Search found 417 matches
- Mon Dec 29, 2025 1:46 pm
- Forum: Content
- Topic: .raw files before I delete them in my google drive
- Replies: 28
- Views: 27436
Re: .raw files before I delete them in my google drive
Because sculpts are being deprecated. They're no longer working all that well iSL. There's a bug in Firestorm right now that breaks non-square sculpt map uploads (yes, Beq working on it], and as you correctly point out, LOD issues in Blake Deeps and Fancy Deep - which at last count are about a ...
- Fri Dec 26, 2025 8:12 pm
- Forum: Content
- Topic: .raw files before I delete them in my google drive
- Replies: 28
- Views: 27436
Re: .raw files before I delete them in my google drive
Arcadia Asylum, whom I don't know is still around...
She isn't. Arcadia never worked on opensim although she did visit briefly. Much of her works have been ported to opensim though and a while ago Ada Radius took the initiative to open, not just a sim but an entire grid, dedicated to her works ...
- Thu Mar 20, 2025 4:57 pm
- Forum: General Discussion
- Topic: For my friends to know...
- Replies: 55
- Views: 112550
Re: For my friends to know...
Such a sad loss for all of us. My condolences to his friends and family. I will miss him.
Sad update: I've been asked to inform people that Gregg Legendary has passed away last night.
Gregg has been an active member of the Kitely community since 2014. He will be greatly missed. Our condolences ...
Sad update: I've been asked to inform people that Gregg Legendary has passed away last night.
Gregg has been an active member of the Kitely community since 2014. He will be greatly missed. Our condolences ...
- Sat Mar 23, 2024 9:20 pm
- Forum: Worlds
- Topic: Dressing rooms at Kitely Starter Avatars world
- Replies: 1
- Views: 27915
Dressing rooms at Kitely Starter Avatars world
Dressing rooms are up! In a skybox. Walk through teleporter near the entrance to get there. Click on doors to shut them or open them. There's another teleporter near the dressing rooms to get back.

- Fri Mar 01, 2024 11:45 pm
- Forum: Feedback and Suggestions
- Topic: Options in the Market
- Replies: 12
- Views: 12776
Re: Options in the Market
Yes, except on mesh heads. The highlighting won't move with the EEP lighting, but it's not a bad fake.
Another problem is that inworld lighting is not kind to darker skins. It's better than the old windlight, but not better enough. I'm experimenting with removing all ambient occlusion shading ...
Another problem is that inworld lighting is not kind to darker skins. It's better than the old windlight, but not better enough. I'm experimenting with removing all ambient occlusion shading ...
- Wed Feb 28, 2024 6:30 pm
- Forum: Feedback and Suggestions
- Topic: Options in the Market
- Replies: 12
- Views: 12776
Re: Options in the Market
Another problem is that inworld lighting is not kind to darker skins. It's better than the old windlight, but not better enough. I'm experimenting with removing all ambient occlusion shading and letting EEP do the work, but darker skins still need a local light to show up.
- Fri Feb 09, 2024 4:08 am
- Forum: General Discussion
- Topic: For my friends to know...
- Replies: 55
- Views: 112550
Re: For my friends to know...
Just so ya know, we will love you just as much without the bad leg.
- Wed Dec 13, 2023 4:30 am
- Forum: General Discussion
- Topic: PBR = New tsunami of broken content?
- Replies: 7
- Views: 18761
Re: PBR = New tsunami of broken content?
I'm looking forward to PBR, and ya I think it's going to suk at first, and maybe for a while. I don't like everything about the way SL is handling it, duh. But still, Metal, Roughness, and all the ways we can combine the industry standard components of PBR, these are things that all the other game ...
- Thu Sep 21, 2023 4:30 pm
- Forum: General Discussion
- Topic: Secondlife--> Opensim
- Replies: 26
- Views: 108207
Re: Secondlife--> Opensim
Another good free source is the BlenderKit addon for Blender. PBR and procedural textures that can be baked and, for any images included, downloaded.
- Mon Aug 28, 2023 7:12 pm
- Forum: General Discussion
- Topic: Opensim Fest 2023 Kitely Exhibitors
- Replies: 13
- Views: 40172
Re: Opensim Fest 2023 Kitely Exhibitors
Patience yes. Once an asset doesn't need to be in Suitcase any more, move it out when you're back in Kitely. I'm also finding that whatever I can upload from my hard drive to OSFest grid (using my Kitely HG avatar) works better than carrying from Kitely. For the big mesh, and textures. It uploads ...