Search found 24 matches
- Tue Mar 04, 2014 12:30 am
- Forum: Feedback and Suggestions
- Topic: KWC 1.3: what needs doing
- Replies: 49
- Views: 31128
Re: KWC 1.3: what needs doing
With sits, the issue is primarily animations. Actually, with Kitely tech, an uber sit script/system might be possible, but don't quote me on that :) ..I'll add it to the todo list.. somewhere near the bottom, plenty of other sit scripts out there, so don't hold your breath :D I'm guessing the issue...
- Tue Mar 04, 2014 12:27 am
- Forum: Feedback and Suggestions
- Topic: KWC 1.3: what needs doing
- Replies: 49
- Views: 31128
Re: KWC 1.3: what needs doing
Can you elaborate on what is needed please? I'm a little out of the loop, but if there's a way I can help I'll give it a shot.Dot Matrix wrote: If possible in the time, the LK avatars need amending to reflect Kitely Maturity Ratings Guidelines. The Welcome Center has a General rating. Volunteer needed.
- Sun Sep 08, 2013 7:01 pm
- Forum: Kitely Market
- Topic: Prim Count
- Replies: 7
- Views: 6932
Re: Prim Count
Additionally, I'd like to see a spot for geeky tech specifications. Things like # of textures, resolution of textures, sculpts/mesh/prim, and perhaps some more mesh specific items (materials, polygons, custom physics, etc). I know not everyone cares, but your FPS might thank me later
- Sun May 19, 2013 7:26 am
- Forum: General Content Creation
- Topic: Script and Scripted Object Permissions
- Replies: 8
- Views: 10363
Re: Script and Scripted Object Permissions
Take a peek at your preferences. You should be able to change the defaults on many TPV's for building.
ETA: I'm sorry, scripts seem to be the only thing not affected by this setting.
ETA: I'm sorry, scripts seem to be the only thing not affected by this setting.
- Sun May 19, 2013 7:17 am
- Forum: Building and Texturing
- Topic: Can the backface of a mesh not be invisible?
- Replies: 3
- Views: 4353
Re: Can the backface of a mesh not be invisible?
The question makes sense but, as far as I know, meshes in Second Life derived viewers only display textures on one side of a mesh. (I'd be happy to be corrected if someone knows differently). That's correct. A lot of programs have the ability to have double faced planes. Unfortunately Second Life a...
- Sat Apr 27, 2013 4:17 am
- Forum: Building and Texturing
- Topic: Meshes are using Bounding Box for Physics
- Replies: 13
- Views: 14939
Re: Meshes are using Bounding Box for Physics
How do you skip the "analyze" part in Firestorm? I haven't even gotten that far with the latest version. It just crashes when I upload model. On 4.22 though: 1. upload model 2. select file 3. adjust desired level of detail 4. tab over to physics 5. select custom physics file 6. click on analyze ( S...
- Wed Apr 24, 2013 10:51 pm
- Forum: Viewers Support
- Topic: New Firestorm release
- Replies: 9
- Views: 7023
Re: New Firestorm release
Mesh upload still crashes viewer. :/
- Mon Apr 08, 2013 3:44 am
- Forum: Merchants
- Topic: A couple of examples of shops selling premium content
- Replies: 6
- Views: 6017
Re: A couple of examples of shops selling premium content
Ohai, I just found this. I hope some more merchants add their links!
I've been redoing almost everything in mesh lately, so I apologize if I don't have a lot more out for sale yet. It takes a lot of time.
(thanks for the compliments!)
I've been redoing almost everything in mesh lately, so I apologize if I don't have a lot more out for sale yet. It takes a lot of time.
(thanks for the compliments!)
- Mon Apr 08, 2013 3:38 am
- Forum: Merchants
- Topic: A Way for Merchant to Check Their Sales Inworld
- Replies: 5
- Views: 4708
Re: A Way for Merchant to Check Their Sales Inworld
Why do people always ask for that? I've never thought of a good use for it. I'm curious.Bladyblue Bommerang wrote:I'm hoping that soon the in-world KC transactions will be view-able separately from the other information in the History Tab. And hopefully, exportable to a spreadsheet.
- Sun Apr 07, 2013 4:17 am
- Forum: Merchants
- Topic: A Way for Merchant to Check Their Sales Inworld
- Replies: 5
- Views: 4708
Re: A Way for Merchant to Check Their Sales Inworld
\o/ Anna! It's in your History mixed in with your minute usage. You'll see a green up arrow with the purchase price. If you click on 'Sell Item' it shows you what was sold. (Region name, purchaser are in separate columns)