Search found 19 matches

by Paul Clevett
Mon Oct 12, 2020 2:42 pm
Forum: Feedback and Suggestions
Topic: How Big could we technically be?
Replies: 10
Views: 5189

Re: How Big could we technically be?

Thanks so much for your reply. I was at the community meeting last night and we discussed it. It could be a good solution. I'm hoping something will happen so I can go bigger :-) But that's a good solution especially If I could get the next land right next to the existing one so that you could "see ...
by Paul Clevett
Wed Oct 07, 2020 9:24 pm
Forum: Feedback and Suggestions
Topic: How Big could we technically be?
Replies: 10
Views: 5189

Re: How Big could we technically be?

Yeah, I have a 16 sim region but would love to go bigger but that's a limitation of Kitely. So if it's technically possible that's cool for the future.

I would love to go for something MUCH bigger.
by Paul Clevett
Wed Oct 07, 2020 8:04 pm
Forum: Feedback and Suggestions
Topic: How Big could we technically be?
Replies: 10
Views: 5189

Re: How Big could we technically be?

Hi Tess, what forest are you using? I'm making mine out of a combination. On another note, I have like 120,000 prims I've used 15074 and the huge region boots up in I've got to say 5 or 6 seconds it's awesome. I have been a bit lazy with some of the mesh models I need to work on but on the whole ver...
by Paul Clevett
Wed Oct 07, 2020 2:15 pm
Forum: Feedback and Suggestions
Topic: How Big could we technically be?
Replies: 10
Views: 5189

Re: How Big could we technically be?

Okay Coool yeah sorry about getting that wrong. Walkthrough teleports are great. As I'm a Wild West Roleplay having the massive regions and prims has been nothing short of incredible. Plus having a *HUGE* amount of prims is also amazing!. So if we were to expand we could have walkthrough teleports. ...
by Paul Clevett
Wed Oct 07, 2020 6:23 am
Forum: Feedback and Suggestions
Topic: How Big could we technically be?
Replies: 10
Views: 5189

How Big could we technically be?

Okay, so I've got a full-size enormous parcel! Yay!

I'm wondering what TECHNICALLY is possible. Okay Kitely at the moment limits me to 12 sims but from the software perspective how big is physically possible?
by Paul Clevett
Mon Oct 05, 2020 9:11 pm
Forum: General Content Creation
Topic: Trains!!!!
Replies: 12
Views: 7201

Re: Trains!!!!

ah yes that makes sense.
by Paul Clevett
Mon Oct 05, 2020 8:59 pm
Forum: General Content Creation
Topic: Trains!!!!
Replies: 12
Views: 7201

Re: Trains!!!!

I was all N Guage because i only had a small space to build in.

I can basically train up any static models with one prim. :-)
by Paul Clevett
Mon Oct 05, 2020 11:15 am
Forum: Wanted
Topic: Trains!
Replies: 3
Views: 3630

Re: Trains!

Thanks all Built my own in the end lol
by Paul Clevett
Mon Oct 05, 2020 10:00 am
Forum: General Content Creation
Topic: Trains!!!!
Replies: 12
Views: 7201

Re: Trains!!!!

Image

Here I am riding it.
by Paul Clevett
Mon Oct 05, 2020 8:09 am
Forum: General Content Creation
Topic: Trains!!!!
Replies: 12
Views: 7201

Re: Trains!!!!

You're Rocket is currently running round my tracks!!!!! Just added a prim - it's not animated in any way but it's working and stopping at stations etc. I'm just adding a sit ball and smoke to it so I can ride it :)