Search found 16 matches

by Christine Nyn
Sun Jan 03, 2021 2:17 pm
Forum: Scripting
Topic: Arcadia's Scripts
Replies: 43
Views: 1546

Re: Arcadia's Scripts

There are some Arcadia OARs available where the included scripts are sometimes incomplete or don't work for some reason. I'm particularly thinking of the Script Library OAR here. Are you sure you're thinking of Aley/Arcadia and not Linda Kellie here? ... Faulty memory I fear - I should check such s...
by Christine Nyn
Sat Jan 02, 2021 5:56 pm
Forum: Scripting
Topic: Arcadia's Scripts
Replies: 43
Views: 1546

Re: Arcadia's Scripts

got a bit curious about this script since it's obviously not by Aley herself or macarp, her main scripter. It turns out it was by somebody I've never heard of before and who doesn't mention scripting in his profile. So I suppose the issues here were all caused by inexperience. There are some Arcadi...
by Christine Nyn
Wed Dec 23, 2020 7:03 pm
Forum: Other Support
Topic: Looking for a no script region
Replies: 3
Views: 300

Re: Looking for a no script region

Perhaps amend such scripts to not detach if the creator is the user? Or, if testing was the object, maybe a short time delay before detaching?
by Christine Nyn
Thu Nov 19, 2020 9:34 pm
Forum: Scripting
Topic: UUIDs in Marketplace items
Replies: 3
Views: 240

Re: UUIDs in Marketplace items

Thank you Ilan. Logically the answer had to be that the UUIDs couldn't transfer, but there had been some discussion which had left the subject unresolved.

Oren's examples in the link you gave make it clear that textures and sounds need to be in inventory to make the transfer to other grids.
by Christine Nyn
Thu Nov 19, 2020 9:18 pm
Forum: Scripting
Topic: UUIDs in Marketplace items
Replies: 3
Views: 240

UUIDs in Marketplace items

If a script in an item on the Marketplace contains references to textures by UUID, textures that are on the Kitely servers, that's fine for items that will be delivered to Kitely.

What happens to items that are delivered to other grids?

Do those parts of the script stop working?
by Christine Nyn
Sun Nov 01, 2020 11:58 pm
Forum: Scripting
Topic: Error report in Local Chat
Replies: 1
Views: 172

Error report in Local Chat

I've just come across one of the most informative error messages I've seen on any grid: <name of object>: Discarding event 'timer' because of too many events (Script: "Linked Mesh Door", State: default, Prim: <name of object>/<uuid of object> at <exact location> To spare blushes the exact object nam...
by Christine Nyn
Tue Oct 27, 2020 9:43 pm
Forum: Feedback and Suggestions
Topic: For a limited time only: get a huge 64-region Mega World running on a dedicated server for just $99.95/month
Replies: 55
Views: 4399

Re: For a limited time only: get a huge 64-region Mega World running on a dedicated server for just $99.95/month

Snoots Dwagon wrote:
Tue Oct 27, 2020 9:38 pm
I've no idea how MegaWorlds load (nor even how Opensim loads, for that matter), but it's been my experience that if ones viewer is overwhelmed, the Draw Distance is too high.
That was something I'd found puzzling. Reducing my draw distance didn't seem to have any effect.
by Christine Nyn
Tue Oct 27, 2020 9:40 pm
Forum: Feedback and Suggestions
Topic: For a limited time only: get a huge 64-region Mega World running on a dedicated server for just $99.95/month
Replies: 55
Views: 4399

Re: For a limited time only: get a huge 64-region Mega World running on a dedicated server for just $99.95/month

Thank you Ilan, To be clear, this is just an example of a world that could use optimization and that is true for most worlds that people create. Content optimization is very important if you want to have good performing worlds. It doesn't matter how powerful our system is if people's computer's aren...
by Christine Nyn
Tue Oct 27, 2020 7:43 pm
Forum: Feedback and Suggestions
Topic: For a limited time only: get a huge 64-region Mega World running on a dedicated server for just $99.95/month
Replies: 55
Views: 4399

Re: For a limited time only: get a huge 64-region Mega World running on a dedicated server for just $99.95/month

Something that Oren might be able to explain, or perhaps take a look at: On first entry to a megaworld things seem pretty much as normal, textures load, scripted stuff seems to be running, movement of the avatar is OK etc but if you TP out and back or need to relog that is when some of the very larg...
by Christine Nyn
Tue Oct 20, 2020 10:54 am
Forum: Scripting
Topic: Teleport Error Message - permissions?
Replies: 3
Views: 2286

Re: Teleport Error Message - permissions?

The main problem is indeed as you suspected permissions. http://opensimulator.org/wiki/OsTeleportAgent osTeleportAgent(key agent, integer regionX, integer regionY, vector position, vector lookat) Threat Level Severe Permissions ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER The OpenSim wiki makes it...