Search found 69 matches
- Thu Feb 29, 2024 1:24 am
- Forum: Feedback and Suggestions
- Topic: Options in the Market
- Replies: 12
- Views: 544
Re: Options in the Market
Another problem is that inworld lighting is not kind to darker skins. It's better than the old windlight, but not better enough. I'm experimenting with removing all ambient occlusion shading and letting EEP do the work, but darker skins still need a local light to show up. My partner in Inworldz us...
- Mon Feb 12, 2024 1:02 am
- Forum: General Discussion
- Topic: Caught Google Red Handed!
- Replies: 1
- Views: 214
Re: Caught Google Red Handed!
Caught the GoogleBot browsing Kitely Forums.. ... "Googlebot is a crawler that collects documents from the internet and compiles them for Google's index. It's a harmless spider that archives information from forums." Harmless or not I'd vastly prefer it kept its sticky nose out of here. Archiving s...
- Fri Feb 09, 2024 12:19 am
- Forum: General Discussion
- Topic: For my friends to know...
- Replies: 16
- Views: 2046
Re: For my friends to know...
That's harsh Gregg. Here's hoping you get a favourable outcome.
Prosthetics are way better than just a peg leg these days so perhaps if it comes to that at least look at the options?
Prosthetics are way better than just a peg leg these days so perhaps if it comes to that at least look at the options?
- Thu Feb 01, 2024 2:03 pm
- Forum: Scripting
- Topic: need script fix please
- Replies: 1
- Views: 612
Re: need script fix please
I ran this inworld and the particles seem to turn on and off as they should. There's no provision to turn the sound off though so I've added that. I've also slightly modified the logic so it's perhaps a little clearer what happens at each click. I've passed you the script inworld. // Jopsy's No-Fril...
- Sat Jan 27, 2024 11:24 pm
- Forum: Scripting
- Topic: Sit With Eject at End
- Replies: 3
- Views: 588
Re: Sit With Eject at End
. Does anyone have a script that a person sits on and then after the animation cycle it ejects the person? . That isn't exactly an off-the-shelf script, for the following reasons. If the animation is looped there is no end to the cycle. If the animation is not looped there is still no way to detect...
- Wed Jan 24, 2024 1:05 pm
- Forum: Scripting
- Topic: Moving Sidewalk Script Help
- Replies: 2
- Views: 610
Re: Moving Sidewalk Script Help
The Moving sidewalk uses a very simple method of moving - it simply pushes the avatar while they are "in collision" (touching) the walkway. Unfortunately the way that "push" works is it uses a calculated energy budget allocated to the script and that diminishes with each push. Then a pause ensues wh...
- Tue Jan 09, 2024 1:08 pm
- Forum: Wanted
- Topic: NEED TRAVELING SCRIPT
- Replies: 7
- Views: 69893
Re: NEED TRAVELING SCRIPT
If drift occurs over time that suggests that the script you mention is using relative offsets to move from one position to the next. Rounding errors would then cause drift. You could avoid that entirely by making your waypoints absolute sim coordinates and using llSetRegionPos instead of llSetPos. Y...
- Tue Dec 05, 2023 10:23 pm
- Forum: Other Support
- Topic: Vehicles won't move when sitting or boarding
- Replies: 15
- Views: 28624
Re: Vehicles won't move when sitting or boarding
...We found problems with using vehicles. When sitting on a ship or balloon, no matter what script is used, and you try to move your vehicle ( with HUD, or with arrows on keyboard, does not make a difference ) it won't move at all. To solve the problem is moving the vehicle a little in edit mode, t...
- Wed Nov 01, 2023 9:02 pm
- Forum: Feedback and Suggestions
- Topic: Respecting Intellectual Property
- Replies: 17
- Views: 165002
Re: Respecting Intellectual Property
...ALL of my creations rely on scripts to function. So someone might copybot an avatar or a blaster... but all of the animations, gestures and functions won't work... Assuming your creations stay on the grid they were made on this strategy certainly should protect the complete functioning of your c...
- Sat Oct 28, 2023 8:11 pm
- Forum: General Discussion
- Topic: Open Letter to New and Current Residents Of Kitely
- Replies: 3
- Views: 13327
Re: Open Letter to New and Current Residents Of Kitely
Nice summary!