fail intermittently or are hard to reproduce are thankfully rare these days and, as Shandon says, invite pragmatic workrounds. I was curious as to...
- Sun Jan 22, 2023 11:24 am
- Forum: Scripting
- Topic: llSetDamage question...
- Replies: 2
- Views: 125
Re: llSetDamage question...
Never used it but http://opensimulator.org/wiki/OsCauseDamage
- Sun Jan 22, 2023 11:22 am
- Forum: Scripting
- Topic: Trouble llSleeping - advise please
- Replies: 5
- Views: 186
Re: Trouble llSleeping - advise please
I'm an intermediate-level scripter at best but I think the following does what you specified using llOwnerSay instead of llPerform etc. It also avoids continuous operation. integer LOOP = 0; integer MAX = 14; default { state_entry() { if (LOOP == 0) { llSetTimerEvent(0.5); } else if (LOOP < MAX) { l...
- Sat Jan 21, 2023 1:02 pm
- Forum: Worlds Support
- Topic: Please soften region shutdowns for legacy owned regions
- Replies: 8
- Views: 272
Re: Please soften region shutdowns for legacy owned regions
I would guess that it would be reasonably straightforward to script a prim with a timer that on the owner's entry and hourly thereafter abstracted (and restored) from the owner's account a sum more than sufficient to pay for the next hour based on likely attendance (say 30 non-premium avatars) and w...
- Thu Jan 19, 2023 8:24 pm
- Forum: Kitely Market
- Topic: I Don't Even Know What to Call This
- Replies: 6
- Views: 219
Re: I Don't Even Know What to Call This
Dynamic texture is an OSSL feature -- see under Prim drawing/Dynamic texture. Unlikely to be an issue here.
http://opensimulator.org/wiki/OSSL_Implemented
http://opensimulator.org/wiki/OSSL_Implemented
- Sun Jan 08, 2023 12:17 pm
- Forum: Building and Texturing
- Topic: Terrain Editor
- Replies: 11
- Views: 415
Re: Terrain Editor
It's a nice app. I used it a while back to create a raw file from Lidar data. It was a bit fiddly as I recall so any smoothing of the process is most welcome.
https://flic.kr/p/2oao2yx
https://flic.kr/p/2oao2yx