Thanks for the replies.
I was just looking for a little clarity.
There were so many opensim scripts using the code fragment:
key av = llAvatarOnSitTarget();
if (av) {
// avatar is sitting do something
} else {
// avatar just stood up, do something
}
It felt weird that so many people were ...
Search found 2 matches
- Thu May 21, 2020 3:15 am
- Forum: Scripting
- Topic: no sitting avatar does not read as false
- Replies: 3
- Views: 4823
- Wed May 20, 2020 2:17 am
- Forum: Scripting
- Topic: no sitting avatar does not read as false
- Replies: 3
- Views: 4823
no sitting avatar does not read as false
(Sorry for the less than clear subject line.)
Here's the issue.
I am porting many scripts I have written elsewhere into Kitely.
I ran into a problem with detecting when the avatar stands up.
key sittingID = llAvatarOnSitTarget();
llOwnerSay("sittingID " + (string) sittingID);
if ((string ...
Here's the issue.
I am porting many scripts I have written elsewhere into Kitely.
I ran into a problem with detecting when the avatar stands up.
key sittingID = llAvatarOnSitTarget();
llOwnerSay("sittingID " + (string) sittingID);
if ((string ...