Search found 44 matches

by Tully McLeod
Thu Jan 09, 2014 10:41 pm
Forum: Feedback and Suggestions
Topic: Your opinion needed: Maturity Ratings for avatar skins
Replies: 65
Views: 51351

Re: Your opinion needed: Maturity Ratings for avatar skins

I know a few people had suggested a 4th category to allow for more mature content without the stigma of adult. Not a bad idea, but possibly would add even more confusion. I do think moderate will end up not being used much as it stands. Deuces comments about renting parcels and the inability to have...
by Tully McLeod
Fri Dec 27, 2013 12:24 am
Forum: Worlds Support
Topic: Singularity limit
Replies: 11
Views: 8929

Re: Singularity limit

Graham Mills wrote:mea culpa -- sorry, thought we were talking about draw limits, not build. :oops:
Not a problem. It finally motivated me to go figure out how to fix it anyway, and now I don't have to switch viewers when I'm doing certain build operations.
by Tully McLeod
Wed Dec 25, 2013 6:42 am
Forum: Worlds Support
Topic: Singularity limit
Replies: 11
Views: 8929

Re: Singularity limit

In Kokua I found that Disabling Build Constraints under the Advanced menu will allow the positioning at greater than 256 if you've also edited the floaters_tools.xml file to allow a higher value.
by Tully McLeod
Wed Dec 25, 2013 6:08 am
Forum: Worlds Support
Topic: Singularity limit
Replies: 11
Views: 8929

Re: Singularity limit

I just tested Singularity on a larger world and initially had the problem going beyond 512. However, editing the floater_tools.xml file to set the max_val settings to 1024 fixed it.

I'll let you know what I figure out on Kokua, may be that I'm not using the default skin as I think I am.
by Tully McLeod
Wed Dec 25, 2013 5:43 am
Forum: Worlds Support
Topic: Singularity limit
Replies: 11
Views: 8929

Re: Singularity limit

Not seeing that as a problem on Kokua 3.6.8.30064 under Win8. I can get up to 1024 without problems. I'm having the same problem with Kokua when setting the location to over 256. I'm on Kokua 3.6.12.30743 on Win8 and am having it. I can rez or drag an object to coordinates beyond 256, but if I manu...
by Tully McLeod
Tue Dec 24, 2013 6:10 pm
Forum: Media Mentions
Topic: Kitely pricing on HGB
Replies: 19
Views: 12645

Re: Kitely pricing on HGB

I've spent the last couple of months checking out options, and in my opinion, Kitely is the best deal out there. One of the main issues I've had is that it is difficult to get people to give it a try because the concept of minutes and having to pay for time in world has scared/confused them. I think...
by Tully McLeod
Tue Dec 24, 2013 12:47 pm
Forum: Worlds Support
Topic: Singularity limit
Replies: 11
Views: 8929

Re: Singularity limit

I'm having the same problem with Kokua when setting the location to over 256.
by Tully McLeod
Mon Dec 23, 2013 8:33 pm
Forum: Kitely Market
Topic: Listings stop after showing 990 Items
Replies: 6
Views: 5332

Re: Listings stop after showing 990 Items

Ilan Tochner wrote:Hi Tully,

It's expected that very few people will just flip through 67 pages of results, most will just refine their search with additional search criteria.
I kind of figured I was a neurotic minority.
by Tully McLeod
Mon Dec 23, 2013 4:59 pm
Forum: Kitely Market
Topic: Listings stop after showing 990 Items
Replies: 6
Views: 5332

Listings stop after showing 990 Items

This is a very minor issue, but I thought I would point it out. Occasionally I have just tried to browse through everything in the Marketplace, just to see what is out there. Probably only feasible in the early days of the Marketplace, as eventually this will take way too long. Right now the Market ...
by Tully McLeod
Fri Dec 20, 2013 7:29 pm
Forum: Account, Payments and Subscriptions Support
Topic: Fixed Prices
Replies: 11
Views: 9314

Re: Fixed Prices

Thanks for the clarification. The ability to rename it is all I would really want, so that makes it an attractive offer. I have a couple of different themes I want to pursue, and if one ends up being vastly more popular than the other I would want that to be the one on unlimited (note that vastly is...